Difference between revisions of "Blunt"
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− | {{Recipe Modifier|name=Blunt|desc=It's big, heavy, and deals blunt trauma. What more could an agent want?|cred=45%|xp=|ingredients=None|salvage=Common Mechanical X 10|istats=100% chance of PhysicalDamageResist at magnitude 2 for 10 rounds.<br>100% chance of BluntDamageImmunityDebuff at magnitude 5 for 10 rounds.<br>100% chance of Blunt Knockdown at magnitude 2 for 10 rounds.<br>Damage of +10%<br>Damage Variance of 1<br>Energy of +5%<br>Loadout of +10%<br>100% chance of PhysicalDamageResist at magnitude 0.5 for 10 rounds.<br>100% chance of BluntDamageImmunityDebuff at magnitude 2 for 10 rounds.<br>50% chance of Blunt Knockdown at magnitude 1 for 10 rounds.<br>Upkeep of +10%|skills=None}} | + | {{Recipe Modifier|name=Blunt|desc=It's big, heavy, and deals blunt trauma. What more could an agent want?|cred=+45%|xp=|ingredients=None|salvage=Common Mechanical X 10|istats=100% chance of PhysicalDamageResist at magnitude 2 for 10 rounds.<br>100% chance of BluntDamageImmunityDebuff at magnitude 5 for 10 rounds.<br>100% chance of Blunt Knockdown at magnitude 2 for 10 rounds.<br>Damage of +10%<br>Damage Variance of 1<br>Energy of +5%<br>Loadout of +10%<br>100% chance of PhysicalDamageResist at magnitude 0.5 for 10 rounds.<br>100% chance of BluntDamageImmunityDebuff at magnitude 2 for 10 rounds.<br>50% chance of Blunt Knockdown at magnitude 1 for 10 rounds.<br>Upkeep of +10%|skills=None}} |
Revision as of 23:55, 18 July 2017
Description | It's big, heavy, and deals blunt trauma. What more could an agent want? | |||||||
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Cred Cost | XP Cost | Ingredients | None | |||||
Salvage | Common Mechanical X 10 | |||||||
Crafting Skills | None | |||||||
Item Stats | 100% chance of PhysicalDamageResist at magnitude 2 for 10 rounds. 100% chance of BluntDamageImmunityDebuff at magnitude 5 for 10 rounds. 100% chance of Blunt Knockdown at magnitude 2 for 10 rounds. Damage of +10% Damage Variance of 1 Energy of +5% Loadout of +10% 100% chance of PhysicalDamageResist at magnitude 0.5 for 10 rounds. 100% chance of BluntDamageImmunityDebuff at magnitude 2 for 10 rounds. 50% chance of Blunt Knockdown at magnitude 1 for 10 rounds. Upkeep of +10% |