Difference between revisions of "Laser Rifle"

From Flexible Survival
Jump to: navigation, search
(Auto update)
(Auto update)
Line 1: Line 1:
{{Recipe|name=Laser Rifle|desc=For when the tried and true pistol is just not enough.|cred=100|xp=15|slevel=|ingredients=Battery X 10|istats=Accuracy of 80%<br>Charge of 600<br>Cooldown of 6000<br>Damage of 5<br>Damage Type of Energy<br>Energy of 20<br>Loadout of 20<br>Penetration of 6<br>Proficiency of Marksmanship<br>100% chance of PhysicalDamage at magnitude 5 for 5 rounds.<br>100% chance of EnergyDamage at magnitude 5 for 5 rounds.<br>Target of Single Enemy<br>Type of Damage Over Time<br>Upkeep of 2|skills=Energy of at least 1|salvage=Common Energy X 1}}[[Category:Energy recipe]]
+
{{Recipe|name=Laser Rifle|desc=For when the tried and true pistol is just not enough.|cred=100|xp=15|slevel=|ingredients=Battery X 10|istats=Accuracy of 80%<br>Charge of 600<br>Cooldown of 6000<br>Damage of 5<br>Damage Type of Heat<br>Energy of 20<br>Loadout of 20<br>Penetration of 6<br>Proficiency of Marksmanship<br>100% chance of PhysicalDamage at magnitude 5 for 5 rounds.<br>100% chance of EnergyDamage at magnitude 5 for 5 rounds.<br>Target of Single Enemy<br>Type of Damage Over Time<br>Upkeep of 2|skills=Energy of at least 1|salvage=Common Energy X 1}}[[Category:Energy recipe]]

Revision as of 00:13, 4 January 2017

Laser Rifle stats
Description For when the tried and true pistol is just not enough.
Cred Cost 100 Ingredients Battery X 10
Salvage Common Energy X 1
Crafting Skills Energy of at least 1
Item Stats Accuracy of 80%
Charge of 600
Cooldown of 6000
Damage of 5
Damage Type of Heat
Energy of 20
Loadout of 20
Penetration of 6
Proficiency of Marksmanship
100% chance of PhysicalDamage at magnitude 5 for 5 rounds.
100% chance of EnergyDamage at magnitude 5 for 5 rounds.
Target of Single Enemy
Type of Damage Over Time
Upkeep of 2
Concepted 'Generic' Design by Glein

Edit notes