Difference between revisions of "Extravagant Implement"

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{{Recipe|name=Extravagant Implement|desc=Balance wasn't taken into consideration when this weapon was designed. This large, physical weapon is heavy, oversized compared to a normal one and it wouldn't be usable without the nanite's properties. But such disadvantages come with a reward. The stopping power of this weapon is incredible, and escaping such huge weapon is rather difficult, making it quite an accurate weapon - you can't dodge it if it blasts everything around you.|cred=60000|xp=1000|slevel=|ingredients=Mako Battery X 1|istats=Accuracy of 90%<br>Charge of 800<br>Cooldown of 4000<br>Damage of 25<br>Damage Type of Physical<br>Energy of 20<br>Loadout of 22<br>Penetration of 2<br>Secondary Damage of 0<br>Secondary Damage Type of Healing<br>Secondary Status of Defense/100/-10/3<br>Secondary Target of Self NoAoE<br>Secondary Type of Debuff<br>100% chance of KnockDown at magnitude 5 for 1 rounds.<br>Target of Single Enemy<br>Type of Debuff<br>Upkeep of 10|skills=Electronic of at least 30<br>Mechanical of at least 30<br>Chemical of at least 30|salvage=Uncommon Mechanical X 1<br>Uncommon Electronic X 1<br>Uncommon Chemical X 1<br>Common Mechanical X 10<br>Common Electronic X 10<br>Common Chemical X 10}}[[Category:Electronic recipe]][[Category:Mechanical recipe]][[Category:Chemical recipe]]
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{{Recipe|name=Extravagant Implement|desc=Balance wasn't taken into consideration when this weapon was designed. This large, physical weapon is heavy, oversized compared to a normal one and it wouldn't be usable without the nanite's properties. But such disadvantages come with a reward. The stopping power of this weapon is incredible, and escaping such huge weapon is rather difficult, making it quite an accurate weapon - you can't dodge it if it blasts everything around you.|cred=60000|xp=1000|slevel=|ingredients=Mako Battery X 1|istats=Accuracy of 90%<br>Charge of 800<br>Cooldown of 3000<br>Damage of 25<br>Damage Type of Physical<br>Energy of 20<br>Loadout of 22<br>Penetration of 2<br>Secondary Damage of 0<br>Secondary Damage Type of Healing<br>Secondary Status of Defense/100/-2/3<br>Secondary Target of Self NoAoE<br>Secondary Type of Debuff<br>100% chance of KnockDown at magnitude 5 for 1 rounds.<br>Target of Single Enemy<br>Type of Debuff<br>Upkeep of 10|skills=Electronic of at least 30<br>Mechanical of at least 30<br>Chemical of at least 30|salvage=Uncommon Mechanical X 1<br>Uncommon Electronic X 1<br>Uncommon Chemical X 1<br>Common Mechanical X 10<br>Common Electronic X 10<br>Common Chemical X 10}}[[Category:Electronic recipe]][[Category:Mechanical recipe]][[Category:Chemical recipe]]

Revision as of 03:40, 15 September 2013

Extravagant Implement stats
Description Balance wasn't taken into consideration when this weapon was designed. This large, physical weapon is heavy, oversized compared to a normal one and it wouldn't be usable without the nanite's properties. But such disadvantages come with a reward. The stopping power of this weapon is incredible, and escaping such huge weapon is rather difficult, making it quite an accurate weapon - you can't dodge it if it blasts everything around you.
Cred Cost 60000 Ingredients Mako Battery X 1
Salvage Uncommon Mechanical X 1
Uncommon Electronic X 1
Uncommon Chemical X 1
Common Mechanical X 10
Common Electronic X 10
Common Chemical X 10
Crafting Skills Electronic of at least 30
Mechanical of at least 30
Chemical of at least 30
Item Stats Accuracy of 90%
Charge of 800
Cooldown of 3000
Damage of 25
Damage Type of Physical
Energy of 20
Loadout of 22
Penetration of 2
Secondary Damage of 0
Secondary Damage Type of Healing
Secondary Status of Defense/100/-2/3
Secondary Target of Self NoAoE
Secondary Type of Debuff
100% chance of KnockDown at magnitude 5 for 1 rounds.
Target of Single Enemy
Type of Debuff
Upkeep of 10

Extravagant Implement/Extra Notes Edit notes