Becoming a Man: Difference between revisions
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Created page with "{{Token Item|name=Becoming a Man|desc=This treatment will cause a Feral Mode character to stop being feral mode. They will lose their innate skills(feral regen/recovery) and a..." |
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{{Token Item|name=Becoming a Man|desc=This treatment will cause a Feral Mode character to stop being feral mode. They will lose their innate skills(feral regen/recovery) and all combat skills, but can then take up roles, use equipment, and otherwise function as a normal agent.|token=150|mako=30}} | {{Token Item|name=Becoming a Man|desc=This treatment will cause a Feral Mode character to stop being feral mode. They will lose their innate skills(feral regen/recovery) and all combat skills, but can then take up roles, use equipment, and otherwise function as a normal agent.|type=Maturity|token=150|mako=30}} | ||
Latest revision as of 22:29, 9 August 2013
| In-Game Desc | This treatment will cause a Feral Mode character to stop being feral mode. They will lose their innate skills(feral regen/recovery) and all combat skills, but can then take up roles, use equipment, and otherwise function as a normal agent. |
|---|---|
| Item Type | Maturity |
| Tokens | 150 |
| Mako | 30 |