Difference between revisions of "Dangerous Stimulants"

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{{Recipe|name=Dangerous Stimulants|desc=When you really have to go, just take some of these. Zephyr Inc accepts no responsibility for long term health hazzards and strongly recommends use in moderation.|cred=75000|xp=|slevel=|ingredients=None|istats=Damage of 5<br>Damage Type of Critical<br>Energy of -10<br>Loadout of 25<br>100% chance of EnergyBreak at magnitude 5 for 10 rounds.<br>100% chance of Running Hot EnergyDamage at magnitude 5 for 10 rounds.<br>Target of Self, NoAoE<br>Type of Betraying, Buff<br>Upkeep of 5|skills=Edible of at least 1|salvage=Rare Edible X 1<br>Uncommon Chemical X 1}}[[Category:Edible recipe]]
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{{Recipe|name=Dangerous Stimulants|desc=When you really have to go, just take some of these. Zephyr Inc accepts no responsibility for long term health hazards and strongly recommends use in moderation.|cred=75000|xp=|slevel=|ingredients=None|istats=Damage of 5<br>Damage Type of Critical<br>Energy of -10<br>Loadout of 25<br>100% chance of EnergyBreak at magnitude 5 for 10 rounds.<br>100% chance of Running Hot EnergyDamage at magnitude 5 for 10 rounds.<br>Target of Self, NoAoE<br>Type of Betraying, Buff<br>Upkeep of 5|skills=Edible of at least 1|salvage=Rare Edible X 1<br>Uncommon Chemical X 1}}[[Category:Edible recipe]]

Revision as of 00:09, 24 February 2015

Dangerous Stimulants stats
Description When you really have to go, just take some of these. Zephyr Inc accepts no responsibility for long term health hazards and strongly recommends use in moderation.
Cred Cost 75000 Ingredients None
Salvage Rare Edible X 1
Uncommon Chemical X 1
Crafting Skills Edible of at least 1
Item Stats Damage of 5
Damage Type of Critical
Energy of -10
Loadout of 25
100% chance of EnergyBreak at magnitude 5 for 10 rounds.
100% chance of Running Hot EnergyDamage at magnitude 5 for 10 rounds.
Target of Self, NoAoE
Type of Betraying, Buff
Upkeep of 5

Dangerous Stimulants/Extra Notes Edit notes