Holy Light: Difference between revisions
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{{Basepower|name=Holy Light|desc=Raise a paw and call out to the supernatural to give you strength in a trying time. Boosting your overall resistance to most harm, even more effective against powers aligned with your own, this shimmering armor will protect you for a time, though it does little against forces that drain at life more directly.|powertype=Buff|target=Self | {{Basepower|name=Holy Light|desc=Raise a paw and call out to the supernatural to give you strength in a trying time. Boosting your overall resistance to most harm, even more effective against powers aligned with your own, this shimmering armor will protect you for a time, though it does little against forces that drain at life more directly.|powertype=Buff|target=Self NoAoE|energy=20|charge=-200|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of DamageResist at magnitude 3 for 5 rounds.<br>100% chance of PositiveDamageImmunity at magnitude 15 for 5 rounds.<br>100% chance of NegativeDamageImmunity at magnitude -5 for 5 rounds.<br>100% chance of PhysicalDamageResist at magnitude 5 for 5 rounds.<br>100% chance of EnergyDamageResist at magnitude 2 for 5 rounds.<br>|Upgrades=}}[[Category:Damageresist inflicting base powers]][[Category:Energydamageresist inflicting base powers]][[Category:Negativedamageimmunity inflicting base powers]][[Category:Physicaldamageresist inflicting base powers]][[Category:Positivedamageimmunity inflicting base powers]][[Category:Friendly base powers]] | ||
Latest revision as of 03:06, 15 May 2025
| Type | Buff | Target | Self NoAoE |
|---|---|---|---|
| Description | Raise a paw and call out to the supernatural to give you strength in a trying time. Boosting your overall resistance to most harm, even more effective against powers aligned with your own, this shimmering armor will protect you for a time, though it does little against forces that drain at life more directly. | ||
| Cooldown | 10000 | Charge time | |
| Energy | 20 | Accuracy | 75% |
| Damage | 0 Healing at level 0 | ||
| Statuses | |||
| 100% chance of DamageResist at magnitude 3 for 5 rounds. 100% chance of PositiveDamageImmunity at magnitude 15 for 5 rounds. 100% chance of NegativeDamageImmunity at magnitude -5 for 5 rounds. 100% chance of PhysicalDamageResist at magnitude 5 for 5 rounds. 100% chance of EnergyDamageResist at magnitude 2 for 5 rounds. | |||
| Training Upgrades | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Holy Light/Extra Notes Edit notes
Mutant powers Based on this power: <css>
- content table.wikitable{
border: 0; margin: -1.1em 0 0 -12px; }
- content table.wikitable th, #content table.wikitable td {
border: 0; background: transparent; } table.wikitable ul { margin-top: 0; }
</css>