Wild: Difference between revisions

From Flexible Survival
Jump to navigationJump to search
FlexBot (talk | contribs)
No edit summary
FlexBot (talk | contribs)
No edit summary
Tag: Manual revert
 
(42 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Recipe Modifier|name=Wild|desc=An item modified this way becomes much more potent, but also wildly inaccurate. It will leave a mark if you can hold it steady.|cred=+200%|xp=|ingredients=None|salvage=+75%|istats=Accuracy of 45%<br>Damage of +30%|skills=None}}[[Category:Accuracy Modifier]][[Category:Damage Modifier]]
{{Recipe Modifier|name=Wild|desc=An item modified this way becomes much more potent, but also wildly inaccurate. It will leave a mark if you can hold it steady.|cred=+200%|xp=|ingredients=None|salvage=+75%|istats=Damage of +15%<br>Status Chance of -25%|skills=None}}[[Category:Damage Modifier]][[Category:Status Chance Modifier]]

Latest revision as of 03:03, 15 May 2025

Wild stats
Description An item modified this way becomes much more potent, but also wildly inaccurate. It will leave a mark if you can hold it steady.
Cred Cost
200%
XP Cost Ingredients None
Salvage +75%
Crafting Skills None
Item Stats Damage of +15%
Status Chance of -25%

Wild/Extra Notes Edit notes