Haymaker: Difference between revisions
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Latest revision as of 02:40, 15 May 2025
| Type | Damage | Target | Single Enemy |
|---|---|---|---|
| Description | A powerful swing with all of your might. Let's end this match right now! If they don't fall over, they'll wish they had. | ||
| Cooldown | 5000 | Charge time | 500 |
| Energy | 20 | Accuracy | 75% |
| Damage | 39 Blunt at level 0 | ||
| Statuses | |||
| Training Upgrades | |||
| Secondary Effects | |||
| Secondary Damage | 0 Healing at level 0 | ||
| Secondary Type | Buff | Secondary Target | Self NoAoE |
| Secondary Statuses | |||
| 100% chance of Attack at magnitude 5 for 3 rounds. 100% chance of Cascading at magnitude 10 for 3 rounds. 100% chance of Recharge at magnitude 10 for 3 rounds. 100% chance of InstantCooldown at magnitude 2 for 1 rounds. | |||
Haymaker/Extra Notes Edit notes
Mutant powers Based on this power: <css>
- content table.wikitable{
border: 0; margin: -1.1em 0 0 -12px; }
- content table.wikitable th, #content table.wikitable td {
border: 0; background: transparent; } table.wikitable ul { margin-top: 0; }
</css>