Line the Shot: Difference between revisions

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Tag: Manual revert
 
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{{Basepower|name=Line the Shot|desc=Take your time and only shoot when you're damn ready to make every shot count.|powertype=Passive Auto|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Accuracy at magnitude 10 for 20 rounds.<br>100% chance of Charge at magnitude -5 for 20 rounds.<br>100% chance of DamageBuff at magnitude 5 for 20 rounds.<br>100% chance of Attack at magnitude 1 for 20 rounds.<br>|Upgrades=}}[[Category:Accuracy inflicting base powers]][[Category:Attack inflicting base powers]][[Category:Charge inflicting base powers]][[Category:Damagebuff inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]
{{Basepower|name=Line the Shot|desc=Take your time and only shoot when you're damn ready to make every shot count.|powertype=Passive Auto|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Accuracy at magnitude 10 for 10 rounds.<br>100% chance of Charge at magnitude -5 for 10 rounds.<br>100% chance of DamageBuff at magnitude 5 for 10 rounds.<br>100% chance of Attack at magnitude 1 for 10 rounds.<br>100% chance of Marksmanship at magnitude 2 for 10 rounds.<br>100% chance of Perception at magnitude 1 for 10 rounds.<br>|Upgrades=}}[[Category:Accuracy inflicting base powers]][[Category:Attack inflicting base powers]][[Category:Charge inflicting base powers]][[Category:Damagebuff inflicting base powers]][[Category:Marksmanship inflicting base powers]][[Category:Perception inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]

Latest revision as of 01:03, 15 May 2025

Line the Shot stats
Type Passive Auto Target Self NoAoE
Description Take your time and only shoot when you're damn ready to make every shot count.
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Accuracy at magnitude 10 for 10 rounds.
100% chance of Charge at magnitude -5 for 10 rounds.
100% chance of DamageBuff at magnitude 5 for 10 rounds.
100% chance of Attack at magnitude 1 for 10 rounds.
100% chance of Marksmanship at magnitude 2 for 10 rounds.
100% chance of Perception at magnitude 1 for 10 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Line the Shot/Extra Notes Edit notes

Mutant powers Based on this power: <css>

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