Hip: Difference between revisions

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Tag: Manual revert
 
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Latest revision as of 00:53, 15 May 2025

Hip stats
Type Auto Passive Target Large AoE Ally
Description Being hip is knowing where all the cool things are. Don't make a scene, be the scene, and bring others in. It's cooler with a crew, you know?
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of XPBonus at magnitude 5 for 5 rounds.
100% chance of Salvage at magnitude 2 for 5 rounds.
100% chance of Technical at magnitude 5 for 5 rounds.
100% chance of Energybreak at magnitude -2 for 5 rounds.
100% chance of Installation at magnitude 1 for 5 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Hip/Extra Notes Edit notes

Mutant powers Based on this power: <css>

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border: 0; margin: -1.1em 0 0 -12px; }

  1. content table.wikitable th, #content table.wikitable td {

border: 0; background: transparent; } table.wikitable ul { margin-top: 0; }

</css>