Get Down: Difference between revisions
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No edit summary Tag: Manual revert |
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Latest revision as of 00:49, 15 May 2025
| Type | Debuff Taunt | Target | Single Enemy NoAoE |
|---|---|---|---|
| Description | When an especially large threat is menacing your team, you focus fire to keep them nailed to the figurative wall and your teammates safe. | ||
| Cooldown | 10000 | Charge time | 0 |
| Energy | 25 | Accuracy | 75% |
| Damage | 20 Pierce at level 0 | ||
| Statuses | |||
| 100% chance of Taunt at magnitude 5 for 5 rounds. 100% chance of RechargeDebuff at magnitude 20 for 5 rounds. 100% chance of WeaponDamage at magnitude 10 for 5 rounds. | |||
| Training Upgrades | |||
| Secondary Effects | |||
| Secondary Damage | 0 Healing at level 0 | ||
| Secondary Type | Large AoE Ally, Cover | Secondary Target | Large Ally AoE NotUser |
| Secondary Statuses | |||
| 100% chance of Cover at magnitude 20 for 5 rounds. | |||
Get Down/Extra Notes Edit notes
Mutant powers Based on this power: <css>
- content table.wikitable{
border: 0; margin: -1.1em 0 0 -12px; }
- content table.wikitable th, #content table.wikitable td {
border: 0; background: transparent; } table.wikitable ul { margin-top: 0; }
</css>