Demo Training: Difference between revisions
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No edit summary Tag: Manual revert |
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Latest revision as of 00:29, 15 May 2025
| Type | Passive Auto Self | Target | Self NoAoE |
|---|---|---|---|
| Description | It took quite a bit of work learning how to best undermine your foes while keeping your team safe. That didn't leave much time to learn how to hit, though... | ||
| Cooldown | 0 | Charge time | 0 |
| Energy | 0 | Accuracy | 75% |
| Damage | 0 Healing at level 0 | ||
| Statuses | |||
| 100% chance of Impactful at magnitude 1 for 5 rounds. 100% chance of StatusBoost at magnitude 5 for 5 rounds. 100% chance of DamageBuff at magnitude -15 for 5 rounds. 100% chance of Design at magnitude 1 for 5 rounds. 100% chance of Deceit at magnitude 1 for 5 rounds. | |||
| Training Upgrades | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Demo Training/Extra Notes Edit notes
Mutant powers Based on this power: <css>
- content table.wikitable{
border: 0; margin: -1.1em 0 0 -12px; }
- content table.wikitable th, #content table.wikitable td {
border: 0; background: transparent; } table.wikitable ul { margin-top: 0; }
</css>