Difference between revisions of "BioChemistry Nanomagic"

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BioChemistry Nanomagic stats
Type Toggle, Nanomagic Target Self NoAoE
Description You are able to modify your own chemical generating organs to produce new, more interesting, chemicals. Unfortunately, this does not toughen your body, so it is extremely unwise to produce acids or toxins. You cannot produce radioactives at all, even if you were so self-destructive. You could, however, produce whatever flavor of milk you wanted, and you're never short for grease and glue (Be sure to clean thoroughly afterwards). Of note, all chemicals produced will be produced at body temperatures, so certain substances could not be liquid. The effects of other nanomagic can be applied after the secretion has been produced by your body.
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Data files exist to provide available compositions that can be produced through this nanomagic program, and both Grease and Glue are available by default. Chemicals produced are limited by what Data you have available. You cannot create chemical crafting units nor anything that would be solid at body temperature. You can never produce anything radioactive. While the potential exists for toxic substances, anything that would hurt your body too much would be automatically switched off for your own safety.

The default amount created is an ounce a minute. A hero point can be spent to double (or redouble) this rate for up to an hour.
For your protection: Production is limited to externally discharging glands such as tear ducts, sweat glands, milk ducts, and prostate. While in use to alter glands or create materials with them, this is an Active nanomagic and cannot be used while another nanomagic is Active and in use except where explicitly stated.
Cooldown 0 Charge time 0
Energy 0.5 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of ChemicalSalvage at magnitude 3 for 100 rounds.
100% chance of EdibleSalvage at magnitude 3 for 100 rounds.
100% chance of Healing at magnitude 2 for 100 rounds.
Training Upgrades
ChemicalSalvageMag by 1
EdibleSalvageMag by 1
HealingMag by 0.5
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

A maximum of 4 Nanomagic can be learnt. Edit notes

Mutant powers Based on this power: