Difference between revisions of "Sucking"

From Flexible Survival
Jump to: navigation, search
(156 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Recipe Modifier|name=Sucking|desc=Implementing rare materials gathered from Sacremento Suckers, a touch of the properly treated fish scales can be applied to various items for curative, status enhancing and debuffing augmentations. Sure, nanites are involved, and the process has been refined since the primitive days of old! The benefits remain the same, and you (probably) don't even need to worry about that smell of old fish anymore! |cred=+25%|xp=|ingredients=Sacramento Sucker X 3|salvage=+25%|istats=100% chance of Sucking DebuffClear at magnitude 15 for 1 rounds.<br>100% chance of Sucking DebuffResistDebuff at magnitude 5 for 6 rounds.<br>Loadout of 5<br>100% chance of Sucking DebuffClear at magnitude 1 for 1 rounds.<br>100% chance of Sucking DebuffResistDebuff at magnitude 3 for 6 rounds.<br>Status Mag of +30%|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Status Mag Modifier]]
+
{{Recipe Modifier|name=Sucking|desc=What happens when you put a bunch of sucking fish on your stuff and enhance it with nanites? This, apparently. Causes the target(s) of the item so modified to shed debuffs like no one's business. It's recommended for armor and other passive sources, giving the fish the time they need to do their magic. Somewhat a shame that the fish die after a while, reducing the item to a stinky mess.|cred=+25%|xp=|ingredients=Sacramento Sucker X 3|salvage=+25%|istats=100% chance of DebuffClear at magnitude 15 for 1 rounds.<br>100% chance of DebuffResistDebuff at magnitude 10 for 6 rounds.<br>Expiring of Yes<br>Loadout of 5<br>100% chance of DebuffClear at magnitude 10 for 1 rounds.<br>100% chance of DebuffResistDebuff at magnitude 3 for 6 rounds.<br>Status Mag of +30%|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Expiring Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Status Mag Modifier]]

Revision as of 00:06, 27 September 2024

Sucking stats
Description What happens when you put a bunch of sucking fish on your stuff and enhance it with nanites? This, apparently. Causes the target(s) of the item so modified to shed debuffs like no one's business. It's recommended for armor and other passive sources, giving the fish the time they need to do their magic. Somewhat a shame that the fish die after a while, reducing the item to a stinky mess.
Cred Cost
25%
XP Cost Ingredients Sacramento Sucker X 3
Salvage +25%
Crafting Skills None
Item Stats 100% chance of DebuffClear at magnitude 15 for 1 rounds.
100% chance of DebuffResistDebuff at magnitude 10 for 6 rounds.
Expiring of Yes
Loadout of 5
100% chance of DebuffClear at magnitude 10 for 1 rounds.
100% chance of DebuffResistDebuff at magnitude 3 for 6 rounds.
Status Mag of +30%

Sucking/Extra Notes Edit notes