Difference between revisions of "Chain Sickle"
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− | {{Recipe|name=Chain Sickle|desc=Known as the Kusarigama among Asian folk, Hank promises it works just fine with American smithing techniques. A stout short part that you can hold connected by a thick chain to a weighted ball that you can swing around for bludgeoning fun. It keeps you out of range, give you chances to tangle up your enemy's weapon or arms, and keeps you alive while beating them down. What more do you want? | + | {{Recipe|name=Chain Sickle|desc=Known as the Kusarigama among Asian folk, Hank promises it works just fine with American smithing techniques. A stout short part that you can hold connected by a thick chain to a weighted ball that you can swing around for bludgeoning fun. It keeps you out of range, give you chances to tangle up your enemy's weapon or arms, and keeps you alive while beating them down. What more do you want?|cred=50000|xp=|slevel=|ingredients=None|istats=Charge of 500<br>Cooldown of 2000<br>Damage of 10<br>Damage Type of Slash<br>Energy of 10<br>Loadout of 15<br>Proficiency of Melee<br>Secondary Damage of 0<br>Secondary Damage Type of Healing<br>Secondary Status of Defense/100/5/5<br>Secondary Status Mag of +10%<br>Secondary Target of Self NoAoE<br>100% chance of AccuracyDebuff at magnitude 5 for 5 rounds.<br>Status Mag of +10%<br>Target of Single Enemy<br>Type of Single Target<br>Upkeep of 5|skills=Mechanical of at least 1|salvage=Common Mechanical X 5}}[[Category:Mechanical recipe]] |
Revision as of 00:03, 5 July 2024
Description | Known as the Kusarigama among Asian folk, Hank promises it works just fine with American smithing techniques. A stout short part that you can hold connected by a thick chain to a weighted ball that you can swing around for bludgeoning fun. It keeps you out of range, give you chances to tangle up your enemy's weapon or arms, and keeps you alive while beating them down. What more do you want? | |||||||
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Cred Cost | 50000 | Ingredients | None | |||||
Salvage | Common Mechanical X 5 | |||||||
Crafting Skills | Mechanical of at least 1 | |||||||
Item Stats | Charge of 500 Cooldown of 2000 Damage of 10 Damage Type of Slash Energy of 10 Loadout of 15 Proficiency of Melee Secondary Damage of 0 Secondary Damage Type of Healing Secondary Status of Defense/100/5/5 Secondary Status Mag of +10% Secondary Target of Self NoAoE 100% chance of AccuracyDebuff at magnitude 5 for 5 rounds. Status Mag of +10% Target of Single Enemy Type of Single Target Upkeep of 5 |