Difference between revisions of "On All Fours"

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{{Basepower|name=On All Fours|desc=If things get too hairy, they've already over run your den, perhaps the only way to protect your ladies is going to be to give them an easier source of what they want. Just make sure you recover your stance, and quick!|powertype=AoE, Taunt|target=Large AoE Enemy|energy=10|charge=-750|cooldown=12000|accuracy=75%|damageamount=2|damagetype=Psychic|Status=100% chance of Taunt at magnitude 5 for 2 rounds.<br>|Upgrades=|secondpowertype=Betraying, Debuff|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Self, NoAoE|secondStatus=100% chance of DamageImmunity at magnitude -7.5 for 2 rounds.<br>100% chance of RegenDelayed2 at magnitude 5 for 5 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Psychic base powers]][[Category:Damageimmunity inflicting base powers]][[Category:Regendelayed2 inflicting base powers]][[Category:Taunt inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]
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{{Basepower|name=On All Fours|desc=If things get too hairy and they've already overrun your den, perhaps the only way to protect your pack is taking a cue from the ferals.|powertype=Self, Toggle|target=Self NoAoE|energy=5|charge=400|cooldown=3000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of DebuffResist at magnitude 10 for 2 rounds.<br>100% chance of KnockdownResist at magnitude 10 for 2 rounds.<br>100% chance of Charge at magnitude 5 for 2 rounds.<br>100% chance of DebuffClear at magnitude 5 for 2 rounds.<br>100% chance of Attack at magnitude 2 for 2 rounds.<br>|Upgrades=}}[[Category:Attack inflicting base powers]][[Category:Charge inflicting base powers]][[Category:Debuffclear inflicting base powers]][[Category:Debuffresist inflicting base powers]][[Category:Knockdownresist inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]]

Revision as of 00:10, 11 June 2024

On All Fours stats
Type Self, Toggle Target Self NoAoE
Description If things get too hairy and they've already overrun your den, perhaps the only way to protect your pack is taking a cue from the ferals.
Cooldown 3000 Charge time 400
Energy 5 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of DebuffResist at magnitude 10 for 2 rounds.
100% chance of KnockdownResist at magnitude 10 for 2 rounds.
100% chance of Charge at magnitude 5 for 2 rounds.
100% chance of DebuffClear at magnitude 5 for 2 rounds.
100% chance of Attack at magnitude 2 for 2 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

On All Fours/Extra Notes Edit notes

Mutant powers Based on this power:

  • Soul ‎(⧼hitcounters-nviews⧽)