Difference between revisions of "Group Heal"

From Flexible Survival
Jump to: navigation, search
(Auto update)
(348 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Basepower|name=Group Heal|desc=|powertype=|target=|energy=8|charge=400|cooldown=1500|accuracy=75%|damageamount=15|damagetype=Healing|Status=20% chance of Regen at magnitude 5 for 2 rounds.<br>|Upgrades=AoE by 1<br>Charge by -250<br>Cooldown by -250<br>Damage by 4.25<br>Energy by -2<br>RegenChance by 40}}[[Category:Healing base powers]][[Category:Regen base powers]][[Category:AoE base power]][[Category:Friendly base powers]]
+
{{Basepower|name=Group Heal|desc=|powertype=AoE CureBuff|target=Large AoE Ally|energy=10|charge=650|cooldown=1750|accuracy=75%|damageamount=16|damagetype=Healing|Status=100% chance of Regen at magnitude 5 for 1 rounds.<br>|Upgrades=}}[[Category:Healing base powers]][[Category:Regen inflicting base powers]][[Category:AoE base power]][[Category:Friendly base powers]]

Revision as of 00:05, 12 May 2024

Group Heal stats
Type AoE CureBuff Target Large AoE Ally
Description
Cooldown 1750 Charge time 650
Energy 10 Accuracy 75%
Damage 16 Healing at level 0
Statuses
100% chance of Regen at magnitude 5 for 1 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Group Heal/Extra Notes Edit notes

Mutant powers Based on this power: