Difference between revisions of "Constant Rebalancing"
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− | {{Basepower|name=Constant Rebalancing|desc=It's hard to throw you off balance if you're working against it. Debuffs and knockbacks just roll off of you, back on your feet before they finish landing it, it seems.|powertype=Toggle, | + | {{Basepower|name=Constant Rebalancing|desc=It's hard to throw you off balance if you're working against it. Debuffs and knockbacks just roll off of you, back on your feet before they finish landing it, it seems.|powertype=Toggle, Self|target=Self NoAoE|energy=10|charge=600|cooldown=6000|accuracy=75%|damageamount=3|damagetype=Healing|Status=100% chance of DebuffResist at magnitude 30 for 2 rounds.<br>100% chance of KnockdownResist at magnitude 5 for 2 rounds.<br>100% chance of Regen at magnitude 5 for 2 rounds.<br>|Upgrades=}}[[Category:Healing base powers]][[Category:Debuffresist inflicting base powers]][[Category:Knockdownresist inflicting base powers]][[Category:Regen inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]] |
Revision as of 00:02, 12 May 2024
Type | Toggle, Self | Target | Self NoAoE |
---|---|---|---|
Description | It's hard to throw you off balance if you're working against it. Debuffs and knockbacks just roll off of you, back on your feet before they finish landing it, it seems. | ||
Cooldown | 6000 | Charge time | 600 |
Energy | 10 | Accuracy | 75% |
Damage | 3 Healing at level 0 | ||
Statuses | |||
100% chance of DebuffResist at magnitude 30 for 2 rounds. 100% chance of KnockdownResist at magnitude 5 for 2 rounds. 100% chance of Regen at magnitude 5 for 2 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Constant Rebalancing/Extra Notes Edit notes
Mutant powers Based on this power:
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