Difference between revisions of "Field Triage"

From Flexible Survival
Jump to: navigation, search
Line 1: Line 1:
{{Basepower|name=Field Triage|desc=|powertype=Heal|target=Single Ally|energy=20|charge=-200|cooldown=8000|accuracy=75%|damageamount=17|damagetype=Healing|Status=100% chance of DamageResist at magnitude 3 for 1 rounds.<br>|Upgrades=AoE by 1<br>Charge by -150<br>Cooldown by -1350<br>Damage by 8<br>DamageResistDuration by 1.5<br>Energy by -5}}[[Category:Healing base powers]][[Category:Damageresist inflicting base powers]][[Category:Friendly base powers]]
+
{{Basepower|name=Field Triage|desc=|powertype=Heal|target=Single Ally|energy=20|charge=-200|cooldown=8000|accuracy=75%|damageamount=17|damagetype=Healing|Status=100% chance of DamageResist at magnitude 3 for 1.8 rounds.<br>|Upgrades=}}[[Category:Healing base powers]][[Category:Damageresist inflicting base powers]][[Category:Friendly base powers]]

Revision as of 00:04, 13 April 2024

Field Triage stats
Type Heal Target Single Ally
Description
Cooldown 8000 Charge time
Energy 20 Accuracy 75%
Damage 17 Healing at level 0
Statuses
100% chance of DamageResist at magnitude 3 for 1.8 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Field Triage/Extra Notes Edit notes

Mutant powers Based on this power: