Difference between revisions of "Cybernetic Reflex Booster"

From Flexible Survival
Jump to: navigation, search
Line 1: Line 1:
{{Recipe|name=Cybernetic Reflex Booster|desc=Worn over the arms and legs and attached to key nerve points with non-penetrating electrodes, this mesh of wires and sensors acts as a crude move-by-wire system, stimulating muscles in response to nerve input. While equipped, it increases the speed and reflexes of the user, increasing both Haste and Defense.|cred=10000|xp=20|slevel=|ingredients=None|istats=Loadout of 5<br>100% chance of Charge at magnitude 6 for 15 rounds.<br>100% chance of Defense at magnitude 2 for 15 rounds.<br>Target of Self NoAoE<br>Type of Auto Self<br>Upgrade Cost of 30<br>Upkeep of 20|skills=Electronic of at least 10|salvage=Common Mechanical X 5<br>Uncommon Electronic X 2}}[[Category:Electronic recipe]]
+
{{Recipe|name=Cybernetic Reflex Booster|desc=Worn over the arms and legs and attached to key nerve points with non-penetrating electrodes, this mesh of wires and sensors acts as a crude move-by-wire system, stimulating muscles in response to nerve input. While equipped, it increases the speed and reflexes of the user, increasing both Haste and Defense.|cred=10000|xp=20|slevel=|ingredients=None|istats=Loadout of 13<br>100% chance of Charge at magnitude 6 for 15 rounds.<br>100% chance of Defense at magnitude 6 for 15 rounds.<br>Target of Self NoAoE<br>Type of Auto Self<br>Upgrade Cost of 30<br>Upkeep of 13|skills=Electronic of at least 10|salvage=Common Mechanical X 5<br>Uncommon Electronic X 2}}[[Category:Electronic recipe]]

Revision as of 00:06, 3 March 2024

Cybernetic Reflex Booster stats
Description Worn over the arms and legs and attached to key nerve points with non-penetrating electrodes, this mesh of wires and sensors acts as a crude move-by-wire system, stimulating muscles in response to nerve input. While equipped, it increases the speed and reflexes of the user, increasing both Haste and Defense.
Cred Cost 10000 Ingredients None
Salvage Common Mechanical X 5
Uncommon Electronic X 2
Crafting Skills Electronic of at least 10
Item Stats Loadout of 13
100% chance of Charge at magnitude 6 for 15 rounds.
100% chance of Defense at magnitude 6 for 15 rounds.
Target of Self NoAoE
Type of Auto Self
Upgrade Cost of 30
Upkeep of 13

Mall Rat-only recipe. Edit notes