Difference between revisions of "Hip"
From Flexible Survival
Line 1: | Line 1: | ||
− | {{Basepower|name=Hip|desc=Being hip is knowing where all the cool things are. Don't make a scene, be the scene, and bring others in. It's cooler with a crew, you know?|powertype=Auto Passive|target=Large AoE Ally|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of XPBonus at magnitude 5 for 5 rounds.<br>100% chance of Salvage at magnitude 2 for 5 rounds.<br>100% chance of Technical at magnitude 5 for 5 rounds.<br>100% chance of Energybreak at magnitude -2 for 5 rounds.<br>|Upgrades=}}[[Category:Energybreak inflicting base powers]][[Category:Salvage inflicting base powers]][[Category:Technical inflicting base powers]][[Category:Xpbonus inflicting base powers]][[Category:Passive base power]][[Category:AoE base power]][[Category:Friendly base powers]] | + | {{Basepower|name=Hip|desc=Being hip is knowing where all the cool things are. Don't make a scene, be the scene, and bring others in. It's cooler with a crew, you know?|powertype=Auto Passive|target=Large AoE Ally|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of XPBonus at magnitude 5 for 5 rounds.<br>100% chance of Salvage at magnitude 2 for 5 rounds.<br>100% chance of Technical at magnitude 5 for 5 rounds.<br>100% chance of Energybreak at magnitude -2 for 5 rounds.<br>100% chance of Installation at magnitude 1 for 5 rounds.<br>|Upgrades=}}[[Category:Energybreak inflicting base powers]][[Category:Installation inflicting base powers]][[Category:Salvage inflicting base powers]][[Category:Technical inflicting base powers]][[Category:Xpbonus inflicting base powers]][[Category:Passive base power]][[Category:AoE base power]][[Category:Friendly base powers]] |
Revision as of 00:04, 23 September 2023
Type | Auto Passive | Target | Large AoE Ally |
---|---|---|---|
Description | Being hip is knowing where all the cool things are. Don't make a scene, be the scene, and bring others in. It's cooler with a crew, you know? | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of XPBonus at magnitude 5 for 5 rounds. 100% chance of Salvage at magnitude 2 for 5 rounds. 100% chance of Technical at magnitude 5 for 5 rounds. 100% chance of Energybreak at magnitude -2 for 5 rounds. 100% chance of Installation at magnitude 1 for 5 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Mutant powers Based on this power:
|
|
|