Difference between revisions of "Protective"
From Flexible Survival
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− | {{Recipe Modifier|name=Protective|desc=Very protective isn't it?|cred=+50%|xp=+75%|ingredients=None|salvage=Uncommon Chemical X 1|istats= | + | {{Recipe Modifier|name=Protective|desc=Very protective isn't it?|cred=+50%|xp=+75%|ingredients=None|salvage=Uncommon Chemical X 1|istats=30% chance of DamageResist at magnitude 1.25 for 6 rounds.<br>30% chance of HealGain at magnitude 3 for 6 rounds.<br>30% chance of EnergyDamageReturn at magnitude 8 for 6 rounds.<br>100% chance of XPBonus at magnitude 2 for 6 rounds.<br>50% chance of DamageResistDebuff at magnitude 1 for 6 rounds.<br>50% chance of HealGainDebuff at magnitude 3 for 6 rounds.<br>Cooldown of -20%<br>Loadout of 5<br>30% chance of DamageResist at magnitude 0.5 for 10 rounds.<br>30% chance of HealGain at magnitude 1.5 for 10 rounds.<br>30% chance of EnergyDamageReturn at magnitude 4 for 10 rounds.<br>100% chance of XPBonus at magnitude 0.5 for 10 rounds.<br>50% chance of DamageResistDebuff at magnitude 0.25 for 6 rounds.<br>50% chance of HealGainDebuff at magnitude 1 for 6 rounds.<br>Penetration of +2<br>Status Mag of +10%<br>Upkeep of +10%|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Cooldown Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Penetration Modifier]][[Category:Status Mag Modifier]][[Category:Upkeep Modifier]] |
Revision as of 00:18, 17 March 2023
Description | Very protective isn't it? | |||||||
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Cred Cost | XP Cost | Ingredients | None | |||||
Salvage | Uncommon Chemical X 1 | |||||||
Crafting Skills | None | |||||||
Item Stats | 30% chance of DamageResist at magnitude 1.25 for 6 rounds. 30% chance of HealGain at magnitude 3 for 6 rounds. 30% chance of EnergyDamageReturn at magnitude 8 for 6 rounds. 100% chance of XPBonus at magnitude 2 for 6 rounds. 50% chance of DamageResistDebuff at magnitude 1 for 6 rounds. 50% chance of HealGainDebuff at magnitude 3 for 6 rounds. Cooldown of -20% Loadout of 5 30% chance of DamageResist at magnitude 0.5 for 10 rounds. 30% chance of HealGain at magnitude 1.5 for 10 rounds. 30% chance of EnergyDamageReturn at magnitude 4 for 10 rounds. 100% chance of XPBonus at magnitude 0.5 for 10 rounds. 50% chance of DamageResistDebuff at magnitude 0.25 for 6 rounds. 50% chance of HealGainDebuff at magnitude 1 for 6 rounds. Penetration of +2 Status Mag of +10% Upkeep of +10% |
Skunk-only recipe. Edit notes