Difference between revisions of "Trauma Kit"

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{{Recipe|name=Trauma Kit|desc=This extensive kit is much better stocked than the basic first aid kit, ready for all sorts of emergencies on the field.|cred=25000|xp=|slevel=|ingredients=None|istats=Charge of 0<br>Cooldown of 10000<br>Damage of 25<br>Damage Type of Healing<br>Energy of 15<br>Loadout of 20<br>Proficiency of First Aid<br>100% chance of HPBuffer at magnitude 5 for 2 rounds.<br>100% chance of Regen at magnitude 4 for 2 rounds.<br>Target of Small Ally AoE<br>Type of Healing<br>Upkeep of 6|skills=None|salvage=Common Chemical X 2<br>Common Edible X 10<br>Common Mechanical X 1<br>Uncommon Chemical X 1}}
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{{Recipe|name=Trauma Kit|desc=This extensive kit is much better stocked than the basic first aid kit, ready for all sorts of emergencies on the field.|cred=25000|xp=|slevel=|ingredients=None|istats=Charge of 0<br>Cooldown of 10000<br>Damage of 25<br>Damage Type of Healing<br>Energy of 15<br>Loadout of 20<br>Proficiency of First Aid<br>100% chance of HPBuffer at magnitude 5 for 2 rounds.<br>100% chance of Regen at magnitude 4 for 2 rounds.<br>Target of Small Ally AoE<br>Type of Healing<br>Upkeep of 6|skills=Chemical of at least 1|salvage=Common Chemical X 2<br>Common Edible X 10<br>Common Mechanical X 1<br>Uncommon Chemical X 1}}[[Category:Chemical recipe]]

Revision as of 00:06, 25 September 2014

Trauma Kit stats
Description This extensive kit is much better stocked than the basic first aid kit, ready for all sorts of emergencies on the field.
Cred Cost 25000 Ingredients None
Salvage Common Chemical X 2
Common Edible X 10
Common Mechanical X 1
Uncommon Chemical X 1
Crafting Skills Chemical of at least 1
Item Stats Charge of 0
Cooldown of 10000
Damage of 25
Damage Type of Healing
Energy of 15
Loadout of 20
Proficiency of First Aid
100% chance of HPBuffer at magnitude 5 for 2 rounds.
100% chance of Regen at magnitude 4 for 2 rounds.
Target of Small Ally AoE
Type of Healing
Upkeep of 6

Trauma Kit/Extra Notes Edit notes