Difference between revisions of "Dominating Bark"

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{{Mutantpower|name=Dominating Bark|desc=It starts with a low growl, then builds into a deafening bark, ending with a long howl. A surge of dominance pouring through your Collie Herm form and out from you gives your enemies pause in if they even stand a chance.|basepower=Dominating Bark Template|powertype=Knockdown, AoE|target=Medium AoE Enemy|slot=|energy=15|charge=1200|cooldown=10000|accuracy=75%|damageamount=1|damagetype=Psychic|Status=100% chance of KnockDown at magnitude 3 for 5 rounds.<br>100% chance of ChargeDebuff at magnitude 5 for 5 rounds.<br>100% chance of InstantCooldownDebuff at magnitude 2 for 5 rounds.<br>}}[[Category:Psychic powers]][[Category:Chargedebuff inflicting powers]][[Category:Instantcooldowndebuff inflicting powers]][[Category:Knockdown inflicting powers]][[Category:AoE]][[Category:Hostile powers]]
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{{Mutantpower|name=Dominating Bark|desc=It starts with a low growl, then builds into a deafening bark, ending with a long howl. A surge of dominance pouring through your Collie Herm form and out from you gives your enemies pause in if they even stand a chance. More effective the more intimidating you naturally are.|basepower=Dominating Bark Template|powertype=Knockdown, AoE|target=Medium AoE Enemy|slot=|energy=15|charge=1200|cooldown=10000|accuracy=75%|damageamount=1|damagetype=Psychic|Status=100% chance of KnockDown at magnitude 3 for 5 rounds.<br>100% chance of ChargeDebuff at magnitude 5 for 5 rounds.<br>100% chance of InstantCooldownDebuff at magnitude 2 for 5 rounds.<br>}}[[Category:Psychic powers]][[Category:Chargedebuff inflicting powers]][[Category:Instantcooldowndebuff inflicting powers]][[Category:Knockdown inflicting powers]][[Category:AoE]][[Category:Hostile powers]]

Revision as of 00:04, 15 December 2022


Dominating Bark stats
Type Knockdown, AoE Target Medium AoE Enemy
Description It starts with a low growl, then builds into a deafening bark, ending with a long howl. A surge of dominance pouring through your Collie Herm form and out from you gives your enemies pause in if they even stand a chance. More effective the more intimidating you naturally are.
Based on Dominating Bark Template Slot:
Cooldown 10000 Charge time 1200
Energy 15 Accuracy 75%
Damage 1 Psychic at level 0
Statuses
100% chance of KnockDown at magnitude 3 for 5 rounds.
100% chance of ChargeDebuff at magnitude 5 for 5 rounds.
100% chance of InstantCooldownDebuff at magnitude 2 for 5 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Minimum Level:

  • Impossible to Master

Found On:

C

Edit notes