Difference between revisions of "Poisoned"

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{{Recipe Modifier|name=Poisoned|desc=A few toxic chemicals are sure to make things interesting. Don't you think? A little damage over time never hurt anyone... you cared about.|cred=80%|xp=7|ingredients=None|salvage=Common Chemical X 5|istats=100% chance of EnergyDamageReturn at magnitude 8 for 40 rounds.<br>100% chance of StatusBoost at magnitude 1 for 40 rounds.<br>100% chance of Poison EnergyDamage at magnitude 1 for 8 rounds.<br>50% chance of Extra Poison EnergyDamage at magnitude 3 for 5 rounds.<br>Cooldown of +10%<br>Damage of +10%<br>Energy of +10%<br>Loadout of 15%<br>100% chance of EnergyDamageReturn at magnitude 4 for 40 rounds.<br>100% chance of Poison EnergyDamage at magnitude 1 for 2 rounds.<br>25% chance of Extra Poison EnergyDamage at magnitude 1 for 1 rounds.<br>Status Duration of +25%<br>Upkeep of +10%|skills=None}}
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{{Recipe Modifier|name=Poisoned|desc=A few toxic chemicals are sure to make things interesting. Don't you think? A little damage over time never hurt anyone... you cared about.|cred=80%|xp=7|ingredients=None|salvage=Common Chemical X 5|istats=100% chance of EnergyDamageReturn at magnitude 8 for 40 rounds.<br>100% chance of StatusBoost at magnitude 1 for 40 rounds.<br>100% chance of EnergyDamage at magnitude 1 for 8 rounds.<br>50% chance of Poison EnergyDamage at magnitude 3 for 5 rounds.<br>Cooldown of +10%<br>Damage of +10%<br>Energy of +10%<br>Loadout of 15%<br>100% chance of EnergyDamageReturn at magnitude 4 for 40 rounds.<br>100% chance of EnergyDamage at magnitude 1 for 2 rounds.<br>25% chance of Poison EnergyDamage at magnitude 1 for 1 rounds.<br>Status Duration of +25%<br>Upkeep of +10%|skills=None}}

Revision as of 22:47, 8 August 2012

Poisoned stats
Description A few toxic chemicals are sure to make things interesting. Don't you think? A little damage over time never hurt anyone... you cared about.
Cred Cost 80% XP Cost 7 Ingredients None
Salvage Common Chemical X 5
Crafting Skills None
Item Stats 100% chance of EnergyDamageReturn at magnitude 8 for 40 rounds.
100% chance of StatusBoost at magnitude 1 for 40 rounds.
100% chance of EnergyDamage at magnitude 1 for 8 rounds.
50% chance of Poison EnergyDamage at magnitude 3 for 5 rounds.
Cooldown of +10%
Damage of +10%
Energy of +10%
Loadout of 15%
100% chance of EnergyDamageReturn at magnitude 4 for 40 rounds.
100% chance of EnergyDamage at magnitude 1 for 2 rounds.
25% chance of Poison EnergyDamage at magnitude 1 for 1 rounds.
Status Duration of +25%
Upkeep of +10%

Poisoned/Extra Notes Edit notes