Static: Difference between revisions
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{{Recipe Modifier|name=Static|desc=With the right series of capacitors and resistors with the right circuitry makes for some ambient discharge.|cred=+80%|xp=|ingredients=Battery X 1|salvage=Common Electronic X 5|istats=100% chance of Static EnergyDamageReturn at magnitude | {{Recipe Modifier|name=Static|desc=With the right series of capacitors and resistors with the right circuitry makes for some ambient discharge.|cred=+80%|xp=|ingredients=Battery X 1|salvage=Common Electronic X 5|istats=100% chance of Static EnergyDamageReturn at magnitude 4 for 8 rounds.<br>100% chance of Static Charge at magnitude 3 for 8 rounds.<br>100% chance of Static ElectricityDamage at magnitude 4 for 6 rounds.<br>Charge of +10%<br>Damage of +10%<br>Damage Variance of 1<br>Energy of +10%<br>100% chance of Static Charge at magnitude 3 for 10 rounds.<br>100% chance of Static ElectricityDamage at magnitude 2 for 5 rounds.<br>Status Duration of +10%<br>Status Mag of -10%<br>Upkeep of +20%|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Charge Modifier]][[Category:Damage Modifier]][[Category:Damage Variance Modifier]][[Category:Energy Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Status Duration Modifier]][[Category:Status Mag Modifier]][[Category:Upkeep Modifier]] | ||
Latest revision as of 00:29, 11 May 2021
| Description | With the right series of capacitors and resistors with the right circuitry makes for some ambient discharge. | |||||||
|---|---|---|---|---|---|---|---|---|
| Cred Cost | ||||||||
| XP Cost | Ingredients | Battery X 1 | ||||||
| Salvage | Common Electronic X 5 | |||||||
| Crafting Skills | None | |||||||
| Item Stats | 100% chance of Static EnergyDamageReturn at magnitude 4 for 8 rounds. 100% chance of Static Charge at magnitude 3 for 8 rounds. 100% chance of Static ElectricityDamage at magnitude 4 for 6 rounds. Charge of +10% Damage of +10% Damage Variance of 1 Energy of +10% 100% chance of Static Charge at magnitude 3 for 10 rounds. 100% chance of Static ElectricityDamage at magnitude 2 for 5 rounds. Status Duration of +10% Status Mag of -10% Upkeep of +20% | |||||||