Difference between revisions of "Intensive Care"
From Flexible Survival
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− | {{Basepower|name=Intensive Care|desc=Tending to just a person's obvious and | + | {{Basepower|name=Intensive Care|desc=Tending to just a person's obvious and superficial injuries isn't enough. You need to care for everything, regardless of how long it takes, how tiring it is...|powertype=Healing, Wound Fixer|target=Single Ally, NoAoE, NotUser|energy=40|charge=1000|cooldown=15000|accuracy=75%|damageamount=35|damagetype=Healing|Status=100% chance of Wound at magnitude -5 for 1 rounds.<br>100% chance of EnergyMod at magnitude 15 for 3 rounds.<br>|Upgrades=}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Friendly base powers]] |
Revision as of 00:10, 8 September 2020
Type | Healing, Wound Fixer | Target | Single Ally, NoAoE, NotUser |
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Description | Tending to just a person's obvious and superficial injuries isn't enough. You need to care for everything, regardless of how long it takes, how tiring it is... | ||
Cooldown | 15000 | Charge time | 1000 |
Energy | 40 | Accuracy | 75% |
Damage | 35 Healing at level 0 | ||
Statuses | |||
100% chance of Wound at magnitude -5 for 1 rounds. 100% chance of EnergyMod at magnitude 15 for 3 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Intensive Care/Extra Notes Edit notes
Mutant powers Based on this power:
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