Grit: Difference between revisions

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{{Basepower|name=Grit|desc=Tough it out or just get out. There is no in-between. Especially if you are (or were) in the special forces. You know your training. Stick to it. Never give up.|powertype=Passive, Self|target=Self NoAoE|energy=0|charge=0|cooldown=100|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of PsychicDamageImmunity at magnitude 3 for 5 rounds.<br>100% chance of DamageResist at magnitude 1 for 5 rounds.<br>100% chance of Technical at magnitude 3 for 5 rounds.<br>100% chance of DebuffResist at magnitude 3 for 5 rounds.<br>|Upgrades=}}[[Category:Damageresist inflicting base powers]][[Category:Debuffresist inflicting base powers]][[Category:Psychicdamageimmunity inflicting base powers]][[Category:Technical inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]
{{Basepower|name=Grit|desc=Tough it out or just get out. There is no in-between. Especially if you are (or were) in the special forces. You know your training. Stick to it. Never give up.|powertype=Passive, Self|target=Self NoAoE|energy=0|charge=0|cooldown=100|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of PsychicDamageImmunity at magnitude 3 for 5 rounds.<br>100% chance of DamageResist at magnitude 1 for 5 rounds.<br>100% chance of Technical at magnitude 3 for 5 rounds.<br>100% chance of DebuffResist at magnitude 3 for 5 rounds.<br>100% chance of Stealth at magnitude 2 for 5 rounds.<br>100% chance of Marksmanship at magnitude 1 for 5 rounds.<br>|Upgrades=}}[[Category:Damageresist inflicting base powers]][[Category:Debuffresist inflicting base powers]][[Category:Marksmanship inflicting base powers]][[Category:Psychicdamageimmunity inflicting base powers]][[Category:Stealth inflicting base powers]][[Category:Technical inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]

Latest revision as of 00:07, 27 March 2020

Grit stats
Type Passive, Self Target Self NoAoE
Description Tough it out or just get out. There is no in-between. Especially if you are (or were) in the special forces. You know your training. Stick to it. Never give up.
Cooldown 100 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of PsychicDamageImmunity at magnitude 3 for 5 rounds.
100% chance of DamageResist at magnitude 1 for 5 rounds.
100% chance of Technical at magnitude 3 for 5 rounds.
100% chance of DebuffResist at magnitude 3 for 5 rounds.
100% chance of Stealth at magnitude 2 for 5 rounds.
100% chance of Marksmanship at magnitude 1 for 5 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Grit/Extra Notes Edit notes

Mutant powers Based on this power: <css>

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