Difference between revisions of "Superior Balance"

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{{Mutantpower|name=Superior Balance|desc=You have a long tail, a heavyset body, or you've simply been trained to stay on your feet. This power protects you from your opponents' attempts to unbalance you, and your secure footing gives you a steady hand while aiming.|basepower=Self Buff|powertype=|target=Self NoAoE|slot=|energy=10|charge=600|cooldown=10000|accuracy=75%|damageamount=0|damagetype=|Status=100% chance of Accuracy at magnitude 16 for 6 rounds.<br>100% chance of Knockdownresist at magnitude 4 for 6 rounds.<br>|Upgrades=AccuracyDuration by 6<br>AccuracyMag by 5<br>Charge by -375<br>Cooldown by -1700<br>Energy by -4<br>KnockDownResistDuration by 4<br>KnockDownResistMag by 2}}[[Category:Accuracy inflicting powers]][[Category:Knockdownresist inflicting powers]][[Category:Friendly powers]]
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{{Mutantpower|name=Superior Balance|desc=You have a long tail, a heavyset body, or you've simply been trained to stay on your feet. This power protects you from your opponents' attempts to unbalance you, and your secure footing gives you a steady hand while aiming.|basepower=Self Buff|powertype=|target=Self NoAoE|slot=|energy=10|charge=600|cooldown=10000|accuracy=75%|damageamount=0|damagetype=|Status=100% chance of Accuracy at magnitude 16 for 6 rounds.<br>100% chance of Knockdownresist at magnitude 4 for 6 rounds.<br>|Upgrades=AccuracyDuration by 6<br>AccuracyMag by 5<br>Charge by -375<br>Cooldown by -1700<br>Energy by -4<br>KnockDownResistDuration by 4<br>KnockDownResistMag by 2<br>Charge is modified by -400.<br>Energy is modified by -10.}}[[Category:Accuracy inflicting powers]][[Category:Knockdownresist inflicting powers]][[Category:Friendly powers]]

Revision as of 18:59, 28 February 2012


Superior Balance stats
Type Target Self NoAoE
Description You have a long tail, a heavyset body, or you've simply been trained to stay on your feet. This power protects you from your opponents' attempts to unbalance you, and your secure footing gives you a steady hand while aiming.
Based on Self Buff Slot:
Cooldown 10000 Charge time 600
Energy 10 Accuracy 75%
Damage 0 at level 0
Statuses
100% chance of Accuracy at magnitude 16 for 6 rounds.
100% chance of Knockdownresist at magnitude 4 for 6 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

A

B

G

H

I

M

O

P

S

T

U

W

Edit notes