http://wiki.flexiblesurvival.com/api.php?action=feedcontributions&user=Sagesmith&feedformat=atomFlexible Survival - User contributions [en]2024-03-29T12:47:58ZUser contributionsMediaWiki 1.29.0http://wiki.flexiblesurvival.com/index.php?title=Category:Soul&diff=1457021Category:Soul2020-06-01T06:33:54Z<p>Sagesmith: Added Fox Magician obtain column.</p>
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<div>Classes replace the old Roles system. Each class provides a number of combat skills geared toward a certain combat role, such as damage-dealing, healing, tanking, buffing, or debuffing. The number of points of combat skills equals 26 for all classes. You can now also level your Class with opt-in Class Mastery. Each class is considered level 5 until you opt-in, and you can train it from level 1 up to level 10. Check out '''+help class levels''' for more info. Additionally, all classes besides Classless offer four powers, acquired at levels 15, 25, 35, and 45. If one acquires a secondary class through use of a Dual Soul Pendant in their inventory, they also acquire the level 15 and 25 powers of their secondary class, albeit at levels 30 and 50 respectively. No other qualities of the secondary class are inherited. You are not locked into a class once chosen, and can change both primary and (if you have one via a Dual Soul Pendant) secondary classes any time you are out of combat.<br />
<br />
{| class="wikitable sortable" border="1"<br />
|+ Classes<br />
|-<br />
! scope="col" | Class<br />
! scope="col" | Description<br />
! scope="col" | Role<br />
! scope="col" | Powers<br />
! scope="col" | Unlock<br />
<br />
|-<br />
| [[Archon]] || Drawing inspiration from the angelic beings of the otherworldly plains, the Archon is a devastating force of zealous fury. Deliver divine justice upon the weary bodies of the wrongdoers!|| Big Hit, DPS / Debuffer || [[Discordant Halo]], [[Laws of Abraxas]], [[Antichthon]], [[Capital Punishment]], [[Gospel]], [[Heimarmene]] ||<br />
|-<br />
| [[Anarchist]] || You just want to watch the world burn, don't ya? Even so, best to burn it in a way that you're around to see the fruits of your revolution. || Gear-focused DoT / Debuffer || [[Guerrilla Tactics]], [[Molotov Cocktail]], [[Cookbook]], [[Improvised Explosives]] || Purchased in [Chandler Hospital]: Refugee Camp or on the web interface for 1,500 Freecreds.<br />
|-<br />
| [[Berserker]] || You thrive on the pain of your enemies and your own. You love being the center of attention. Let their eyes be focused on you as you lay into them. They should drink in your terrible charms before the battle's over and you've proven victorious. || DPS / Off-Tank || [[Last Standing]], [[Frantic Cleave]], [[Savage Slice]], [[Commanding Presence]] || Purchased in [The Golden Goat]: Bar or on the web interface for 100,000 Freecreds.<br />
|-<br />
| [[Blood Warrior]] || You've abandoned all thoughts of self-preservation, of finesse. It's all about dealing as much harm as possible before you drop. Yeah, some of that blood is yours, but you don't care! || Glass Cannon DPS || [[Burning Blood]], [[Raging Charge]], [[Agony]], [[Skull Crusher]] || Unlocked after killing yourself with betraying damage.<br />
|-<br />
| [[Bloody Sadist]] || You love to see them bleed. The more gaping a wound, to more you revel in their suffering. Tearing and gashing, rending and shredding, it all gives you glee to rapidly see those ruby beads sparkle in the air. || Big Hits / Repeats DPS || [[Ripping Good Time]], [[Sadistic Glee]], [[Reaping Strokes]], [[Blood Bath]] || Purchased in the token shop for 200 reward tokens.<br />
|-<br />
| [[Bounty Hunter]] || Striding out on your own, hunting down your mark, living off the land and doing it your own way. This is what you were born for. You don't take orders from anyone, only your prey is what matters. You have the means, you have the skills, all you need now is a target. || Jack of Many Trades (Resilient) || [[Thrill Of The Hunt]], [[Ambush]], [[Spring Trap]], [[Even The Odds]] || Purchased in Chandler Hospital: Refugee Camp or on the web interface for 150,000 Freecreds.<br />
|-<br />
| [[Brawler]] || Float like a butterfly, sting like a bee! Hit fast, quick, and just keep going until they tuck tail and run, or are a bloody mess under you. || Repeat DPS || [[Floating Footwork]], [[Agile Footwork]], [[Sudden OneTwo]], [[Dizzying Pummel]], [[Measured Approach]], [[Haymaker]] || Purchased in [RSX Solutions]: Training and Procedures or on the web interface for 1,500 Freecreds.<br />
|-<br />
| [[Brother's Keeper]] || Someone's always in need of assistance, and for whatever reason, it is almost always their fault. Much like Fox to Coyote, you are there to pick up the pieces and keep them going. || Single-Target Healer / Buffer || [[Rapid Response]], [[Periodic Checks]], [[Ancient Medicines]], [[Intensive Care]] || || <br />
|-<br />
| [[Captivator]] || You know how to fight in a less direct manner by grabbing the attention of your enemy (or enemies) and hypnotizing them into inaction with your displays. || Opportunistic (elemental) Debuffer || [[Too Sexy]], [[Entrance]], [[Carnal-val]], [[Flash Dance]] || Acquired by having at least 20 [[Sexual]].<br />
|-<br />
| [[Cheerleader]] || Even as the world falls apart, some people keep up their pep and want you to do it too! Even better, let's get everyone else cheered up when they're feeling lethargic and tired. Let's show them who's the winning team! || Support Buffer / Healer || [[Eternal Cheer]], [[Pom Pom Sway]], [[Sudden Rally]], [[Impossible Stunt]] || Purchased in the token shop for 200 reward tokens.<br />
|-<br />
| [[Cihuacoatl Warrior]] || Boon to your friends, nightmare to your foes, a warrior through and through! Blending the tender care of a midwife with the brutal nature of the ancient Central American soldier, you bring a force few would wish to stand against. One many are thankful to have on their side. || Big Hits AoE / buffer || [[Warrior Spirit]], [[Rapid Strike]], [[Battlecry]], [[Wrath of Earth Mother]] || Obtained automatically when you purchase the Ixchel Jaguar dedication and obtain the badge.<br />
|-<br />
| [[Classless]] || Basic class with no focus on any one aspect. || Jack of All Trades || None || Automatically unlocked on all characters.<br />
|-<br />
| [[Combat Medic]] || Keep your medkit, cock, breasts, and anything else you use ready along with your knife, claws, teeth, hooves, and gun. Someone has to keep everyone else fighting. || Healer / Buffer || [[Stimpack]], [[Do No Harm]], [[Watchful Gaze]], [[Stay with Me]], [[Surprise Shotgun]], [[Medical Grenade]] || Purchased in [RSX Solutions]: Training and Procedures or on the web interface for 1,500 Freecreds.<br />
|-<br />
| [[Commando]] || You're a commando. Your job is to infiltrate enemy lines, strike from within, and retreat before they can retaliate. Strategically pick off targets to soften their ranks, then let your team take care of the rest. || Single-target Repeats / DoT DPS || [[Butcher and Bolt]], [[Suppressed Fire]], [[Knife Thrust]], [[Covering Fire]] || Purchased in [RSX Solutions]: Training and Procedures or on the web interface for 1,500 Freecreds.<br />
|-<br />
| [[Corporal]] || Give the command! Where to attack, how to react, and lend aid wherever you can. Give the call to battle, show the way, and provide only the best in backup! || AoE Healer / Buffer || [[Battlefield Watch]], [[Intelligent Plans]], [[Subvert Expectations]], [[Impossible to Fail]] || Purchased in [RSX Solutions]: Training and Procedures or on the web interface for 1,500 Freecreds.<br />
|-<br />
| [[Cursed Lover]] || Somewhere along the way, you picked up a bit of something... strange. You can bring with your embrace or your bite a strange sensation, an odd feeling, or perhaps, something worse. There also seems to always be something strange happening to you... || Debuffer || [[Baneful Allure]], [[Strange Aura]], [[Cursed Embrace]], [[Primal Call]] || Purchased in the hidden [[Uber Fox]] dedication store. Check Hidden once the dedication badge has been obtained and you are actively dedicated to [[Uber Fox]]<br />
|-<br />
| [[Den Keeper]] || Children, troops, machine. Whatever they are, it is up to you to direct them, and a lot of them. Bring a small army, and keep them safe. || Pet User / Healer / Buffer || [[Motherly Advice]], [[Overlord]], [[Rallying Cry]], [[Force of Personality]], [[Motherly Vigil]], [[Personal Minion]] || Purchased in [RSX Solutions]: Training and Procedures or on the web interface for 1,500 Freecreds.<br />
|-<br />
| [[Desk Jockey]] || When push comes to shove, even a desk jockey can be pushed past a boiling point and get involved in combat. Their aptitude for the technical is unrivaled, but, this doesn't precisely make them to most volatile in combat. || Gear-focused Buffer || [[Computer Nerd]], [[Stapler Fury]], [[Pocket Protector]], [[Nerd Rage]] || Purchased in the token shop for 100 reward tokens.<br />
|-<br />
| [[Determinator]] || You're not the fastest, you're not the strongest, but you have the will to survive and every enemy you fell keeps you going. || Vampiric AoE Repeats || [[Leeching Aura]], [[Strong Spirit]], [[Bludgeon]], [[Rapid Fire]], [[Refuse to Die]], [[Force of Nature]] || Purchase the [[Determinator]] item in the elite shop for 20 Mako.<br />
|-<br />
| [[Drone Master]] || Other agents love getting messy, and so do you, but it's different. You prefer the mess happen before the fight. You slave the long hours to perfect your servants. Once you're on the field, you let them wade into the mess under your supervision. Efficiency! || Gear-focused Pet User / Buffer || [[Deploy Lasers]], [[Security Drone]], [[Overclock]], [[Cover Me]], [[Securitron]], [[Explosive Drone]] || Purchased in the token shop for 200 reward tokens.<br />
|-<br />
| [[Explosives Expert]] || Sometimes, the proper answer is explosives. Still, such things cannot just be hurled without care. Precision, expertise, and a steady hand are required if you want to be alive long enough to try it again. I know it looks like anarchist fun when you have a rocket launcher on your shoulder, but there's a lot of thought behind it, like who you're going to explode today. Think on it. || Gear-focused AoE Big Hits || [[Explosive Grip]], [[Grenade Toss]], [[Rocket Fire]], [[Artillery Call]] || Purchased in [RSX Solutions]: Training and Procedures or on the web interface for 150,000 Freecreds.<br />
|-<br />
| [[Flame Warden]] || You've got this flamethrower, someone, at some point told you how to use it. It's kinda nice. It's also sorta hazardous to use. || AoE Big Hits || [[Blazing Fury]], [[Stoke the Coals]], [[Vent Heat]], [[Self-Destruct]] || Purchase and use the [[Flame Warden]] item in the elite shop for 20 Mako.<br />
|-<br />
| [[Fox Magician]] || Ye of nine tails, weaver of deceptions and lies. You can lay down entire armies by striking at their heads. Those who are full of hubris and pride, they will not know they are falling until they've already struck the ground. || Single-target DoT / Debuffer || [[Mastered Duplicity]], [[Honeyed Words]], [[Kitsunetsuki]], [[Ward of Inari]] || Kitsune dedicant class.<br />
|-<br />
| [[Frontline Soldier]] || You wear the thickest armor you can, the loudest gun on the market, and wade thick into dangerous situations under cover of your own barrage, opening the way for those behind you. Protect, Defend, Assault, that's your motto and you're sticking by it. || Technical Tank / AoE Repeats || [[Reinforced Armor]], [[Never Stop]], [[Pinning Barrage]], [[Keep Moving]], [[Kevlar Vest]], [[Get Down]] || Purchased in [RSX Solutions]: Training and Procedures or on the web interface for 150,000 Freecreds.<br />
|-<br />
| [[Fullblade Edgelord]] || For some, guns are the way. For others, using their bare hands. For you? It's blades. And not just any blade, but a massive, monolithic slab of reaving metal, ready to rip and rend. You've devoted yourself to mastering the edge with a killer's zeal. You will kill them to death with your massive blade. || Vampiric single-target Big Hits DPS || [[Edgy Bastard]], [[Hot Topic]], [[No mercy]], [[Sanguine Massacre]] || Purchased in the token shop for 200 reward tokens.<br />
|-<br />
| [[Heavy Fighter]] || Hit hard, hit strong, and make every hit count! Swing the largest weapon around and show them who's boss. || Big Hits DPS || [[Beef Up]], [[Scrapping for a Fight]], [[Random Cudgel]], [[Meet the Pavement]], [[Unstoppable]], [[Back Breaker]] || Purchased in [RSX Solutions]: Training and Procedures or on the web interface for 1,500 Freecreds.<br />
|-<br />
| [[Heavy Power Armor]] || Clad in the heavy armor crafted by the finest techs of Zephyr and RSX, you are technology incarnate, protected from harm, both physical and energy. With the cutting edge of innovation, what could hope to stop you? || || [[Armored Shell]], [[Targeting Assist]], [[Mechanical Punch]], [[Immovable]], [[Emergency Vent]], [[Restart]] || Hold a set of Nanite Power Armor in your inventory for a bit, or having the powerarmor status<br />
|-<br />
| [[Hedonist]] || The party-goer and ever-loving participant in revelries and decadence, the Hedonist is both hearty and quick to react for a good time. With a bit of a masochistic streak, they welcome all comers, but they are swift to reciprocate, not being a stingy lover. || DamageReturn DPS || [[Party Life]], [[Bacchanal]], [[Vile Humour]], [[Party Never Ends]] || <br />
|-<br />
| [[Hell Raiser]] || It's hard to say what makes hell so prone to mischevious trouble makers, rather than the more overt kind, but clearly, sometimes in spite of their mischief, they can have a heart of gold. They are, also, unfortunately not the best at soothing pains out there. || Technical AoE DoT DPS || [[Infernal Temper]], [[Mephitic Burst]], [[Dark Brigade]], [[Diabolitics]] || Obtained automatically after receiving the dedication badge upon purchase.<br />
|-<br />
| [[Heroic Outlaw]] || What others call profiteering, you call righteous plundering. The spoils of battle are yours to take, and you only take your due, ensuring your friends and allies standing on the front lines earn the greater share. Relying on a keen eye and a strict moral compass, you've learned to stand your ground and never falter, keeping spirits high and the body count higher. || Vibrant Single-target Big Hits DPS || [[Alms Wide Open]], [[Aim True]], [[Split the Arrow]], [[Lincoln Green]] || Purchased in [RSX Solutions]: Training and Procedures or on the web interface for 150,000 Freecreds.<br />
|-<br />
| [[Huntress]] || The Hunters of Artemis are a tight-knit community of master outdoorsmen. Tasked by the Goddess with pursuing supernatural beasts and patrol far-flung woodlands, the hunters are self-sufficient master of ambush and tracking, able to follow their quarry in the light of their goddess. || Big Hits / DoT DPS || [[Patience]], [[Persistence]], [[Hearth & Home]], [[Reverence]] || <br />
|-<br />
| [[Incorrigible Jerk]] || You are a terrible, Terrible, terrible, terrible, terrible, terrible, terrible person. Not that your friends would notice. || Off-tank / DoT DPS || [[Yer Face is...]], [[Schadenfreude]], [[Prickly Skin]], [[Yer Mom]] || Purchased in [RSX Solutions]: Training and Procedures or on the web interface for 1,500,000 Freecreds, but why would you do this?<br />
|-<br />
| [[Life Sapper]] || Drawn towards pulling the essence of vitality from others to suit their own nourishment and aid their allies, the Life Sappers are trained in techniques to sap the life from opponents. || || [[Insatiable Urges]], [[Essential Drain]], [[Dark Arts]], [[Grim Reap]] || Obtained automatically when you purchase the Necromantic dedication and obtain the badge.<br />
|-<br />
| [[Martyr]] || This job is a pain, but for your friends, you would do anything. This is a party focused class. || Suicidal Healer, Party Focused || [[Martyr's brand]], [[Martyr's blood]], [[Cruselfixion]], [[Surge of Fucking Dying For Your Friends]] || <br />
|-<br />
| [[Master Insurgent]] || Get in, get the work done, and call in the rest of the team. Or just bring the team in with you! Instead of focusing on team building though, you work to bring your enemies down a peg or two. || Pet User / Debuffer || [[Demo Training]], [[Constant Efforts]], [[Gradual Assault]], [[Call Backup]] || Purchased in [RSX Solutions]: Training and Procedures or on the web interface for 150,000 Freecreds.<br />
|-<br />
| [[Midnight Templar]] || Stalwart warriors that bring terrible curses with them. Their every blow seems to come with terrible debilitation as they keep their allies safe behind their formidable shields and unwavering souls. || DoT DPS / Off-tank || [[Dimming Curse]], [[Strengthened Soul]], [[Cruel Strike]], [[Draining Strike]], [[Cursed Armor]], [[Midnight Slash]] || Purchased in [RSX Solutions]: Training and Procedures or on the web interface for 150,000 Freecreds.<br />
|-<br />
| [[Milk Maiden]] || You bear a heavy burden. While for most people this would be on your back, this was not your lot in life. Your burden rides on your chest, full of sweet restoring nutrition to stave off hunger and pain in your friends. They need not fear so long as you're around. Your milk is the solution to all their problems. || Healer / Buffer || [[Milk Cleanse]], [[Does a Body Good]], [[Calcium Enriched]], [[Pasteurization]], [[Infectious Vitality]], [[Always Whole]] || Purchased in the Cow Maiden dedication store for around 250000 freecred once you have obtained the badge for purchasing the dedication.<br />
|-<br />
| [[Mobster]] || You're the one in charge here, see? Everyone else is gonna be alright, see, just hang back, let you call the shots, see? You always go around with some good fellas, and you keep them safe, so long as they do what you say, see? || Pet User / Tank || [[Mafioso Grace]], [[Unrefusable Offer]], [[Protection Racket]], [[Trouble Boys]] || Purchased in [RSX Solutions]: Training and Procedures or on the web interface for 75,000 Freecreds.<br />
|-<br />
| [[Monster Monarch]] || Some say size isn't everything. Some are wrong. Size. Is. Everything. You live large, and come crashing down with all the bulk you've developed with pride and power. You may not be the fastest, but who cares? You'll be felt, that's for sure. || Single-target Big Hits DPS || [[Atomic Hide]], [[Size is Everything]], [[Atomic Beam]], [[Belittle]], [[Toxic Breath]], [[Pinnacle of Stature]] || Kaiju Dedicant class.<br />
|-<br />
| [[Monstrosity]] || One enemy, several? Does it matter? They're all just targets waiting to feel your claws, fangs, and whatever other limb happens to be available to knock them down. You're a whirling vortex of destruction and moderately good at getting out of the way, but you're better able at continuing to mete out the pain while ignoring your own. || AoE Big Hits DPS || [[Bloody Roar]], [[Will to Destroy]], [[Dance of Destruction]], [[Staggering Blow]], [[Bloodthirst]], [[Frenzied Assault]] || Purchased in [New Dawn]: Feral Training or on the web interface for 300,000 Freecreds.<br />
|-<br />
| [[NanoTuner]] || Your specialized training allows you to make optimal use of fortifying nanite programs. With practice, you can even gain mastery over a few programs that you can tune on the fly to deflect or augment specific forms of trauma both incoming and outgoing to keep your team operating at optimal efficiency. || Technical Buffer || [[Specialized Defenses]], [[Specialized Offense]], [[Magnified Assault]], [[Broad Spectrum Defense]] || Purchased in [RSX Solutions]: Training and Procedures or on the web interface for 150,000 Freecreds.<br />
|-<br />
| [[Nekomancer]] || You are a nekomata, a cat of curses. It is unlucky to be around you, especially for your foes, as their attacks will miss at inopportune moments and their traps hardly affect you. You're often alone, but you know how to take care of yourself. || DoT DPS || [[Cloak of Curses]], [[Cat Charm]], [[Jinx]], [[Damnation]], [[Anathematize]], [[Curiosity]] || <br />
|-<br />
| [[Nurturer]] || Some mutants feel the urge to tend to the needs of others, be they their children, friends, or even strangers. Soothing the aches of others makes you feel better, and calms your own raging beast for a time. || Healer / Buffer || [[Maternal Instinct]], [[Precautious Care]], [[Encouraging Words]], [[Angry Mother]] || Purchased in [New Dawn]: Feral Training or on the web interface for 1,500 Freecreds.<br />
|-<br />
| [[Pack Rat]] || Rod taught us to chill out, but he also taught us when it's time to be serious. This training covers both nicely, so just sit back, relax, and let the awesome rain down on you. || Debuffer / DoT DPS || [[Quantum Mechanics]], [[Hip]], [[Rad Turn]], [[Awesome Twist]], [[Constant Upkeep]], [[Tubular Takedown]] || Purchased in [The Mall]: Mall Rat Territory or on the web interface for 75,000 Freecreds.<br />
|-<br />
| [[Plague Doctor]] || You know exactly what they need, and how to make sure the most gain is had. Even better that the one who will benefit the most is yourself. || Vampiric DoT DPS || [[Questionable Practices]], [[Miasmic Affliction]], [[Controlled Bleed]], [[Exsanguination]] || Purchase and use the [[Plague Doctor]] item in the elite shop for 20 Mako.<br />
|-<br />
| [[Point Man]] || Get in there, hit hard, and make mutants sorry they picked a fight with you! || Classic Tank || [[Heavy Shield]], [[First In]], [[Last Out]], [[Never Fall]], [[Shield Smash]], [[Never Surrender]] || Purchased in [RSX Solutions]: Training and Procedures or on the web interface for 1,500 Freecreds.<br />
|-<br />
| [[Police Officer]] || Protect and serve is a common motto among police officers. So protecting the innocent is a calling that many still feel, and while ultimately, the application of justice is for the courts to decide, the service and needs of the people are more immediately served by officers of the law. At least, that's the ideal. Many meet their end in this role. Be careful officer. || Hybrid Buffer / Debuffer / Healer / DoT DPS || [[Pepper Spray]], [[Protect and Serve]], [[Crime Against The Peace]], [[Emergency First Aid]], [[Kevlar Vest]], [[Tactical Consideration]] || Purchased in [RSX Solutions]: Training and Procedures or on the web interface for 7,500 Freecreds.<br />
|-<br />
| [[Raccoon Guardian]] || Imbued with the power of the king of Tanukis, the raccoon guardians are large and imposing, but they always have a smile. Willing to take terrible blows for their friends, they bounce it back with their large bellies and other bloated bodyparts and leave the foe sprawled on the ground and ready for their allies to mop up. || Repeats DPS / Tank / Buffer || [[Bold Drink]], [[Beat the Drum]], [[Belly Blast]], [[Rolling Over]], [[Statue Form]], [[Mastery of Forms]] || <br />
|-<br />
| [[Rainbow Warrior]] || You're a paragon of justice or something, of the colorful variety. You'll sell sugary cereal and promote something or other, probably toys. || Repeats DPS / Healer || [[Charmed Life]], [[Theme Song]], [[Flamboyant Pose]], [[Strobing Colors]], [[Transformation Sequence]], [[Rainbow Revive]] || Purchased in [RSX Solutions]: Training and Procedures or on the web interface for 10,000 Freecreds.<br />
|-<br />
| [[Regen Scrapper]] || Infused with the power to simply never give up, you are impressively difficult to keep down. They may land telling blows, but it just never sticks, and you're soon back on your feet and ready to continue pummeling. || Durable DPS || [[Constant Rebalancing]], [[Fast Healing]], [[Resilience]], [[Instant Healing]], [[Active Blood]], [[Dragon Tail]] || Acquired after regenerating 13% of HP or more in a single regen tick.<br />
|-<br />
| [[Sniper]] || Hit hard, hit fast. Hit like a thunderstorm before they hit back, because you're not here to take hits, just dish them out, hard and fast. || Single-target Big Hits DPS || [[Relocation]], [[Line the Shot]], [[Hold Your Breath]], [[Squeeze the Trigger]], [[Paint Target]], [[One Shot One Kill]] || Purchased in [RSX Solutions]: Training and Procedures or on the web interface for 37,500 Freecreds.<br />
|-<br />
| [[Social Agent]] || Fighting isn't the only way the world is going to be improved. We need people willing to talk to other people. We need doers and acters. The builds need to be erected and upkept. The fights have to be quelled. Are you ready to be a force of change? || Jack of Many Trades (roleplay focus) || [[Gear Up]], [[Be Prepared]], [[Emergency Plans]], [[Radio Backup]] || Purchased in [RSX Solutions]: Training and Procedures or on the web interface for 150,000 Freecreds.<br />
|-<br />
| [[Statuesque]] || Embracing a state of statuesque beauty and refinement befitting Medusa, those trained in these methods take on the semblance of a statue in movement and durability. Able to weather assault, they deliver blows with the metered feat of a moving statue. || || [[Immortal Beauty]], [[Alabaster Slam]], [[Stone Cold]], [[Statuary Assault]] || <br />
|-<br />
| [[Stealth Ninja]] || Cloaked in the arts of Shinobi and Kiri, you've learned the art of being the shadow, of disappearing in the corner of an eye. Those trained in this discipline value stealth and striking with deep penetration, of strategy versus heavy hits. || Back Row DPS || [[Shadow Depth]], [[Piercing Night]], [[Choking Fog]], [[Deathblow]] || Purchased in the token shop for 200 reward tokens.<br />
|-<br />
| [[Storm Caller]] || For those who're already one with nature, calling down the fury of the storm becomes a second nature. Drawing on the dire elements of lightning, thunder, sleet, acid rain, and even the burning heat of raining, volcanic tears, the Storm Caller can bring on the storm. || AoE DoT || [[Pervasive Magic]], [[Embrace Destruction]], [[Elemental Ray]], [[Elemental Blast]], [[Storm Warden]], [[Orb of Storms]] || <br />
|-<br />
| [[Strategist]] || You prefer brains over brawn, thinking several steps ahead for the perfect opportunity to enact the perfect maneuver to win the battle. || Buffer / Debuffer || [[Planned Trap]], [[Marching Strategy]], [[Offensive Plan]], [[Counter Tactics]], [[Favored Terrain]], [[Master Plan]] || Purchased in [RSX Solutions]: Training and Procedures or on the web interface for 45,000 Freecreds.<br />
|-<br />
| [[Street Samurai]] || The Street Samurai is a master of weapons, one with extensive training often combined with carefully chosen nanite augmentation to enhance their combat potential beyond normal human limits. They often adopt codes of honor as well, from simply not harming innocent bystandards to more complex codes like bushido, as a way of holding on to their humanity in a nanite-infested world. || Technical Big Hits DPS || [[Tranquil Acumen]], [[Windless Cut]], [[Blade Parry]], [[Setting Sun]] || Acquired by talking with Diya after dedicating to the [[Weapon Master (dedication)|Weapon Master]] dedication.<br />
|-<br />
| [[Tail Guard]] || Someone has to keep the riffraff out, and that's you. You decide who comes in and who has to stay out. Anyone who disagrees will find a swift trip to the pavement, with you little more than a blur. || Cover-based Off-Tank || [[Talk to the Paw]], [[Bark and Growl]], [[Threatening Bite]], [[On All Fours]] || Obtained in the Husky Den by talking to Chris.<br />
|-<br />
| [[Tormentor]] || Poisons, burns, and other nasty things. Torment your foes until they grovel, beg to be forgiven! || DoT Debuffer / DPS || [[Questionable Compound]], [[Winners do Drugs]], [[Vile concoction]], [[Poisoned Dart Spray]], [[Chemical Bath]], [[Noxious Fumes]] || Purchased in [RSX Solutions]: Training and Procedures or on the web interface for 1,500 Freecreds.<br />
|-<br />
| [[Tousky Party Escort]] || Everyone around you is so serious all the time! It's your job to get in there and be the center of attention. Show them how to have a good time; sooner or later, they'll get the point. || DamageReturn Tank || [[Party Fowl]], [[Thorn to be Wild]], [[Dance Partner]], [[Guest of Honor]] || Purchased in [New Dawn]: Feral Training or on the web interface for 120,000 freecreds.<br />
|-<br />
| [[Tukupar Itar]] || Literally translated as 'Sky Coyote', and figuratively as 'Trickster God', Coyote's ego is larger than life, and perhaps for good reason. Managing both to debilitate foes and send them into a blind rage, it is a rare person who manages to frustrate their enemies to no end... and survive in the process. || Taunt Tank / DoT DPS || [[That's No Moon]], [[Mail Order Madness]], [[Scattering Stars]], [[Lick Wounds]] || <br />
|-<br />
| [[Twilight Breaker]] || Through focus of mind and awareness born to crystalline clarity, you have gained insight into the matters of combat. This balance of mind, spirit, and body makes you formidable in combat, able to see opportunies and react quickly with deft, concentrated force, penetrating through defenses like chipping the facets away from a gem. || Single-target DoT / Debuffer || [[Cleared Mind]], [[Cutting Edge]], [[Crystalline Clarity]], [[Calming The Storm]], [[Furious Thoughts]], [[Refractive Mind]] || Obtained by stepping into the Training Halls attached to the Dusk Dragon Shrine after purchasing the dedication and receiving the badge.<br />
|-<br />
| [[Wasteland Paladin]] || The knight in shining armor. The caretaker of the weak and defenseless. You are a bastion of hope to those who call you friend! || Main Tank / Healer / Vibrant Strikes DPS || [[Defender Stance]], [[Redirection]], [[Lay on Paws]], [[Call of Vitality]] || Purchase and use the [[Wasteland Paladin]] item in the elite shop for 20 Mako.<br />
|-<br />
| [[Wind Blade]] || The intense speed of the messengers of Love can be harnessed into a volatile fighting class. Ever-swift, their arrows strike like slashing blades and piercing spears in harrowing assaults. || AoE Repeats DPS / Healer || [[Dire Focus]], [[Heartfelt Arrows]], [[Showering Stars]], [[Brilliant Rain]] ||</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Unpredictable/Extra_Notes&diff=1456999Unpredictable/Extra Notes2020-05-29T04:48:43Z<p>Sagesmith: </p>
<hr />
<div>Recipe is a drop from the boss in Church of Promethea</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Remort&diff=1456977Remort2020-05-27T20:22:51Z<p>Sagesmith: /* Overview */ mentioned Crafting bounty changes after remorting.</p>
<hr />
<div>== Overview ==<br />
<br />
Once your character hits level 60, you have the option to remort, which resets your character to level 1. You will keep all of your progress in training [[Proficiencies|proficiencies]] and [[Crafting_Tutorial|crafting]] skills, and you will keep your [[Combat skills|combat skills]] as long as you do not switch [[Class|class]] - you can switch class if you wish, but will have to earn the skills again. Your class [[Power|powers]] must be relearned, and if you unlearn a mutant power, you will have to reach the appropriate level before you can learn (or epic) another one again. Furthermore, each remort increases the amount of XP and freecreds required to level up by 5%, and this is ''not'' capped. You will however recieve a 1% reduction in the amount of [[New_Newbie_Guide#Leveling_past_30|boss vials]] required, capped at 25% - consult the chart at the bottom of the page for more details on this. <br />
<br />
====Remorting will also grant you some bonuses:====<br />
*<s>Each remort, you gain a remort point and 100 + (remort number * 10) reward tokens (110 the first time).</s> <br />
*Remorting now consumes tokens instead of giving them. 5 times number of remorts maxing at 25 tokens.<br />
*Balancing this, <b>Crafting Bounties</b> will give out more Reward Tokens however at the cost of removing Freecred from their rewards.<br />
*Remort points can be spent on [[edges]]. For each ''unspent'' remort point, you gain 1% damage, 1% HP, and 1% status magnitude, up to a cap of 25% each. It is possible to remort more than 25 times and use the excess points on edges if you wish to retain the full 25% bonus.<br />
<br />
== Boss Vial Requirements ==<br />
<br />
Since there is a 1% reduction in requirements, but the actual amount of vials is rounded, the bonus is only noticable at different times depending on level and remort quantity.<br />
<br />
*Lv30 requires 4 vials, so every 25 remorts give a discount, making the discount happen at remort 1.<br />
*Lv35 requires 8 vials, so every 12.5 remorts give a discount, making the discounts at remorts 1 and 13.<br />
*Lv40 requires 12 vials, so every 8.333etc remorts give a discount, making the discounts at remorts 1, 9, 17.<br />
*Lv45 requires 16 vials, so every 6.25 remorts give a discount, making the discounts at remorts 1, 7, 13, 19.<br />
*Lv50 requires 20 vials, so every 5 remorts give a discount, making the discounts at remorts 1, 6, 11, 16, 21.<br />
*Lv55 requires 24 vials, so every 4.166etc remorts give a discount, making the discounts at remorts 1, 5, 9, 13, 17, 21.<br />
<br />
Here is a full chart detailing the exact quantity required at each level at each remort, up to remort 25, at which point the discount is capped.<br />
<br />
{| border="1" align="center" class="wikitable"<br />
|-<br />
! Remort # <br />
! Vials @ Lv30 <br />
! Vials @ Lv35<br />
! Vials @ Lv40<br />
! Vials @ Lv45<br />
! Vials @ Lv50<br />
! Vials @ Lv55<br />
! Total Boss<br>Vials Needed<br />
|-<br />
| 0 <br />
| 4<br />
| 8<br />
| 12<br />
| 16 <br />
| 20<br />
| 24<br />
| 84<br />
|-<br />
| 1 <br />
| 3<br />
| 7<br />
| 11<br />
| 15 <br />
| 19<br />
| 23<br />
| 78<br />
|-<br />
| 2<br />
| 3<br />
| 7<br />
| 11<br />
| 15 <br />
| 19<br />
| 23<br />
| 78<br />
|-<br />
| 3<br />
| 3<br />
| 7<br />
| 11<br />
| 15 <br />
| 19<br />
| 23<br />
| 78<br />
|-<br />
| 4<br />
| 3<br />
| 7<br />
| 11<br />
| 15 <br />
| 19<br />
| 23<br />
| 78<br />
|-<br />
| 5<br />
| 3<br />
| 7<br />
| 11<br />
| 15 <br />
| 19<br />
| 22<br />
| 77<br />
|-<br />
| 6<br />
| 3<br />
| 7<br />
| 11<br />
| 15 <br />
| 18<br />
| 22<br />
| 76<br />
|-<br />
| 7<br />
| 3<br />
| 7<br />
| 11<br />
| 14 <br />
| 18<br />
| 22<br />
| 75<br />
|-<br />
| 8<br />
| 3<br />
| 7<br />
| 11<br />
| 14 <br />
| 18<br />
| 22<br />
| 75<br />
|-<br />
| 9<br />
| 3<br />
| 7<br />
| 10<br />
| 14 <br />
| 18<br />
| 21<br />
| 73<br />
|-<br />
| 10<br />
| 3<br />
| 7<br />
| 10<br />
| 14 <br />
| 18<br />
| 21<br />
| 73<br />
|-<br />
| 11<br />
| 3<br />
| 7<br />
| 10<br />
| 14 <br />
| 17<br />
| 21<br />
| 72<br />
|-<br />
| 12<br />
| 3<br />
| 7<br />
| 10<br />
| 14 <br />
| 17<br />
| 21<br />
| 72<br />
|-<br />
| 13<br />
| 3<br />
| 6<br />
| 10<br />
| 13 <br />
| 17<br />
| 20<br />
| 69<br />
|-<br />
| 14<br />
| 3<br />
| 6<br />
| 10<br />
| 13 <br />
| 17<br />
| 20<br />
| 69<br />
|-<br />
| 15<br />
| 3<br />
| 6<br />
| 10<br />
| 13 <br />
| 17<br />
| 20<br />
| 69<br />
|-<br />
| 16<br />
| 3<br />
| 6<br />
| 10<br />
| 13 <br />
| 16<br />
| 20<br />
| 68<br />
|-<br />
| 17<br />
| 3<br />
| 6<br />
| 9<br />
| 13 <br />
| 16<br />
| 19<br />
| 66<br />
|-<br />
| 18<br />
| 3<br />
| 6<br />
| 9<br />
| 13 <br />
| 16<br />
| 19<br />
| 66<br />
|-<br />
| 19<br />
| 3<br />
| 6<br />
| 9<br />
| 12 <br />
| 16<br />
| 19<br />
| 65<br />
|-<br />
| 20<br />
| 3<br />
| 6<br />
| 9<br />
| 12<br />
| 16<br />
| 19<br />
| 65<br />
|-<br />
| 21<br />
| 3<br />
| 6<br />
| 9<br />
| 12 <br />
| 15<br />
| 18<br />
| 63<br />
|-<br />
| 22<br />
| 3<br />
| 6<br />
| 9<br />
| 12 <br />
| 15<br />
| 18<br />
| 63<br />
|-<br />
| 23<br />
| 3<br />
| 6<br />
| 9<br />
| 12 <br />
| 15<br />
| 18<br />
| 63<br />
|-<br />
| 24<br />
| 3<br />
| 6<br />
| 9<br />
| 12 <br />
| 15<br />
| 18<br />
| 63<br />
|-<br />
| 25<br />
| 3<br />
| 6<br />
| 9<br />
| 12 <br />
| 15<br />
| 18<br />
| 63<br />
<!-- Commenting out<br />
|-<br />
| 26<br />
| 2<br />
| 5<br />
| 8<br />
| 11 <br />
| 14<br />
| 17<br />
| 57<br />
|-<br />
| 27<br />
| 2<br />
| 5<br />
| 8<br />
| 11 <br />
| 14<br />
| 17<br />
| 57<br />
|-<br />
| 28<br />
| 2<br />
| 5<br />
| 8<br />
| 11 <br />
| 14<br />
| 17<br />
| 57<br />
|-<br />
| 29<br />
| 2<br />
| 5<br />
| 8<br />
| 11 <br />
| 14<br />
| 17<br />
| 57<br />
|-<br />
| 30<br />
| 2<br />
| 5<br />
| 8<br />
| 11 <br />
| 14<br />
| 16<br />
| 56<br />
|-<br />
| 31<br />
| 2<br />
| 5<br />
| 8<br />
| 11 <br />
| 13<br />
| 16<br />
| 55<br />
|-<br />
| 32<br />
| 2<br />
| 5<br />
| 8<br />
| 10 <br />
| 13<br />
| 16<br />
| 54<br />
|-<br />
| 33<br />
| 2<br />
| 5<br />
| 8<br />
| 10 <br />
| 13<br />
| 16<br />
| 54<br />
|-<br />
| 34<br />
| 2<br />
| 5<br />
| 7<br />
| 10 <br />
| 13<br />
| 15<br />
| 52<br />
|-<br />
| 35<br />
| 2<br />
| 5<br />
| 7<br />
| 10 <br />
| 13<br />
| 15<br />
| 52<br />
|-<br />
| 36<br />
| 2<br />
| 5<br />
| 7<br />
| 10 <br />
| 12<br />
| 15<br />
| 51<br />
|-<br />
| 37<br />
| 2<br />
| 5<br />
| 7<br />
| 10 <br />
| 12<br />
| 15<br />
| 51<br />
|-<br />
| 38<br />
| 2<br />
| 4<br />
| 7<br />
| 9 <br />
| 12<br />
| 14<br />
| 48<br />
|-<br />
| 39<br />
| 2<br />
| 4<br />
| 7<br />
| 9<br />
| 12<br />
| 14<br />
| 48<br />
|-<br />
| 40<br />
| 2<br />
| 4<br />
| 7<br />
| 9<br />
| 12<br />
| 14<br />
| 48<br />
|-<br />
| 41<br />
| 2<br />
| 4<br />
| 7<br />
| 9 <br />
| 11<br />
| 14<br />
| 47<br />
|-<br />
| 42<br />
| 2<br />
| 4<br />
| 6<br />
| 9 <br />
| 11<br />
| 13<br />
| 45<br />
|-<br />
| 43<br />
| 2<br />
| 4<br />
| 6<br />
| 9 <br />
| 11<br />
| 13<br />
| 45<br />
|-<br />
| 44<br />
| 2<br />
| 4<br />
| 6<br />
| 8<br />
| 11<br />
| 13<br />
| 44<br />
|-<br />
| 45<br />
| 2<br />
| 4<br />
| 6<br />
| 8<br />
| 11<br />
| 13<br />
| 44<br />
|-<br />
| 46<br />
| 2<br />
| 4<br />
| 6<br />
| 8<br />
| 10<br />
| 12<br />
| 42<br />
|-<br />
| 47<br />
| 2<br />
| 4<br />
| 6<br />
| 8 <br />
| 10<br />
| 12<br />
| 42<br />
|-<br />
| 48<br />
| 2<br />
| 4<br />
| 6<br />
| 8 <br />
| 10<br />
| 12<br />
| 42<br />
|-<br />
| 49<br />
| 2<br />
| 4<br />
| 6<br />
| 8 <br />
| 10<br />
| 12<br />
| 42<br />
|-<br />
| 50<br />
| 2<br />
| 4<br />
| 6<br />
| 8 <br />
| 10<br />
| 12<br />
| 42<br />
|-<br />
| 51<br />
| 1<br />
| 3<br />
| 5<br />
| 7 <br />
| 9<br />
| 11<br />
| 36<br />
|-<br />
| 52<br />
| 1<br />
| 3<br />
| 5<br />
| 7 <br />
| 9<br />
| 11<br />
| 36<br />
|-<br />
| 53<br />
| 1<br />
| 3<br />
| 5<br />
| 7<br />
| 9<br />
| 11<br />
| 36<br />
|-<br />
| 54<br />
| 1<br />
| 3<br />
| 5<br />
| 7 <br />
| 9<br />
| 11<br />
| 36<br />
|-<br />
| 55<br />
| 1<br />
| 3<br />
| 5<br />
| 7 <br />
| 9<br />
| 10<br />
| 35<br />
|-<br />
| 56<br />
| 1<br />
| 3<br />
| 5<br />
| 7 <br />
| 8<br />
| 10<br />
| 34<br />
|-<br />
| 57<br />
| 1<br />
| 3<br />
| 5<br />
| 6 <br />
| 8<br />
| 10<br />
| 33<br />
|-<br />
| 58<br />
| 1<br />
| 3<br />
| 5<br />
| 6<br />
| 8<br />
| 10<br />
| 33<br />
|-<br />
| 59<br />
| 1<br />
| 3<br />
| 4<br />
| 6<br />
| 8<br />
| 9<br />
| 31<br />
|-<br />
| 60<br />
| 1<br />
| 3<br />
| 4<br />
| 6<br />
| 8<br />
| 9<br />
| 31<br />
|-<br />
| 61<br />
| 1<br />
| 3<br />
| 4<br />
| 6 <br />
| 7<br />
| 9<br />
| 30<br />
|-<br />
| 62<br />
| 1<br />
| 3<br />
| 4<br />
| 6 <br />
| 7<br />
| 9<br />
| 30<br />
|-<br />
| 63<br />
| 1<br />
| 2<br />
| 4<br />
| 5<br />
| 7<br />
| 8<br />
| 27<br />
|-<br />
| 64<br />
| 1<br />
| 2<br />
| 4<br />
| 5 <br />
| 7<br />
| 8<br />
| 27<br />
|-<br />
| 65<br />
| 1<br />
| 2<br />
| 4<br />
| 5<br />
| 7<br />
| 8<br />
| 27<br />
|-<br />
| 66<br />
| 1<br />
| 2<br />
| 4<br />
| 5<br />
| 6<br />
| 8<br />
| 26<br />
|-<br />
| 67<br />
| 1<br />
| 2<br />
| 3<br />
| 5 <br />
| 6<br />
| 7<br />
| 24<br />
|-<br />
| 68<br />
| 1<br />
| 2<br />
| 3<br />
| 5 <br />
| 6<br />
| 7<br />
| 24<br />
|-<br />
| 69<br />
| 1<br />
| 2<br />
| 3<br />
| 4<br />
| 6<br />
| 7<br />
| 23<br />
|-<br />
| 70<br />
| 1<br />
| 2<br />
| 3<br />
| 4 <br />
| 6<br />
| 7<br />
| 23<br />
|-<br />
| 71<br />
| 1<br />
| 2<br />
| 3<br />
| 4<br />
| 5<br />
| 6<br />
| 21<br />
|-<br />
| 72<br />
| 1<br />
| 2<br />
| 3<br />
| 4<br />
| 5<br />
| 6<br />
| 21<br />
|-<br />
| 73<br />
| 1<br />
| 2<br />
| 3<br />
| 4 <br />
| 5<br />
| 6<br />
| 21<br />
|-<br />
| 74<br />
| 1<br />
| 2<br />
| 3<br />
| 4 <br />
| 5<br />
| 6<br />
| 21<br />
|-<br />
| 75<br />
| 1<br />
| 2<br />
| 3<br />
| 4 <br />
| 5<br />
| 6<br />
| 21<br />
|-<br />
| 76<br />
| 0<br />
| 1<br />
| 2<br />
| 3 <br />
| 4<br />
| 5<br />
| 15<br />
|-<br />
| 77<br />
| 0<br />
| 1<br />
| 2<br />
| 3 <br />
| 4<br />
| 5<br />
| 15<br />
|-<br />
| 78<br />
| 0<br />
| 1<br />
| 2<br />
| 3<br />
| 4<br />
| 5<br />
| 15<br />
|-<br />
| 79<br />
| 0<br />
| 1<br />
| 2<br />
| 3<br />
| 4<br />
| 5<br />
| 15<br />
|-<br />
| 80<br />
| 0<br />
| 1<br />
| 2<br />
| 3<br />
| 4<br />
| 4<br />
| 14<br />
|-<br />
| 81<br />
| 0<br />
| 1<br />
| 2<br />
| 3 <br />
| 3<br />
| 4<br />
| 13<br />
|-<br />
| 82<br />
| 0<br />
| 1<br />
| 2<br />
| 2 <br />
| 3<br />
| 4<br />
| 12<br />
|-<br />
| 83<br />
| 0<br />
| 1<br />
| 2<br />
| 2 <br />
| 3<br />
| 4<br />
| 12<br />
|-<br />
| 84<br />
| 0<br />
| 1<br />
| 1<br />
| 2<br />
| 3<br />
| 3<br />
| 10<br />
|-<br />
| 84<br />
| 0<br />
| 1<br />
| 1<br />
| 2 <br />
| 3<br />
| 3<br />
| 10<br />
|-<br />
| 85<br />
| 0<br />
| 1<br />
| 1<br />
| 2<br />
| 3<br />
| 3<br />
| 10<br />
|-<br />
| 86<br />
| 0<br />
| 1<br />
| 1<br />
| 2<br />
| 2<br />
| 3<br />
| 9<br />
|-<br />
| 87<br />
| 0<br />
| 1<br />
| 1<br />
| 2 <br />
| 2<br />
| 3<br />
| 9<br />
|-<br />
| 88<br />
| 0<br />
| 0<br />
| 1<br />
| 1<br />
| 2<br />
| 2<br />
| 6<br />
|-<br />
| 89<br />
| 0<br />
| 0<br />
| 1<br />
| 1<br />
| 2<br />
| 2<br />
| 6<br />
|-<br />
| 90<br />
| 0<br />
| 0<br />
| 1<br />
| 1<br />
| 2<br />
| 2<br />
| 6<br />
|-<br />
| 91<br />
| 0<br />
| 0<br />
| 1<br />
| 1<br />
| 1<br />
| 2<br />
| 5<br />
|-<br />
| 92<br />
| 0<br />
| 0<br />
| 0<br />
| 1<br />
| 1<br />
| 1<br />
| 3<br />
|-<br />
| 93<br />
| 0<br />
| 0<br />
| 0<br />
| 1<br />
| 1<br />
| 1<br />
| 3<br />
|-<br />
| 94<br />
| 0<br />
| 0<br />
| 0<br />
| 1 <br />
| 1<br />
| 1<br />
| 3<br />
|-<br />
| 95<br />
| 0<br />
| 0<br />
| 0<br />
| 1 <br />
| 1<br />
| 1<br />
| 3<br />
|-<br />
| 96+<br />
| 0<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| 0<br />
| 0<br />
--><br />
|-</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Craftmod&diff=1456946Craftmod2020-05-24T06:11:24Z<p>Sagesmith: Updated Wild to reflect current stats</p>
<hr />
<div>{| class="wikitable sortable" border="1"<br />
!Name<br />
!Description<br />
!Cred Cost<br />
!XP Cost<br />
!Ingredients<br />
!Salvage<br />
!Crafting Skills<br />
!Item Stats<br />
|-<br />
|[[Agonizing]]<br />
|By dispersing the energy release over time, you can deal more overall damage with your weapons. It may deal less over its previous duration of damage, but it now lasts far longer to give more overall ow.<br />
|25%<br />
|N/A<br />
|None<br />
|Common Energy x50<br />
|Skill Modifier of +4<br />
|<br />
*AcidDamageDuration of +40%<br />
*AcidDamageMag of -15%<br />
*BluntDamageDuration of +40%<br />
*BluntDamageMag of -15%<br />
*ColdDamageDuration of +40%<br />
*ColdDamageMag of -15%<br />
*CriticalDamageDuration of +40%<br />
*CriticalDamageMag of -15%<br />
*ElectricityDamageDuration of +40%<br />
*ElectricityDamageMag of -15%<br />
*HeatDamageDuration of +40%<br />
*HeatDamageMag of -15%<br />
*NegativeDamageDuration of +40%<br />
*NegativeDamageMag of -15%<br />
*PierceDamageDuration of +40%<br />
*PierceDamageMag of -15%<br />
*PoisonDamageDuration of +40%<br />
*PoisonDamageMag of -15%<br />
*PositiveDamageDuration of +40%<br />
*PositiveDamageMag of -15%<br />
*PsychicDamageDuration of +40%<br />
*PsychicDamageMag of -15%<br />
*RadiationDamageDuration of +40%<br />
*RadiationDamageMag of -15%<br />
*SlashDamageDuration of +40%<br />
*SlashDamageMag of -15%<br />
|-<br />
|[[Amplifying]]<br />
|A few extra thousand volts never hurt anyone! Nobody you cared about, anyway.<br />
|50%<br />
|50%<br />
|None<br />
|Uncommon Energy x1<br />
|None<br />
|<br />
*30% chance of DamageBuff at magnitude 8 for 6 rounds.<br />
*30% chance of Healing at magnitude 8 for 6 rounds.<br />
*30% chance of Defense at magnitude 8 for 6 rounds.<br />
*100% chance of CredBonus at magnitude 1 for 6 rounds.<br />
*30% chance of DamageBuffDebuff at magnitude 8 for 6 rounds.<br />
*30% chance of HealingDebuff at magnitude 8 for 6 rounds.<br />
*30% chance of DefenseDebuff at magnitude 8 for 6 rounds.<br />
*Cooldown of +10%<br />
*Damage of +20%<br />
*Energy of -10%<br />
*Loadout of +5%<br />
*30% chance of DamageBuff at magnitude 3 for 6 rounds.<br />
*30% chance of Healing at magnitude 3 for 6 rounds.<br />
*30% chance of Defense at magnitude 3 for 6 rounds.<br />
*100% chance of CredBonus at magnitude 0.5 for 6 rounds.<br />
*30% chance of DamageBuffDebuff at magnitude 3 for 6 rounds.<br />
*30% chance of HealingDebuff at magnitude 3 for 6 rounds.<br />
*30% chance of DefenseDebuff at magnitude 3 for 6 rounds.<br />
*Upkeep of 5<br />
|-<br />
|[[Attention Grabbing]]<br />
|An item so modified is designed to grab the attention of everyone round it. Heal and harm with style and never be forgotten!<br />
|30%<br />
|N/A<br />
|None<br />
|None<br />
|None<br />
|Aggro Rate of +100<br />
|-<br />
|[[Backstabbing]]<br />
|Insulate the motor, cover the lights, paint it black, whatever. Just make it a little easier to sneak up on a feral while you are carrying this, striking when and where they least expect it.<br />
|75%<br />
|150%<br />
|None<br />
|Uncommon Electronic x1<br />
|None<br />
|<br />
*30% chance of CriticalDamage at magnitude 3 for 3 rounds.<br />
*Aggro Rate of -25%<br />
*Cooldown of +20%<br />
*Damage of +15%<br />
*Penetration of +100%<br />
*Secondary Damage of +15%<br />
|-<br />
|[[Barb Firing]]<br />
|An item so modified causes its targets to be covered with tiny barbs. Being struck has a chance of making them dig in. Painful! Safety regulations restrict use on allies.<br />
|50%<br />
|N/A<br />
|None<br />
|25%<br />
|None<br />
|100% chance of Barbs<br />
|-<br />
|[[Basic Spread]]<br />
|This modifier increases the spread of a basic object, making it a small AoE without sacrificing too much.<br />
|100%<br />
|5<br />
|None<br />
|Common Mechanical x5<br />
|None<br />
|<br />
*Accuracy of 65%<br />
*AoE of +2<br />
*Charge of +20%<br />
*Cooldown of +20%<br />
*Damage of -10%<br />
*Energy of +20%<br />
*Status Mag of -10%<br />
|-<br />
|[[Bimbolicious]]<br />
|Just wearing something with this... it makes you feel so... like, wow. You just kinda want to play. Forget all that boring stuff!<br />
|N/A<br />
|N/A<br />
|None<br />
|Uncommon Chemical x1<br />
|None<br />
|<br />
*100% chance of Bimbo at magnitude 1 for 5 rounds.<br />
*100% chance of Sexual at magnitude 10 for 5 rounds.<br />
*100% chance of (all other proficiencies) at magnitude -10 for 5 rounds.<br />
|-<br />
|[[Blocking]]<br />
|It's just larger, in unpredictable ways.<br />
|75%<br />
|50%<br />
|None<br />
|Uncommon Mechanical x1<br />
|None<br />
|<br />
*100% chance of AreaBlock at magnitude 14 for 10 rounds.<br />
*100% chance of StatusBoostDebuff at magnitude 6 for 6 rounds.<br />
*Damage of -10%<br />
*Energy of +30%<br />
*Loadout of 5<br />
*100% chance of AreaBlock at magnitude 4 for 10 rounds.<br />
*100% chance of StatusBoostDebuff at magnitude 2 for 6 rounds.<br />
*Status Mag of +20%<br />
|-<br />
|[[Bouncing]]<br />
|Placed on items that affect allies, this modifier causes them to gain a reactive proc on being struck in combat, allowing them to bounce back.<br />
|75%<br />
|N/A<br />
|None<br />
|50%<br />
|None<br />
|100% chance of BounceBack<br />
|-<br />
|[[Burning]]<br />
|Attaching flammable chemicals to things has never been so easy. Now you can make your friends and enemies spontaneously combust too!<br />
|45%<br />
|10<br />
|None<br />
|Common Chemical x5<br />
|None<br />
|<br />
*100% chance of ColdAdaption at magnitude 7 for 3 rounds.<br />
*100% chance of EnergyDamageResist at magnitude 4 for 3 rounds.<br />
*100% chance of IceDamageResist at magnitude 10 for 3 rounds.<br />
*80% chance of FireDamage at magnitude 5 for 7 rounds.<br />
*80% chance of DebuffResistDebuff at magnitude 5 for 7 rounds.<br />
*Charge of -5%<br />
*Cooldown of +20%<br />
*Damage of +5%<br />
*Energy of +5%<br />
*Loadout of +10%<br />
*100% chance of ColdAdaption at magnitude 4 for 3 rounds.<br />
*80% chance of FireDamage at magnitude 2 for 7 rounds.<br />
*80% chance of DebuffResistDebuff at magnitude 2 for 7 rounds.<br />
*Upkeep of +10%<br />
|-<br />
|[[Calibrated]]<br />
|Good calibration improves the accuracy of the item. Not very applicable for ally/self affecting items.<br />
|50%<br />
|50%<br />
|None<br />
|Common Electronic x5<br />
|None<br />
|<br />
*Accuracy of 100%<br />
*Status Chance of +50%<br />
|-<br />
|[[Calming]]<br />
|Finally, something to keep that boner from popping up at inopportune times. Items modified as such will keep your loins calm, even with all the temptations in the world today.<br />
|33%<br />
|20%<br />
|None<br />
|<br />
*Uncommon Edible x1<br />
*Common Chemical x20<br />
|None<br />
|<br />
*100% chance of Rut at magnitude -15.00 for 200 rounds.<br />
*100% chance of InHeat at magnitude -5.00 for 200 rounds.<br />
*100% chance of HornyAsHell at magnitude -5.00 for 200 rounds.<br />
*Loadout of 3<br />
*100% chance of Rut at magnitude -2.00 for 10 rounds.<br />
*100% chance of InHeat at magnitude -2.00 for 10 rounds.<br />
*100% chance of HornyAsHell at magnitude -2.00 for 10 rounds.<br />
*Upkeep of 2<br />
|-<br />
|[[Cheap]]<br />
|Big, clunky, cheap as hell. Sometimes you just don't want to pay for the damn thing.<br />
|N/A<br />
|N/A<br />
|None<br />
| -50%<br />
|None<br />
|<br />
*Damage of -10%<br />
*Loadout of 5%<br />
*Secondary Damage of -5%<br />
*Status Mag of -10%<br />
|-<br />
|[[Computerized]]<br />
|By taking out some of those clunky mechanical parts and replacing them with electronic components that do the same thing, you make an item fire so much quicker! But... it takes quite a bit more energy to do so.<br />
|25%<br />
|100%<br />
|None<br />
|Common Electronic x50<br />
|None<br />
|<br />
*Charge of -20%<br />
*Energy of +5<br />
|-<br />
|[[Cool]]<br />
|And you thought the rats were just naturally cool, but no, they have honed it into a fine art and can even make their equipment show off.<br />
|75%<br />
|100%<br />
|None<br />
|Uncommon Electric x1<br />
|None<br />
|<br />
*100% chance of FleeRate at magnitude 10 for 6 rounds.<br />
*30% chance of Accuracy at magnitude 10 for 6 rounds.<br />
*30% chance of Haste at magnitude 10 for 6 rounds.<br />
*30% chance of Recharge at magnitude 10 for 6 rounds.<br />
*30% chance of AccuracyDebuff at magnitude 10 for 6 rounds.<br />
*30% chance of HasteDebuff at magnitude 10 for 6 rounds.<br />
*30% chance of RechargeDebuff at magnitude 10 for 6 rounds.<br />
*Aggro Rate of -20%<br />
*Charge of -10%<br />
*Energy of -20%<br />
*Loadout of +10%<br />
*100% chance of FleeRate at magnitude 10 for 6 rounds.<br />
*30% chance of Accuracy at magnitude 4 for 6 rounds.<br />
*30% chance of Haste at magnitude 4 for 6 rounds.<br />
*30% chance of Recharge at magnitude 4 for 6 rounds.<br />
*30% chance of AccuracyDebuff at magnitude 4 for 6 rounds.<br />
*30% chance of HasteDebuff at magnitude 4 for 6 rounds.<br />
*30% chance of RechargeDebuff at magnitude 4 for 6 rounds.<br />
*Upkeep of 5<br />
|-<br />
|[[Covered]]<br />
|How... interesting. An item with this modifier makes the wearer appear to be leaking in a, most potentially embarrassing, fashion.<br />
|33%<br />
|N/A<br />
|None<br />
|<br />
*Common Chemical x5<br />
*Common Edible x5<br />
|None<br />
|<br />
*100% chance of BreastsFilled at magnitude 8 for 10 rounds.<br />
*Loadout of 1<br />
|-<br />
|[[Covering]]<br />
|An item modified by this enhancement emits a dazzling array of colorful patterns. To allies, this provides a powerful deflection aura. When targeting enemies, the lights are a confounding display that leave their attacks off the mark.<br />
|125%<br />
|75%<br />
|None<br />
|Uncommon Electronic x1<br />
|None<br />
|<br />
*Accuracy of 95%<br />
*100% chance of Cover at magnitude 12 for 10 rounds.<br />
*100% chance of Confused at magnitude 5 for 6 rounds.<br />
*Cooldown of +50%<br />
*Energy of +2<br />
*Loadout of 5<br />
*100% chance of Cover at magnitude 3 for 10 rounds.<br />
*100% chance of Confused at magnitude 1 for 6 rounds.<br />
*Upkeep of -30%<br />
|-<br />
|[[Crippling]]<br />
|Items with this modifier can cripple the damage output of the enemy.<br />
|100%<br />
|50%<br />
|None<br />
|Uncommon Mechanical x1<br />
|None<br />
|<br />
*100% chance of DamageBuff at magnitude 6 for 10 rounds.<br />
*100% chance of DamageBuffDebuff at magnitude 8 for 6 rounds.<br />
*Charge of +10%<br />
*Cooldown of +20%<br />
*Damage of +20%<br />
*Energy of -20%<br />
*Loadout of 5<br />
*100% chance of DamageBuff at magnitude 2.5 for 10 rounds.<br />
|-<br />
|[[Cut Rate]]<br />
|Stretching your supplies as tight as they can go, you produce something functional, but shabby looking. Its flimsy parts require more constant repair and upkeep, but it does work!<br />
|N/A<br />
|N/A<br />
|None<br />
| -25%<br />
|None<br />
|<br />
*Damage of -5%<br />
*Secondary Damage of -5%<br />
*Status Mag of -5%<br />
*Upkeep of +10%<br />
|-<br />
|[[Decked Out]]<br />
|Any assortment of wacky, rad, or just plain over the top tweaks that boost auxiliary functions already existing on an item. Sadly, that comes a price. Any original function of the item might as well be forgotten.<br />
|75%<br />
|30%<br />
|None<br />
|50%<br />
|None<br />
|<br />
*100% chance of Radical StatusBoost at magnitude 0.5 for 15 rounds.<br />
*100% chance of Coolasarat at magnitude 1 for 15 rounds.<br />
*Charge of +5%<br />
*Damage of -5%<br />
*Loadout of -5%<br />
*100% chance of Coolasarat at magnitude 1 for 15 rounds.<br />
*Status Chance of +25%<br />
*Status Mag of +15%<br />
*Upkeep of +5%<br />
|-<br />
|[[Delaying]]<br />
|Adding chemicals into the mix to get your foes to slow way down... or help allies in resisting others doing the same.<br />
|75%<br />
|50%<br />
|None<br />
|Uncommon Chemical x1<br />
|None<br />
|<br />
*100% chance of Delay at magnitude 5 for 4 rounds.<br />
*100% chance of DelayDebuff at magnitude 5 for 4 rounds.<br />
*Charge of +15%<br />
*Energy of +10%<br />
*Upkeep of 5<br />
|-<br />
|[[Directed]]<br />
|It will hit anything!<br />
|20%<br />
|30<br />
|None<br />
|Common Electronic x5<br />
|None<br />
|<br />
*Accuracy of 95%<br />
*AccuracyDebuffMag of +10%<br />
*AccuracyMag of +20%<br />
*DefenseDebuffMag of +20%<br />
*DefenseMag of +10%<br />
*Energy of -20%<br />
*Status Chance of +20%<br />
|-<br />
|[[Diseased]]<br />
|A little vibrio cholerae here, some cryptosporidiosis there, a dash of onchocerca volvulus, and you've got yourself one nasty bouquet of disease-spreading.<br />
|100%<br />
|N/A<br />
|None<br />
|Uncommon Chemical x1<br />
|None<br />
|<br />
*100% chance of CriticalDamageDelayed5 at magnitude 2 for 10 rounds.<br />
*100% chance of DamageImmunityDebuff at magnitude 3 for 15 rounds.<br />
*100% chance of HealGainDebuff at magnitude 2 for 15 rounds.<br />
*Aggro Rate of +50%<br />
*Charge of +10%<br />
*Damage of -5%<br />
*100% chance of CriticalDamageDelayed5 at magnitude 1 for 10 rounds.<br />
*100% chance of DamageImmunityDebuff at magnitude 2 for 15 rounds.<br />
*100% chance of HealGainDebuff at magnitude 1 for 15 rounds.<br />
*Penetration of 2<br />
|-<br />
|[[Dripping]]<br />
|How... interesting. An item with this modifier makes the wearer appear to be leaking in a, most potentially embarrassing, fashion.<br />
|33%<br />
|N/A<br />
|None<br />
|<br />
*Common Chemical x5<br />
*Common Edible x5<br />
|None<br />
|<br />
*100% chance of AssFilled at magnitude 8 for 10 rounds.<br />
*Loadout of 1<br />
|-<br />
|[[Drooling]]<br />
|Umm... can, can we get you a napkin? This modifier makes the user/target/wearer appear to have recently shown someone a very good time, but not the type to swallow.<br />
|33%<br />
|N/A<br />
|None<br />
|<br />
*Common Chemical x5<br />
*Common Edible x5<br />
|None<br />
|<br />
*100% chance of MouthFilled at magnitude 8 for 10 rounds.<br />
*Loadout of 1<br />
|-<br />
|[[Duplicating]]<br />
|Buy one, get one free! Makes gear so nice you use it twice!<br />
|50%<br />
|100%<br />
|None<br />
|Uncommon Electronic x1<br />
|None<br />
|<br />
*100% chance of RepeatAttack at magnitude 2 for 6 rounds.<br />
*100% chance of RepeatAttack at magnitude 2 for 6 rounds.<br />
*Cooldown of +50%<br />
*Damage of -40%<br />
*Energy of +10%<br />
*Loadout of 5<br />
*Upkeep of +2<br />
|-<br />
|[[Durable]]<br />
|Items with this modifier are made to be tough, causing them to wear down slower and cost much less salvage to keep going.<br />
|25%<br />
|N/A<br />
|None<br />
|None<br />
|None<br />
|<br />
*Self Repair of 200<br />
*Upkeep of -5%<br />
|-<br />
|[[Enduring Effect]]<br />
|The other statuses on the item seem to last forever, or at least longer.<br />
|100%<br />
|100%<br />
|None<br />
|75%<br />
|None<br />
|<br />
*Loadout of +10%<br />
*Status Duration of +50%<br />
*Upkeep of +10%<br />
|-<br />
|[[Energized]]<br />
|By adding in some 'UMPH' to your gear, you are able to make it re-energize you while also making further exertions easier! Perfect for those who need to be constantly on the go.<br />
|25%<br />
|100%<br />
|None<br />
|Uncommon Energy x1<br />
|None<br />
|<br />
*100% chance of Energized EnergyBreak at magnitude 4 for 5 rounds.<br />
*100% chance of Energized EnergyMod at magnitude 2 for 5 rounds.<br />
*AoE of -3<br />
*100% chance of Energized EnergyBreak at magnitude 2 for 10 rounds.<br />
*100% chance of Energized EnergyMod at magnitude .5 for 10 rounds.<br />
*Upkeep of +5<br />
|-<br />
|[[Ergonomic]]<br />
|It's just a little more comfortable and easy to use. Its loadout is reduced as a result. It's nice when things are designed for real life.<br />
|100%<br />
|100%<br />
|None<br />
|50%<br />
|None<br />
|<br />
*Energy of -15%<br />
*Loadout of -15%<br />
|-<br />
|[[Evasive]]<br />
|A bit of a boost of energy to make the wearer more dodgey.<br />
|50%<br />
|N/A<br />
|None<br />
|Uncommon Energy x1<br />
|None<br />
|<br />
*100% chance of Defense at magnitude 4 for 2 rounds.<br />
*100% chance of DefenseDebuff at magnitude 5 for 6 rounds.<br />
*Loadout of +5%<br />
*100% chance of Defense at magnitude 1 for 6 rounds.<br />
*100% chance of DefenseDebuff at magnitude 2 for 6 rounds.<br />
*Upkeep of +10%<br />
|-<br />
|[[Extra Lethal]]<br />
|Just a little sharper, just a little hotter...<br />
|100%<br />
|100%<br />
|None<br />
|Common Energy x5<br />
|None<br />
|<br />
*Cooldown of 10%<br />
*CriticalDamageMag of +5%<br />
*Damage of 30%<br />
*Energy of +10%<br />
*EnergyDamageMag of +15%<br />
*Loadout of +5%<br />
*PhysicalDamageMag of +15%<br />
*Secondary Damage of +30%<br />
*Upkeep of +5%<br />
|-<br />
|[[Extraplanar]]<br />
|A touch of the otherworlds lends extra ability to your device.<br />
|N/A<br />
|N/A<br />
|Mysterious Humming Crate x1<br />
|5%<br />
|None<br />
|<br />
*Damage of +5%<br />
*Status Chance of +30%<br />
*Status Mag of +20%<br />
|-<br />
|[[Extreme spread]]<br />
|An humble basic spread isn't enough for you? Don't worry, this extreme modifier allows you to hit a lot if not all of your opponents with a single hit. Still, remember to check the downsides to achieve such extreme power.<br />
|150%<br />
|25%<br />
|None<br />
|Uncommon Mechanical x1<br />
|None<br />
|<br />
*Accuracy of 55%<br />
*AoE of +5<br />
*Charge of +30%<br />
*Cooldown of +60%<br />
*Damage of -25%<br />
*Energy of +30%<br />
*Status Mag of -25%<br />
|-<br />
|[[Fast]]<br />
|The fast modifier makes the item faster, and the user faster for using it! Employed offensively, it slows down the enemy a small bit.<br />
|100%<br />
|75%<br />
|None<br />
|Uncommon Edible x1<br />
|None<br />
|<br />
*100% chance of Haste at magnitude 10 for 10 rounds.<br />
*100% chance of HasteDebuff at magnitude 10 for 6 rounds.<br />
*Charge of -30%<br />
*Energy of +20%<br />
*Loadout of 5<br />
*100% chance of Haste at magnitude 5 for 10 rounds.<br />
|-<br />
|[[Flexible]]<br />
|This shows you how to add all sorts of little tweaks to your gear allowing for more flexibility. This should help to avoid those nasty blows.<br />
|100%<br />
|50%<br />
|None<br />
|Uncommon Chemical x1<br />
|<br />
|<br />
*100% chance of Defense at magnitude 10 for 10 rounds.<br />
*100% chance of DefenseDebuff at magnitude 10 for 6 rounds.<br />
*100% chance of Defense at magnitude 5 for 10 rounds.<br />
*100% chance of DefenseDebuff at magnitude 3 for 6 rounds.<br />
*Energy of +10%<br />
*Loadout of +5<br />
*Status Chance of +25%<br />
*Status Mag of +20%<br />
|-<br />
|[[Focused]]<br />
|Adding in some oomph to your recipe, this mod helps deal a more focused amount of penetration, but it requires more focus towards hitting less targets in order to do this.<br />
|100%<br />
|N/A<br />
|None<br />
|40%<br />
|None<br />
|<br />
*Accuracy of 85%<br />
*AoE of -3<br />
*Charge of +10%<br />
*Damage of +15%<br />
*Energy of +15%<br />
*Loadout of +5%<br />
*Penetration of +4<br />
*Status Mag of +5%<br />
*Upkeep of +12%<br />
|-<br />
|[[Fortified]]<br />
|Items so modified become better at protecting the user from harm.<br />
|50%<br />
|N/A<br />
|None<br />
|100%<br />
|None<br />
|<br />
*DamageImmunityMag of +20%<br />
*DamageResistMag of +20%<br />
*DebuffResistMag of +20%<br />
*EnergyDamageResistMag of +33%<br />
*Loadout of +10%<br />
*MaxHPMag of +15%<br />
*PhysicalDamageResistMag of +33%<br />
*Upkeep of +5%<br />
|-<br />
|[[Gravid]]<br />
|Need a little pick-me-up? Are your subjects moving just a bit too fast? Well the scientists down at Lab 6 have been working on a little toy just for you. Using the latest in nanite induced hormonal cascade technology, this tiny module can quickly attach to any piece of active gear you might slap together. Get your equipment to invigorate you while you fight, slow your enemies to a crawl, try on that maternity wear in between pregnancies. Warning, hormonal changes may cause pseudocyesis, does not work on passive gear. Zephyr Inc., make checks out to cash.<br />
|50%<br />
|N/A<br />
|None<br />
|25%<br />
|None<br />
|<br />
*100% chance of Gravid Pregnant at magnitude 4 for 10 rounds.<br />
*100% chance of Gravid Haste at magnitude -5 for 10 rounds.<br />
*100% chance of Gravid Healgain at magnitude 2 for 10 rounds.<br />
*100% chance of Gravid EnergyMod at magnitude 1 for 10 rounds.<br />
*100% chance of Pregnant at magnitude 4 for 10 rounds.<br />
*100% chance of HasteDebuff at magnitude 5 for 10 rounds.<br />
*Energy of +20%<br />
|-<br />
|[[Hair Triggered]]<br />
|The item wants to fire, oh please let it fire. Can we fire now? How about now? Don't keep me waiting!<br />
|150%<br />
|100%<br />
|None<br />
|Uncommon Energy x1<br />
|None<br />
|<br />
*Accuracy of 65%<br />
*Charge of -35%<br />
*Energy of -25%<br />
*Loadout of +10%<br />
*Status Mag of -10%<br />
|-<br />
|[[Hardening]]<br />
|Using some complex electronic equipment, you are able to send pulses to temporarily harden and protect on demand without losing mobility.<br />
|50%<br />
|60%<br />
|None<br />
|Uncommon Electronic x2<br />
|None<br />
|<br />
*Accuracy of 85%<br />
*100% chance of DamageResist at magnitude 1 for 10 rounds.<br />
*100% chance of DamageResistDebuff at magnitude 1 for 6 rounds.<br />
*Loadout of 5<br />
*100% chance of DamageResist at magnitude 0.5 for 10 rounds.<br />
*100% chance of DamageResistDebuff at magnitude 0.25 for 10 rounds.<br />
*Status Duration of +20%<br />
*Upkeep of +10%<br />
|-<br />
|[[Heavy]]<br />
|Just add a couple extra pounds, what could it hurt? An item with this will swing slower and less often, but will have greater impact when it lands.<br />
|120%<br />
|N/A<br />
|None<br />
|40%<br />
|None<br />
|<br />
*Accuracy of 60%<br />
*Charge of +30%<br />
*Cooldown of +40%<br />
*Damage of +35%<br />
*Energy of +20%<br />
*Loadout of +10%<br />
*Secondary Damage of +20%<br />
*Status Chance of +40%<br />
*Status Duration of +15%<br />
*Status Mag of +25%<br />
*Upkeep of +10%<br />
|-<br />
|[[Height Gaining]]<br />
|Need help reaching the top shelf? Want to clean out the gutters without using a ladder? We have what you need! Slap this onto your gear, or fire it at a friend, and get ready for that age old question, 'How's the weather up there?'<br />
|33%<br />
|20%<br />
|None<br />
|<br />
*Common Chemical x25<br />
*Common Edible x35<br />
|None<br />
|100% chance of Height at magnitude 5 for 4 rounds<br />
|-<br />
|[[Height Losing]]<br />
|Ever wonder what it would like to be a bit shorter? Fit in smaller places? Hide out like a mouse? Now you can try it out! Add this onto your gear, or point it at a friend, and let the small times begin!<br />
|33%<br />
|20%<br />
|None<br />
|<br />
*Common Chemical x25<br />
*Common Edible x35<br />
|None<br />
|100% chance of Height at magnitude -5 for 4 rounds<br />
|-<br />
|[[Hooked]]<br />
|Adds rather alarming looking hooks that grasp onto enemies and draw their attention and their blood.<br />
|200%<br />
|30%<br />
|None<br />
|<br />
*Common Electronic x10<br />
*Uncommon Mechanical x2<br />
|None<br />
|<br />
*100% chance of PhysicalDamageReturn at magnitude 12 for 20 rounds.<br />
*100% chance of FishingRod at magnitude 4 for 20 rounds.<br />
*75% chance of Taunt at magnitude 1 for 1 rounds.<br />
*100% chance of Hooked PhysicalDamage at magnitude 5 for 1.5 rounds.<br />
*Charge of -20%<br />
*Cooldown of +40%<br />
*Damage of +10%<br />
*Loadout of 5<br />
*100% chance of PhysicalDamageReturn at magnitude 6 for 20 rounds.<br />
*100% chance of FishingRod at magnitude 2 for 20 rounds.<br />
*100% chance of Hooked PhysicalDamage at magnitude 1 for 6 rounds.<br />
*Status Mag of +10%<br />
*Upkeep of 5<br />
*Vampiric of +20%<br />
|-<br />
|[[Improved]]<br />
|Take your time, use the best parts, and just make it better. Simple, effective. Good quality work.<br />
|75%<br />
|50%<br />
|None<br />
|None?<br />
|None<br />
|<br />
*Charge of -10%<br />
*Cooldown of -10%<br />
*Damage of +10%<br />
*Energy of -10%<br />
*Penetration of +10%<br />
*Secondary Damage of +10%<br />
*Status Chance of +10%<br />
*Status Duration of +10%<br />
*Status Mag of +10%<br />
|-<br />
|[[Instant Drawing]]<br />
|An interesting modifier that reduces the charging time of your weapon. You sacrifice a bit of damage, but fast is always better, isn't it?<br />
|80%<br />
|5<br />
|None<br />
|30%<br />
|None<br />
|<br />
*Charge of -40%<br />
*Cooldown of +15%<br />
*Damage of -10%<br />
*Status Mag of -10%<br />
|-<br />
|[[Insulating]]<br />
|The item puts out an intense barrier of nanites that actually absorbs punishment. Very draining, but extremely effective!<br />
|200%<br />
|100%<br />
|None<br />
|Uncommon Chemical x5<br />
|None<br />
|<br />
*100% chance of Insulting HPBuffer at magnitude 20 for 10 rounds.<br />
*100% chance of DebuffResistDebuff at magnitude 10 for 6 rounds.<br />
*Cooldown of -10%<br />
*Energy of +15%<br />
*Loadout of 5<br />
*100% chance of Insulting HPBuffer at magnitude 10 for 10 rounds.<br />
|-<br />
|[[Intricately Wrought]]<br />
|This item is a masterpiece. It's a shame it's so expensive.<br />
|50%<br />
|N/A<br />
|None<br />
|None<br />
|None<br />
|<br />
*Damage of +5%<br />
*Expiring of Yes<br />
*Secondary Damage of +5%<br />
*Status Mag of +10%<br />
|-<br />
|[[Invisible]]<br />
|You can't see it, but you sure can feel it.<br />
|100%<br />
|100%<br />
|None<br />
|50%<br />
|None<br />
|<br />
*100% chance of Aggro at magnitude -20 for 2 rounds.<br />
*Aggro Rate of -125<br />
*Cooldown of +20%<br />
*Penetration of 2<br />
|-<br />
|[[Jagged]]<br />
|Things always seem to bleed easier when they're jagged, don't they?<br />
|100%<br />
|100%<br />
|None<br />
|25%<br />
|None<br />
|<br />
*AoE of -1<br />
*Charge of +15%<br />
*CriticalDamageMag of +35%<br />
*Energy of -20%<br />
*EnergyDamageMag of +35%<br />
*Loadout of +10%<br />
*PhysicalDamageMag of +35%<br />
|-<br />
|[[Jumbo Pack]]<br />
|Why make 3 bland things when you can use better parts and cut it down to 5 good things? This modifier works on things that come in quantities, and makes more of them! More is better!<br />
|50%<br />
|10<br />
|None<br />
|20%<br />
|None<br />
|None<br>(Increases batch size of consumables by 50%.)<br />
|-<br />
|[[Laser Emitting]]<br />
|What a strange this thing, with its staring fish eyes. Regardless, an item with this causes those affected by it to emit scorching hot rays of heat as they attack, beaming directly out of those life less fish eyes. Creepy science.<br />
|100%<br />
|75%<br />
|Three Eyed Fish x6<br />
|Common Energy x50<br />
|None<br />
|100% chance of LaserDamage<br />
|-<br />
|[[Leaking]]<br />
|How... interesting. An item with this modifier makes the wearer appear to be leaking in a, most potentially embarrassing, fashion.<br />
|33%<br />
|20%<br />
|None<br />
|<br />
*Common Chemical x5<br />
*Common Edible x5<br />
|None<br />
|<br />
*100% chance of CuntFilled at magnitude 8 for 10 rounds.<br />
*Loadout of 5<br />
|-<br />
|[[Lecherous]]<br />
|Want to become more of a horny bastard than you are now? One dose of this, and your wildest wet dreams will come true... because you're going to make sure of that.<br />
|33%<br />
|20%<br />
|None<br />
|<br />
*Common Chemical x5<br />
*Common Edible x5<br />
|None<br />
|<br />
*100% chance of Rut at magnitude 3 for 10 rounds.<br />
*50% chance of BallDensity at magnitude 20 for 5 rounds.<br />
*100% chance of Rut at magnitude 1 for 10 rounds.<br />
*Loadout of 5<br />
*100% chance of Rut at magnitude 1.75 for 10 rounds.<br />
|-<br />
|[[Leeching]]<br />
|This seems to be quite good at taking things away from others. Perhaps one might say, it's a little bit greedy.<br />
|200%<br />
|25%<br />
|None<br />
|Uncommon Edible x5<br />
|None<br />
|<br />
*100% chance of Leeching Vampiric at magnitude 3 for 3 rounds.<br />
*Charge of -10%<br />
*100% chance of VampiricDebuff at magnitude 2 for 10 rounds.<br />
*Energy of +20%<br />
*100% chance of Leeching Vampiric at magnitude 1 for 10 rounds.<br />
*Status Duration of +20%<br />
*Status Mag of +20%<br />
*Upkeep of 5<br />
*Vampiric of +10<br />
|-<br />
|[[Lifestealing]]<br />
|It is a well-known fact that any tool left unused for six months will seek blood.<br />
|25%<br />
|100%<br />
|None<br />
|Uncommon Edible x5<br />
|Skill Modifier of +5<br />
|<br />
*100% chance of Regen at magnitude 4 for 1 round.<br />
*100% chance of DebuffResist at magnitude 1 for 6 rounds.<br />
*100% chance of DebuffResistDebuff at magnitude 1 for 6 rounds.<br />
*Charge of -10%<br />
*Energy of +10%<br />
*Penetration of +2<br />
*Vampiric of +25<br />
|-<br />
|[[Light]]<br />
|Sometimes, the full model is too much. Pare it down to size! As they say, sometimes, less is more.<br />
|N/A<br />
|5%<br />
|None<br />
|None?<br>(Wiki reports Common Mechanical x0)<br />
|None<br />
|<br />
*Charge of -50%<br />
*Cooldown of -25%<br />
*Damage of -40%<br />
*Energy of -50%<br />
*Loadout of -40%<br />
*Secondary Damage of -20%<br />
*Status Duration of -20%<br />
*Status Mag of -40%<br />
*Upkeep of -30%<br />
|-<br />
|[[Maiming]]<br />
|An item so modified will cause terrible weakness in enemies. It has no effect on allies.<br />
|100%<br />
|N/A<br />
|Tousky Quill x5<br />
|20%<br />
|None<br />
|<br />
*100% chance of AttackDebuff at magnitude 4 for 5 rounds.<br />
*100% chance of DamageBuffDebuff at magnitude 5 for 20 rounds.<br />
*Loadout of +5%<br />
*100% chance of AttackDebuff at magnitude 0.8 for 5 rounds.<br />
*100% chance of DamageBuffDebuff at magnitude 1 for 20 rounds.<br />
*Upkeep of +5%<br />
|-<br />
|[[Medicated]]<br />
|This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.<br />
|150%<br />
|50%<br />
|None<br />
|Uncommon Chemical x1<br />
|None<br />
|<br />
*100% chance of Healing at magnitude 6 for 10 rounds.<br />
*100% chance of HealingDebuff at magnitude 8 for 6 rounds.<br />
*Charge of +10%<br />
*Energy of -30%<br />
*Loadout of 5<br />
*100% chance of Healing at magnitude 2.5 for 10 rounds.<br />
*100% chance of HealingDebuff at magnitude 3 for 6 rounds.<br />
*Status Chance of +20%<br />
|-<br />
|[[Mending]]<br />
|An item so modified mends wounds miraculously!<br />
|N/A?<br />
|N/A?<br />
|None<br />
|None<br />
|None<br />
|?<br />
|-<br />
|[[Milky]]<br />
|Mega mothers know, you can never have enough milk for all those little ones. With the addition of this mod to your gear, you can have even more for all those waiting mouths!<br />
|33%<br />
|20%<br />
|None<br />
|<br />
*Common Chemical x5<br />
*Common Edible x25<br />
|None<br />
|<br />
*100% chance of Lactation at magnitude 7.5 for 5 rounds.<br />
*100% chance of BreastDensity at magnitude 20 for 5 rounds.<br />
*Loadout of 1<br />
|-<br />
|[[Miniaturized]]<br />
|By rethinking the design from the start and using the best parts available in the smartest way you can manage an item that does the job while also being easy to use and sleek.<br />
|200%<br />
|100%<br />
|None<br />
|100%<br />
|None<br />
|<br />
*Loadout of -45%<br />
*Upkeep of +5%<br />
|-<br />
|[[Modular]]<br />
|A little more work upfront, but it makes upgrading and upkeep a breeze by using easily replaced parts.<br />
|25%<br />
|25%<br />
|None<br />
|Common Mechanical x5<br />
|None<br />
|Upkeep of -35%<br />
|-<br />
|[[Mowing]]<br />
|Why crush one thing mercilessly when you can hit two things instead?<br />
|150%<br />
|N/A<br />
|None<br />
|50%<br />
|None<br />
|<br />
*100% chance of Overkill at magnitude 5 for 5 rounds.<br />
*Upkeep of 2<br />
|-<br />
|[[Nanite Magnetic]]<br />
|This modifier allows items to exert greater attraction on nanites.<br />
|10%<br />
|N/A<br />
|None<br />
|10%<br />
|None<br />
|<br />
*ChemicalSalvageMag of +20%<br />
*CredBonusMag of +20%<br />
*EdibleSalvageMag of +20%<br />
*ElectronicSalvageMag of +20%<br />
*EnergySalvageMag of +20%<br />
*MechanicalSalvageMag of +20%<br />
*NaniteCollectionMag of +25%<br />
*NaniteCollectRateMag of +25%<br />
*SalvageMag of +20%<br />
|-<br />
|[[Nanite Reliant]]<br />
|The item has had nanites infused into its design, making it work with nanite power. This means, in places where nanites are rich, they perform well, and in places where nanites are poor, the item does not work as well.<br />
|75%<br />
|75%<br />
|None<br />
|33%<br />
|None<br />
|<br />
*Damage of +2%<br />
*Nanite Reliant of 1<br />
*Status Duration of +2%<br />
*Status Mag of +2%<br />
|-<br />
|[[Nanite Shielded]]<br />
|An item so modified has its vital parts coated in the new anti-nanite coating that helps keep it running for longer without degradation, which means it's cheaper to own.<br />
|25%<br />
|N/A<br />
|None<br />
|None<br />
|None<br />
|<br />
*Self Repair of 270<br />
*Upkeep of -5%<br />
|-<br />
|[[Oozing]]<br />
|This odd modifier makes your nipples look like they are constantly in a state of leaking.<br />
|33%<br />
|20%<br />
|None<br />
|<br />
*Common Chemical x5<br />
*Common Edible x5<br />
|None<br />
|<br />
*100% chance of NippleFilled at magnitude 8 for 10 rounds.<br />
*Loadout of 5<br />
|-<br />
|[[Optimized]]<br />
|This item features advanced heat venting and balancing to bring it back into ready mode faster than ever before! Unfortunately, it is a little bulkier as a result.<br />
|100%<br />
|100%<br />
|None<br />
|Uncommon Electronic x1<br />
|None<br />
|<br />
*Charge of -10%<br />
*Cooldown of -25%<br />
*Energy of -40%<br />
*Loadout of +15%<br />
*Status Mag of -20%<br />
|-<br />
|[[Overcharged]]<br />
|Surely nothing can go wrong when you decide to cross the wires and put in twenty times the voltage needed?<br />
|75%<br />
|50%<br />
|None<br />
|Uncommon Mechanical x1<br />
|None<br />
|<br />
*Accuracy of 70%<br />
*Charge of 5%<br />
*Damage of +20%<br />
*Energy of 5%<br />
*Status Chance of +10%<br />
*Status Duration of 20%<br />
*Status Mag of +20%<br />
|-<br />
|[[Overwhelming]]<br />
|What's the scanner say about its power level?<br />
|200%<br />
|100%<br />
|None<br />
|150%<br />
|None<br />
|<br />
*Charge of -20%<br />
*Loadout of +20%<br />
*Status Mag of +40%<br />
*Upkeep of +20%<br />
|-<br />
|[[Penetrative Training]]<br />
|A list of instructions and/or programs to use with your crafted pet! Teaches them how to avoid some of their targets' defenses and how to use the power Shield Break.<br>-<br>Note: This has no effect on anything that is not a crafted pet.<br />
|75%<br />
|75%<br />
|None<br />
|<br />
*Uncommon Electronic x2<br />
*Uncommon Edible x2<br />
|None<br />
|None<br />
|-<br />
|[[Piercing Design]]<br />
|An item with this modification goes right through resistances of the target to deliver maximum impact.<br />
|75%<br />
|N/A<br />
|None<br />
|50%<br />
|None<br />
|<br />
*Penetration of +5<br />
*Status Mag of +10%<br />
|-<br />
|[[Poisoned]]<br />
|A few toxic chemicals are sure to make things interesting. Don't you think? A little damage over time never hurt anyone... you cared about.<br />
|80%<br />
|7<br />
|None<br />
|Common Chemical x5<br />
|None<br />
|<br />
*100% chance of Poisoned EnergyDamageReturn at magnitude 8 for 8 rounds.<br />
*100% chance of Poisoned StatusBoost at magnitude 1 for 8 rounds.<br />
*100% chance of EnergyDamage at magnitude 1 for 8 rounds.<br />
*50% chance of PoisonDamage at magnitude 3 for 5 rounds.<br />
*Cooldown of +10%<br />
*Damage of +10%<br />
*Energy of +10%<br />
*Loadout of 15%<br />
*100% chance of EnergyDamageReturn at magnitude 4 for 40 rounds.<br />
*100% chance of EnergyDamage at magnitude 1 for 6 rounds.<br />
*25% chance of PoisonDamage at magnitude 1 for 6 rounds.<br />
*Status Duration of +25%<br />
*Upkeep of +10%<br />
|-<br />
|[[Potent]]<br />
|Sometimes it takes a little bit of refinement to make that perfect medicine.<br />
|20%<br />
|30<br />
|None<br />
|Common Chemical x5<br />
|None<br />
|<br />
*Damage of +20%<br />
*Energy of +10%<br />
*HealGainDebuffMag of +10%<br />
*HealGainMag of +10%<br />
*HealingDebuffMag of +20%<br />
*HealingMag of +20%<br />
*RegenMag of +20%<br />
*Secondary Damage of +20%<br />
|-<br />
|[[Priming]]<br />
|An active friendly item with this modifier causes the target(s) to delay dramatically while they prepare for their next, brutal, move.<br />
|N/A<br />
|N/A<br />
|None<br />
|Uncommon Edible x1<br />
|None<br />
|<br />
*100% chance of Priming InstantCooldownDebuff at magnitude 2 for 1 rounds.<br />
*100% chance of Priming DamageBuff at magnitude 15 for 5 rounds.<br />
*100% chance of Priming Haste at magnitude -10 for 5 rounds.<br />
*100% chance of Priming Attack at magnitude 1 for 5 rounds.<br />
*100% chance of Priming StatusBoost at magnitude 2 for 5 rounds.<br />
*100% chance of Priming Recharge at magnitude -10 for 5 rounds.<br />
*AoE of -99<br />
*Energy of +20%<br />
*Loadout of +5<br />
*Upkeep of +1<br />
|-<br />
|[[Protective]]<br />
|Very protective isn't it?<br />
|50%<br />
|75%<br />
|None<br />
|Uncommon Chemical x1<br />
|None<br />
|<br />
*Accuracy of 65%<br />
*30% chance of DamageResist at magnitude 1.25 for 6 rounds.<br />
*30% chance of HealGain at magnitude 3 for 6 rounds.<br />
*30% chance of EnergyDamageReturn at magnitude 8 for 6 rounds.<br />
*100% chance of XPBonus at magnitude 2 for 6 rounds.<br />
*50% chance of DamageResistDebuff at magnitude 1 for 6 rounds.<br />
*50% chance of HealGainDebuff at magnitude 3 for 6 rounds.<br />
*Cooldown of -20%<br />
*Loadout of 5<br />
*30% chance of DamageResist at magnitude 0.5 for 6 rounds.<br />
*30% chance of HealGain at magnitude 1.5 for 6 rounds.<br />
*30% chance of EnergyDamageReturn at magnitude 4 for 6 rounds.<br />
*100% chance of XPBonus at magnitude 0.5 for 6 rounds.<br />
*50% chance of DamageResistDebuff at magnitude 0.25 for 6 rounds.<br />
*50% chance of HealGainDebuff at magnitude 1 for 6 rounds.<br />
*Penetration of +2<br />
*Status Mag of +10%<br />
*Upkeep of +10%<br />
|-<br />
|[[Quick]]<br />
|Finely tunes a device to assist in recovering faster from attacks.<br />
|100%<br />
|100%<br />
|None<br />
|Uncommon Energy x1<br />
|None<br />
|<br />
*Accuracy of 65%<br />
*100% chance of Recharge at magnitude 10 for 10 rounds.<br />
*100% chance of RechargeDebuff at magnitude 10 for 6 rounds.<br />
*Charge of -10%<br />
*Cooldown of -25%<br />
*Loadout of 5<br />
*100% chance of Recharge at magnitude 5 for 10 rounds.<br />
|-<br />
|[[Rage Inducing]]<br />
|The most effective tips on customizing your equipment to bring out the rage in all of us.<br />
|80%<br />
|90%<br />
|None<br />
|Uncommon Electronic x2<br />
|None<br />
|<br />
*100% chance of Haste at magnitude 5 for 5 rounds.<br />
*100% chance of DamageBuff at magnitude 10 for 5 rounds.<br />
*100% chance of Accuracy at magnitude -5 for 5 rounds.<br />
*100% chance of Haste at magnitude 5 for 5 rounds.<br />
*100% chance of DamageBuff at magnitude 10 for 5 rounds.<br />
*100% chance of AccuracyDebuff at magnitude 50 for 5 rounds.<br />
*Charge of -5%<br />
*Cooldown of +5%<br />
*Loadout of 5<br />
*100% chance of Haste at magnitude 2 for 5 rounds.<br />
*100% chance of DamageBuff at magnitude 5 for 5 rounds.<br />
*100% chance of Accuracy at magnitude -2.5 for 5 rounds.<br />
*100% chance of Haste at magnitude 2 for 5 rounds.<br />
*100% chance of DamageBuff at magnitude 5 for 5 rounds.<br />
|-<br />
|[[Rapid Cooling]]<br />
|This item features advanced heat venting and balancing to bring it back into ready mode faster than ever before! Unfortunately, it is a little bulkier as a result.<br />
|100%<br />
|100%<br />
|None<br />
|75%<br />
|None<br />
|<br />
*Cooldown of -30%<br />
*Damage of -10%<br />
*Loadout of +10%<br />
*Status Duration of -10%<br />
|-<br />
|[[Reactive Triage]]<br />
|An item so modified will administer emergency aid to its target(s) when struck in battle, keeping them on their feet and ready to go.<br />
|100%<br />
|N/A<br />
|None<br />
|<br />
*Uncommon Edible x1<br />
*Common Energy x25<br />
*Common Chemical x25<br />
*Common Electronic x25<br />
|None<br />
|100% chance of Instacare<br />
|-<br />
|[[Repairing]]<br />
|This modifier causes the item so modified to repair its target, or impede its repair, if it is hostile.<br />
|150%<br />
|N/A<br />
|Smelt x3<br />
|Uncommon Chemical x1<br />
|None<br />
|<br />
*100% chance of Repair Regen at magnitude 1.2 for 5 rounds.<br />
*100% chance of HealGainDebuff at magnitude 5 for 5 rounds.<br />
*Cooldown of 200<br />
*Loadout of +10%<br />
*100% chance of Repair Regen at magnitude 0.6 for 5 rounds.<br />
*100% chance of HealGainDebuff at magnitude 2 for 5 rounds.<br />
*Upkeep of +10%<br />
|-<br />
|[[Repeating]]<br />
|It goes on and on, and on, and on, and on...<br />
|200%<br />
|50%<br />
|None<br />
|25%<br />
|None<br />
|<br />
*Charge of +20%<br />
*Cooldown of +20%<br />
*RepeatAttackDuration of +40%<br />
*RepeatAttackMag of +60%<br />
|-<br />
|[[Rubbery]]<br />
|Add a little Latex to your things and watch the foes attack come right back at them! Stop hitting yourself! Useful only on ally affecting gear.<br />
|50%<br />
|50%<br />
|Essence of Latex x2<br />
|None<br />
|None<br />
|<br />
*25% chance of EnergyDamageReturn at magnitude 10 for 1 rounds.<br />
*25% chance of PhysicalDamageReturn at magnitude 14 for 1 rounds.<br />
*25% chance of EnergyDamageReturn at magnitude 6 for 3 rounds.<br />
|-<br />
|[[Ruggedized]]<br />
|Build it tougher, more compact, and impact resistant!<br />
|100%<br />
|100%<br />
|None<br />
|50%<br />
|None<br />
|<br />
*Loadout of -25%<br />
*Upkeep of -15%<br />
|-<br />
|[[Salvaging]]<br />
|This modifier allows items to guide their target towards valuable salvage, increasing the rate in which you gather it.<br />
|60%<br />
|N/A<br />
|None<br />
|50%<br />
|None<br />
|100% chance of Salvage at magnitude 10 for 10 rounds.<br />
|-<br />
|[[Self Cooling]]<br />
|This item absorbs and diffuses heat, making the target resistant to heated areas. Fortunately, it will automatically stop when in cold areas. Only useful on friendly firing items.<br />
|25%<br />
|25%<br />
|None<br />
|Common Energy x10<br />
|None<br />
|<br />
*100% chance of HeatAdaption at magnitude 5 for 10 rounds.<br />
*100% chance of EnergyBreak at magnitude 1 for 10 rounds.<br />
*Loadout of 5<br />
|-<br />
|[[Self Heating]]<br />
|This item emits heat, making the target resistant to cold areas. It's even polite enough to not overheat the user, handy. This modifier is only useful on items that affects friendly targets.<br />
|25%<br />
|25%<br />
|None<br />
|Common Energy x10<br />
|None<br />
|<br />
*100% chance of ColdAdaption at magnitude 5 for 10 rounds.<br />
*100% chance of EnergyBreak at magnitude 1 for 10 rounds.<br />
*Loadout of 5<br />
|-<br />
|[[Self Powering]]<br />
|The item provides some of its own energy. Easy to pull triggers, anti recoil systems, better batteries and cushy grips make this thing easy to use, reducing the energy needed, though making it a bit more expensive to upgrade and upkeep.<br />
|60%<br />
|20%<br />
|None<br />
|Uncommon Chemical x1<br />
|None<br />
|<br />
*Energy of -45%<br />
*Upkeep of +15%<br />
|-<br />
|[[Sharp]]<br />
|Assists in digging deeper with attacks, that added extra pain really is noticeable. The downside is it can make things a little more cumbersome.<br />
|50%<br />
|60%<br />
|None<br />
|Uncommon Mechanical x2<br />
|None<br />
|<br />
*100% chance of Attack at magnitude 0.8 for 10 rounds.<br />
*100% chance of AttackDebuff at magnitude 0.8 for 6 rounds.<br />
*Charge of +30%<br />
*Loadout of 5<br />
*100% chance of Attack at magnitude 0.4 for 10 rounds.<br />
*100% chance of AttackDebuff at magnitude 0.2 for 6 rounds.<br />
*Penetration of +25%<br />
*Status Duration of -10%<br />
|-<br />
|[[Slutty]]<br />
|This piece of equipment has been made quite... evocative. While equipped, the user, if female, will appear to be at the height of her/hir fertility.<br />
|33%<br />
|20%<br />
|None<br />
|<br />
*Common Chemical x5<br />
*Common Energy x5<br />
|None<br />
|<br />
*100% chance of InHeat at magnitude 1 for 10 rounds.<br />
*50% chance of Fertility at magnitude 2 for 5 rounds.<br />
*100% chance of InHeat at magnitude 1 for 10 rounds.<br />
*Loadout of 1<br />
*100% chance of Inheat at magnitude 1.75 for 10 rounds.<br />
|-<br />
|[[Stabilizing]]<br />
|Give it a tri pod, a better brace, or just plain heavy and grounding. Improving accuracy and over all use for a weapon, while providing better footing if used on just about everything else.<br />
|100%<br />
|15<br />
|None<br />
|<br />
*Common Mechanical x25<br />
*Common Chemical x10<br />
|None<br />
|<br />
*Accuracy of 90%<br />
*Charge of -10%<br />
*Cooldown of -15%<br />
*Loadout of +1<br />
*100% chance of Knockdownresist at magnitude 4 for 10 rounds.<br />
*Upkeep of 2<br />
|-<br />
|[[Sticky]]<br />
|Adding sticky stuff to things is good for creating sticky situations and keeping the focus glued into place.<br />
|100%<br />
|100<br />
|None<br />
|Common Chemical x10<br />
|None<br />
|<br />
*100% chance of Aggro at magnitude 15 for 40 rounds.<br />
*100% chance of Menace at magnitude 5 for 10 rounds.<br />
*100% chance of HasteDebuff at magnitude 5 for 6 rounds.<br />
*100% chance of DefenseDebuff at magnitude 5 for 6 rounds.<br />
*Aggro Rate of +100%<br />
*Charge of +25%<br />
*Cooldown of +15%<br />
*Damage of +10%<br />
*Loadout of 5<br />
*100% chance of Aggro at magnitude 10 for 40 rounds.<br />
*100% chance of HasteDebuff at magnitude 1 for 6 rounds.<br />
|-<br />
|[[Stiffened]]<br />
|Heat treating your creation makes it stiffer and more hardy, better able to handle all sorts of things.<br />
|50%<br />
|60%<br />
|None<br />
|Uncommon Energy x1<br />
|None<br />
|<br />
*100% chance of Stiffened PhysicalDamageResist at magnitude 1 for 10 rounds.<br />
*100% chance of Stiffened EnergyDamageResist at magnitude 1 for 10 rounds.<br />
*100% chance of PhysicalDamageResistDebuff at magnitude 1 for 6 rounds.<br />
*100% chance of EnergyDamageResistDebuff at magnitude 1 for 6 rounds.<br />
*Charge of +25%<br />
*Damage of +15%<br />
*Loadout of 5<br />
*100% chance of PhysicalDamageResist at magnitude 0.5 for 10 rounds.<br />
*100% chance of EnergyDamageResist at magnitude 0.5 for 10 rounds.<br />
*100% chance of PhysicalDamageResistDebuff at magnitude 0.25 for 6 rounds.<br />
*100% chance of EnergyDamageResistDebuff at magnitude 0.25 for 6 rounds.<br />
*Penetration of +30%<br />
|-<br />
|[[Stimulating]]<br />
|This interesting modifier causes the device to... stimulate... friends, or the user, that fall under the effect of the item, making them hornier.<br />
|33%<br />
|20%<br />
|None<br />
|Uncommon Edible x1<br />
|None<br />
|100% chance of HornyAsHell at magnitude 2 for 5 rounds.<br />
|-<br />
|[[Subtle]]<br />
|The subtle modifier makes the user less noticeable, reducing their hate gain. Used offensively, it strikes in somewhat confusing and insidous ways, decreasing the ability of the enemy to defend against it. <br />
|100%<br />
|75%<br />
|None<br />
|Uncommon Chemical x1<br />
|None<br />
|<br />
*100% chance of Aggro at magnitude -20 for 40 rounds.<br />
*100% chance of Menace at magnitude -5 for 5 rounds.<br />
*100% chance of DefenseDebuff at magnitude 5 for 6 rounds.<br />
*100% chance of DamageResistDebuff at magnitude 1 for 6 rounds.<br />
*Aggro Rate of -40%<br />
*Energy of +20%<br />
*Loadout of 5<br />
*100% chance of Aggro at magnitude -10 for 40 rounds.<br />
*100% chance of DefenseDebuff at magnitude 1 for 6 rounds.<br />
*100% chance of DamageResistDebuff at magnitude 0.25 for 6 rounds.<br />
*Penetration of +3<br />
|-<br />
|[[Sucking]]<br />
|What happens when you put a bunch of sucking fish on your stuff and enhance it with nanites? This, apparently. Causes the target(s) of the item so modified to shed debuffs like no one's business. It's recommended for armor and other passive sources, giving the fish the time they need to do their magic. Somewhat a shame that the fish die after a while, reducing the item to a stinky mess.<br />
|25%<br />
|N/A<br />
|Sacramento Sucker x3<br />
|25%<br />
|None<br />
|<br />
*100% chance of DebuffClear at magnitude 15 for 1 rounds.<br />
*100% chance of DebuffResistDebuff at magnitude 10 for 6 rounds.<br />
*Expiring of Yes<br />
*Loadout of 5<br />
*100% chance of DebuffClear at magnitude 10 for 1 rounds.<br />
*100% chance of DebuffResistDebuff at magnitude 3 for 6 rounds.<br />
*Status Mag of +30%<br />
|-<br />
|[[Suppressing]]<br />
|This little trick causes enemies to heal more stubbornly, and allies to heal more readily. Quite useful.<br />
|120%<br />
|75%<br />
|None<br />
|Uncommon Chemical x1<br />
|None<br />
|<br />
*100% chance of HealGain at magnitude 5 for 6 rounds.<br />
*100% chance of HealGainDebuff at magnitude 6 for 6 rounds.<br />
*Damage of +10%<br />
*Loadout of 3<br />
*100% chance of HealGain at magnitude 2 for 10 rounds.<br />
|-<br />
|[[Targeting]]<br />
|A modification that helps an item improve your ability to hit your enemies.<br />
|125%<br />
|50%<br />
|None<br />
|Uncommon Electronic x1<br />
|None<br />
|<br />
*Accuracy of 95%<br />
*100% chance of Accuracy at magnitude 8 for 10 rounds.<br />
*100% chance of AccuracyDebuff at magnitude 10 for 6 rounds.<br />
*Charge of +10%<br />
*Energy of -10%<br />
*Loadout of 5<br />
*100% chance of Accuracy at magnitude 4 for 10 rounds.<br />
*100% chance of AccuracyDebuff at magnitude 3 for 6 rounds.<br />
*Penetration of +40%<br />
|-<br />
|[[Temporal]]<br />
|The rats claimed to have warped time itself, the real question is how they actually managed this.<br />
|20%<br />
|30<br />
|None<br />
|Common Energy x5<br />
|None<br />
|<br />
*Charge of -25%<br />
*Energy of +10%<br />
*HasteDebuffMag of +20%<br />
*HasteMag of +20%<br />
*RechargeDebuffMag of +10%<br />
*RechargeMag of +10%<br />
*RepeatAttackMag of +20%<br />
|-<br />
|[[Thunderous]]<br />
|100%<br />
|15<br />
|Battery x2<br />
|Common Mechanical x5<br />
|None<br />
|<br />
*100% chance of KnockDownResist at magnitude 2 for 40 rounds.<br />
*100% chance of DebuffResist at magnitude 3 for 40 rounds.<br />
*10% chance of CriticalKnockDown at magnitude 3 for 1 rounds.<br />
*100% chance of KnockDown at magnitude 3 for 1 rounds.<br />
*Energy of +30%<br />
*Loadout of -10%<br />
*100% chance of KnockDownResist at magnitude 1.5 for 40 rounds.<br />
*100% chance of KnockDown at magnitude 1 for 1 rounds.<br />
*Upkeep of 5<br />
|-<br />
|[[Toughened]]<br />
|A certain foodstuff has been modified to allow gear to take far more hits. So you're tougher, AND tastier!<br />
|25%<br />
|100%<br />
|None<br />
|Uncommon Edible x3<br />
|None<br />
|<br />
*100% chance of MaxHP at magnitude 12 for 10 rounds.<br />
*Damage of +10%<br />
*Loadout of 5<br />
*100% chance of MaxHP at magnitude 6 for 10 rounds.<br />
*Penetration of +25%<br />
*Upkeep of 1<br />
|-<br />
|[[Unpredictable]]<br />
|An adjustment that causes massive power, but sometimes it just... doesn't work.<br />
|100%<br />
|150%<br />
|None<br />
|125%<br />
|None<br />
|<br />
*Accuracy of 40%<br />
*Damage of +30%<br />
*Status Chance of -30%<br />
*Status Duration of +25%<br />
*Status Mag of +25%<br />
|-<br />
|[[Untrackable]]<br />
|An upgrade to, and incompatible with, Invisible. More extreme effect for more extreme a price.<br />
|200%<br />
|N/A<br />
|None<br />
|100%<br />
|None<br />
|<br />
*100% chance of Aggro at magnitude -30 for 2 rounds.<br />
*Aggro Rate of -200<br />
*Cooldown of +25%<br />
*Penetration of 3<br />
|-<br />
|[[Weight Gaining]]<br />
|Ever thought of adding just a bit more, you? Then this is what you are looking for! An item so enhanced will help there be a bit more of you around than before, or, use it on others to have even more of your friend to hug!<br />
|33%<br />
|20%<br />
|None<br />
|<br />
*Common Chemical x25<br />
*Common Edible x35<br />
|None<br />
|100% chance of Weight at magnitude 5 for 4 rounds.<br />
|-<br />
|[[Weight Losing]]<br />
|Tighten that belt, and loose a bit of the pudge! Get the slack out, and be a little 'less' with the aid of this modifier. Or use it on your friends instead!<br />
|33%<br />
|20%<br />
|None<br />
|<br />
*Common Chemical x25<br />
*Common Edible x35<br />
|None<br />
|100% chance of Weight at magnitude -5 for 4 rounds.<br />
|-<br />
|[[Weighted]]<br />
|A mild bit of extra weight goes into just the right places.<br />
|60%<br />
|5%<br />
|None<br />
|20%<br />
|None<br />
|<br />
*Accuracy of 70%<br />
*Cooldown of +20%<br />
*Damage of +20%<br />
*Energy of +12%<br />
*Secondary Damage of +10%<br />
*Self Repair of 25<br />
*Status Chance of +25%<br />
*Status Duration of +15%<br />
*Status Mag of +15%<br />
|-<br />
|[[Wild]]<br />
|An item modified this way becomes much more potent, but also wildly inaccurate. It will leave a mark if you can hold it steady.<br />
|200%<br />
|N/A<br />
|None<br />
|75%<br />
|None<br />
|<br />
*Damage of +15%<br />
*Status Chance of -25%<br />
|-<br />
|[[Willful]]<br />
|Add some diodes, a very short ranged transmitter, and upload some special programming, and anything can help your natural mental defences against those nasty impulses mutants try to make you feel!<br />
|33%<br />
|20%<br />
|None<br />
|<br />
*Uncommon Electronic x1<br />
*Common Energy x25<br />
|None<br />
|<br />
*100% chance of LustDamageResist at magnitude 10 for 5 rounds.<br />
*Loadout of 5<br />
*100% chance of LustDamageResist at magnitude 2.5 for 10 rounds.<br />
|-<br />
|[[Windup]]<br />
|By replacing some parts that require more energy with mechanical parts that do the same thing, you make an item take a bit longer to fire, but use up so much less energy.<br />
|25%<br />
|100%<br />
|None<br />
|Common Mechanical x50<br />
|None<br />
|<br />
*Charge of +1000<br />
*Energy of -20%<br />
|-<br />
|}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Latex_Factory&diff=1456945Latex Factory2020-05-24T03:57:45Z<p>Sagesmith: /* Things to do here */ removed mutation locations from page.</p>
<hr />
<div>== Location and map ==<br />
Located south of the 5500 block of 2nd Avenue in Fairhaven, this factory produces latex toys, mostly those of a sexual kind - animate as well as inanimate ones. While there are many friendly figures here that will greet you warmly, with Derrick at the front offering a tour of the facilities and Remi and Tila the twin dodos offering more lewd services, there is a more sinister undertone to this area that can be discovered as you explore deeper inside. The Latex Factory is a dangerous high-level area split into two zones, the first slightly lower level than the second. This place has many NPC encounters and special mutations that latex and/or hypnosis enthusiasts may find interesting. Level details can be found on the map below.<br />
<br />
[[File:Latex_Factory_v2.jpg]]<br />
<br />
<br />
== Things to do here ==<br />
<br />
=== Rooms of note ===<br />
* Latex Trap (located on the far west side, one room up from the bottom corner)<br />
* Latex Trap is a unique room with its own set of encounterable enemies, easily distinguishable by the horde of latex mutants launching rubbery balls at you. During combat in this room, if you're hit with one of these balls, there is a low chance that you will be instantly warped to the Storage and Shipping Room and you will acquire multiple latex mutations depending on your form.<br />
* The Office is where one can dedicate to the [[Animated Latex Skin (dedication)|Animated Latex Skin]] for 50 mako.<br />
<br />
=== NPC encounters ===<br />
* ''Remi and Tila'' are a pair of dodo twins. They were taken in as toys by the owner of the facility and are in the Office looking to hire some temporary toys for the factory. You can be encased in latex and then choose to be used as an oral or anal toy, as well as a toy for the dodos themselves. '''Warning:''' these options, especially the dodo toy option, have content that may be extreme for some, including mind corruption/control, sudden transformation, latex engulfment, and very rough use. The anal option will also fill your ass with voluminous amounts of cum; you'll need at least six or seven [[Moist Towelette]]s to clean up properly.<br />
<br />
* Six latex mutant 'toys' can be found due south of the Office, each with a unique name and scene. All scenes involve latex-oriented hypnosis and at least partially transform you into the species of the toy with which you decide to play. It is recommended to avoid these encounters if you are uncomfortable with latex, hypnosis, elements of dominance/submission, and sudden transformation (though that should be a given). For your convenience and comfort, basics of each scene can be found below.<br />
** ''Express'' is a Rubber Gimp figure who will engulf you in cool latex until you relax and submit.<br />
** ''Custom'' is a feminine Rubberoo who will take you into her pouch and use the nipples inside to gently feed and bathe you with her rubbery milk.<br />
** ''Horse'' is a Husky who will quickly fill your ass with her cock as she guides your eyes to the latex patterns on the wall before filling you.<br />
** ''Pleasure Plus'' is a Skunk Girl who sits on your belly and pleasures you with her lips while you suck her off.<br />
** ''Advanced'' is a Latex Gryphon on whose two shafts you suck before he brings them around into your rear.<br />
** ''Deluxe'' is a Latex Fox male who will knot your rear and dominantly use you.<br />
<br />
* By either getting unlucky in the Latex Trap room and being warped to the Storage and Shipping Room or moving there yourself, you can use the 'break crate' command to initiate a fight with the [[Polyethylene Dragon]], a titanic boss with immense Blunt and Slash damage output. You'll likely need a few friends to take it down, but one can master the form using a Converter as well (or many, many boss fights, as it drops normal vials). '''Warning:''' It has a light hard vore scene upon losing to it.<br />
[[Category:Fairhaven Locations]][[Category:Locations]]</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Category:Xanadu_Gardens&diff=1456944Category:Xanadu Gardens2020-05-24T03:30:18Z<p>Sagesmith: loc removal</p>
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<div>{{Del}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Category:Woodfield_Theta_Base&diff=1456943Category:Woodfield Theta Base2020-05-24T03:29:35Z<p>Sagesmith: loc removal</p>
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<div>{{Del}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Category:Woodfield_Park&diff=1456942Category:Woodfield Park2020-05-24T03:29:24Z<p>Sagesmith: loc removal</p>
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<div>{{Del}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Category:Woodfield_Library&diff=1456941Category:Woodfield Library2020-05-24T03:29:06Z<p>Sagesmith: loc removal</p>
<hr />
<div>{{Del}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Category:Woodfield_City_-_Residential_Area&diff=1456940Category:Woodfield City - Residential Area2020-05-24T03:28:47Z<p>Sagesmith: loc removal</p>
<hr />
<div>{{Del}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Category:Woodfield_City_-_SE&diff=1456939Category:Woodfield City - SE2020-05-24T03:28:29Z<p>Sagesmith: loc removal</p>
<hr />
<div>{{Del}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Android&diff=1456938Android2020-05-24T03:28:13Z<p>Sagesmith: loc removal</p>
<hr />
<div>{{Monster Profile<br />
|arms=[[Superior Fist]]<br />
|tail=[[System Fault]]<br />
|groin= -<br />
|head=[[Keen Vision]]<br />
|legs=[[Skitter]]<br />
|skin=[[Rubbery Hide]]<br />
|torso=[[Reinforced Skeleton]], [[Solid Frame]]<br />
|height=5<br />
|mass=150%<br />
|breasts=2<br />
|breast size=11<br />
|clits=1<br />
|clit length=1<br />
|cocks=1<br />
|cock length=8<br />
|balls=2<br />
|ball size=6<br />
|cunts=1<br />
|cunt length=6<br />
|gender=Herm<br />
|sayverb=synths<br />
|flags=[[Biped]], [[Humanoid]] & [[Robot]]<br />
|supports= ?<br />
|location=[//wiki.flexiblesurvival.com/w/Category:Woodfield_City_-_Residential_Area Woodfield City - Residential Area] <br />
|description=The Android appears human with oddly perfectly-sculpted features. Their hair possesses a synthetic quality<br />
to it, plastic in luster but fine. Rather than ears, flattened, squared domes hug either side of <br />
their head with antennae peeking up from behind. Their irises have a metallic quality to them, <br />
layered ridges holding a series of lenses in place and with ringing apertures, and there's a 'snikt' <br />
sound when they blink.<br />
}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Category:Woodfield_City_-_NE&diff=1456937Category:Woodfield City - NE2020-05-24T03:27:56Z<p>Sagesmith: loc removal</p>
<hr />
<div>{{Del}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Category:Woodfield_City_-_Industrial_Area&diff=1456936Category:Woodfield City - Industrial Area2020-05-24T03:27:08Z<p>Sagesmith: loc removal</p>
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<div>{{Del}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Goblin_Girl&diff=1456935Goblin Girl2020-05-24T03:26:50Z<p>Sagesmith: loc removal</p>
<hr />
<div>{{Monster Profile<br />
|head=[[Crazy Eye]]<br />
|torso=[[Biting Wit]]<br />
|arms=[[Full Nelson]]<br />
|legs=[[Escape Maneuver]], [[Foot Stomp]]<br />
|tail=[[Nasty Insult]]<br />
|skin=[[Smooth Hide]]<br />
|groin= -<br />
|height=3<br />
|mass=105%<br />
|breasts=2<br />
|breast size=11<br />
|clits=1<br />
|clit length=4<br />
|cocks=0<br />
|cock length=0<br />
|balls=0<br />
|ball size=0<br />
|cunts=1<br />
|cunt length=3<br />
|gender=Female<br />
|sayverb=pipes up<br />
|flags=[[Biped]], [[Humanoid]], [[Mythical]]<br />
|supports= [//wiki.flexiblesurvival.com/w/Category:Supports_Kemonomimi Supports Kemonomimi][[Category:Supports Kemonomimi]]<br />
|location=[//wiki.flexiblesurvival.com/w/Category:Woodfield_City_-_Industrial_Area Woodfield City - Industrial Area] <br />
|description=The {{FULLPAGENAME}}'s head is humanoid with a trapezoidal face, angling from a broad crown to a squared, not quite as broad jaw. A long, hooking nose hangs over, several inches past their lips, <br />
beaky. Their large eyes are beady with little to no iris. Thick lips the color of their skin frame a frown-shaped maw[else]heart-shaped face and a petite chin. A pair of large, colorful eyes with darkly prismatic irises gleam from their features, on either side of their little, button nose. Rich, darkly shaded lips form a plump, sumptuously full mouth. Large, tapering ears expand out to frame their features, broad and pointing with detached lobes. Their hair is a darker green than their skin naturally, like an aged lime that's past its prime[else]the sweet sour of a green candy apple,but varies from person to person.<br />
}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Category:Wax_Museum&diff=1456934Category:Wax Museum2020-05-24T03:26:16Z<p>Sagesmith: monster removal</p>
<hr />
<div>__NOTOC__<br />
<br />
==Description==<br />
====Industrial Area====<br />
:As you enter into this area, a crackling speaker emits in a deep, narrative voice:<br />
<br />
:"During the duration of man and civilization, many ailments have afflicted humanity. Among<br />
these have been the roles that industry has played in furthering the cause of those in power. <br />
Industry in and of itself was not bad in concept, but neither was communism. In practice, it proved <br />
to be a bane to the true potential of humanity."<br />
<br />
:The floors here are smoothed, polished and well-waxed tile with the walls and vaulted ceiling<br />
comprised of plaster and darkly-stained cherry wood. This central aisle leads further eastwards <br />
towards more of the museum, and exhibits lie to the north and south. To the north, a standing sign <br />
reads: Car Industry. To the south, a standing sign reads: Railroad Industry.<br />
<br />
====Sinful Area====<br />
: As you enter into this area, a crackling speaker emits in a deep, narrative voice:<br />
<br />
:"Wrath leads to violence, and violence is the divider of nations. Civil society has<br />
deteriorated due to grudges, jihads, and other acts of long-term vengeance. The states caused by <br />
such Wrath are ripe for Corporate involvement: supplying of weapons, producing relief supplies, and <br />
production and manufacturing of resources and goods needed in the belabored areas."<br />
<br />
:The exhibits here depict various scenes including two warring factions each handing money to<br />
the same suit-clad individual holding out guns to them, several people aghast as they look at a <br />
suicide bomber flashing them a bomb, an image of Cain and Abel with more modern garb but still in <br />
the act of the first Murder, and a postal worker going postal.<br />
<br><br />
<br><br />
====Notes====<br />
For those working on mastering all forms, '+nisd #search here' will not show most of the vials for this area. A lot of the creatures drop vials other then their names, here is a list:<br><br />
Industrial<br />
*Railroad Tycoon - Melodramatic Villain <br />
*Factory worker - Uber Mensch<br />
*Car Salesman - Robit Zombie<br />
Sinful<br />
*Proud - Cosm<br />
*Slothful -Slushman<br />
*Glusttony - Mouthy<br />
*Greedy - Jeweled Mannequin<br />
*Envious - Goblin Girl<br />
*Wrathful - Splinterer<br />
Apocalypse<br />
*Death - Skullbot<br />
*Famine - Skeletal Miscreant<br />
*Pestilence - Colony<br />
*War - Female Dullahan<br />
Afterlife<br />
*<br />
*<br />
*<br />
*<br />
<br><br />
<br><br />
<br />
==Quests & Points of Interest:==<br />
*[[Hugo]] (gives quests that don't appear in your journal.)<br />
<div style="float:left; margin-left:20px;"><br />
{{Spoiler Box<br />
| Title = List of Required Items<br />
| Content = List 1: <br />
::Reading Glasses<br />
::Car Keys<br />
::Iron Tongs<br />
::Old Hammer<br />
::Undertaker's Hat<br />
List 2:<br />
::Raw Splinter<br />
::Remote Control<br />
::Green Eye<br />
::Gimp Hood<br />
::Jelly Star<br />
::Painted Nail<br />
::Waxburger<br />
::Shiny Gem<br />
}}<br />
</div><br />
<p style="clear:both;"><br />
*<nowiki>[[Found another Quest? Add it here!]]</nowiki><br />
<br />
[[Category:Locations]]</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Category:Wastelands_-_Fairhaven&diff=1456933Category:Wastelands - Fairhaven2020-05-24T03:25:10Z<p>Sagesmith: loc removal</p>
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<div>{{Del}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Category:Underground_River&diff=1456932Category:Underground River2020-05-24T03:24:43Z<p>Sagesmith: loc removal</p>
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<div>{{Del}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Category:Twilight_Caverns&diff=1456931Category:Twilight Caverns2020-05-24T03:24:31Z<p>Sagesmith: loc removal</p>
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<div>{{Del}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Pretty_Pony&diff=1456930Pretty Pony2020-05-24T03:24:17Z<p>Sagesmith: loc removal</p>
<hr />
<div>{{Monster<br />
|arms=[[Group Hug]]<br />
|tail=[[Party Cannon]]<br />
|groin=<br />
|head=[[Awww]], [[Giggle]]<br />
|legs=[[Foot Stomp]]<br />
|skin=[[Furry Hide]]<br />
|torso=[[Quadrupedal Stance]]<br />
|location1= <br />
|level1= <br />
}}<br />
==Description==<br />
Don't look a gift Pony in the mouth.<br />
<br />
Pretty Pony is tiny and extremely light. Their body is covered in short, sleek, shiny silvery-white fur, with a tattoo of a rainbow. Their head is long and stretched, although their muzzle isn't as large as a full sized horse's. One has a broad forehead with widely spaced eyes, heavy, flat equine teeth, and a pair of cute, round little ears. One is also sporting a long, flowing, rainbow-colored mane. Their body is stocky, long, and rounded with curves, with a wide chest, seemingly designed for four legs. Their arms are short and round forelegs, going perfectly flat at the end where a hoof would be. One has no fingers or visible hand, but still seem able to grip things somehow. Although the forelegs seem to lack a knee, each still bends properly. Their legs are bent in a digitigrade shape, but the hind legs still seem to lack normal joints, just being short, round appendages that are perfectly flat at the end, without a foot or toes. One has a pony's tail, made of long strands of rainbow-colored hair erupting from a clump on their hindquarters. The tail swishes around behind them as it twitches and waves, and underneath the tail one has a round, muscular ass. A private peek would reveal that: Their groin resembles that of a pretty pony.<br />
<br><br />
<br><br />
==Gender==<br />
Neuter</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Patchwork_Rabbit&diff=1456929Patchwork Rabbit2020-05-24T03:23:59Z<p>Sagesmith: loc removal</p>
<hr />
<div>{{Monster<br />
|head=[[Awww]], [[Long Ears]]<br />
|torso=[[Vitality]]<br />
|arms=[[Group Hug]]<br />
|legs=[[Lunge]]<br />
|tail=[[Distracting Lure]]<br />
|skin=[[Smooth Hide]]<br />
|groin=<br />
}}<br />
==Description==<br />
The Patchwork Rabbit's body is covered in what seems to be different patches of cuddly, soft and plushy cloth sewn together. Her head is drawn forward into a muzzle, with long, cloth ears at the top. Her left ear seems made of pinstripe cloth, with a pink cloth inside, while her other ear seems made of plaid cloth, with a darker pink cloth inside. This gives her a very 'small leporidae' look. Her eyes are glossy and plastic-looking, but otherwise seem organic. Her body is human in basic shape, though much cuddlier than one would expect. It's almost like she is filled with angel down. She has 2 average breasts. Her arms are plush and cuddly. While human in basic shape, her hands have paw pads, each seemingly made from a different piece of cloth. Her legs are plush and cuddly. While human in basic shape, her feet have paw pads, each seemingly made from a different piece of cloth. Above her rump is a small, ball-shaped tail that seems to be extremely soft and cuddly. Said tail is lapine, appearing to be made of silvery, sparkled cloth, almost like a cuddly disco ball! A private peek would reveal that: She has a torso length dildo-esque, rubbery, and lapine shaft, with a knot that seems to expand when aroused at the base of her shaft. She has large balls. She has an average rubbery clit. She has an elbow-deep fleshlight-esque, rubbery, and lagomorphic cunt.<br />
<br><br />
<br><br />
==Gender==<br />
Female</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Loose_Wire&diff=1456928Loose Wire2020-05-24T03:23:30Z<p>Sagesmith: loc removal</p>
<hr />
<div>{{Monster<br />
|arms=<br />
|tail=<br />
|groin=<br />
|head=<br />
|legs=<br />
|skin=<br />
|torso=<br />
}}<br />
<br />
==Description==<br />
Little more than a sparking wire, watch out!</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Clockwork_Fox_Guy&diff=1456927Clockwork Fox Guy2020-05-24T03:23:07Z<p>Sagesmith: loc removal</p>
<hr />
<div>{{Monster<br />
|head=[[Stunning Logic]]<br />
|torso=[[Solid Frame]]<br />
|arms=[[Gouging Claws]]<br />
|legs=<br />
|tail=<br />
|skin=[[Metal Hide]], [[Conductive]]<br />
|groin=<br />
}}<br />
==Description==<br />
Some monsters try to make copies of themselves. Others try to make victims compatible with themselves. The Clockwork Fox Guy is one of the latter - turning victims into [[Clockwork Fox Girl]]s.<br />
<br />
His body is covered in brass wire fur with gears poking through. His head is drawn forward into a muzzle, pointed ears at the top giving it a very foxy look. His body is thin and masculinely muscled. The figure is a bit too sculpted, as if cast from a mold or otherwise synthetic. His arms are lean and vulpine, leading down to small clawed paws. His digits have very distinctive articulation. His legs are masculinely sculpted, digitigrade legs with articulated joints leading down to a pair of foxy paws. The sounds of metal cords and grinding gears emit when in motion, and his claws sport a synthetic luster. Sturdy and solid, his ass lies beneath a long plumed tail that seems to be made from extremely soft fur-like, brass wire that resembles a fox tail. A private peek would reveal that: He has a forearm length knotted clockwork maleness. He has average balls.<br />
<br><br />
<br><br />
==Gender==<br />
Male</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Clockwork_Fox_Girl&diff=1456926Clockwork Fox Girl2020-05-24T03:22:47Z<p>Sagesmith: loc removal</p>
<hr />
<div>{{Monster<br />
|head=[[Stunning Logic]]<br />
|torso=[[Solid Frame]]<br />
|arms=[[Gouging Claws]]<br />
|legs=<br />
|tail=<br />
|skin=[[Metal Hide]], [[Conductive]]<br />
|groin=<br />
|location1= <br />
|level1= <br />
}}<br />
==Description==<br />
Some monsters try to make copies of themselves. Others try to make victims compatible with themselves. The Clockwork Fox Girl is one of the latter - turning victims into [[Clockwork Fox Guy]]s.<br />
<br />
This Clockwork Fox is size 5 and fully female. Looking at her you see: Her body is covered in lush, brass wire fur. Her head is drawn forwards into a vulpine muzzle with pointed ears at the top for a very foxy look. Her body is feminely curved and muscled. The figure is a bit too sculpted, as if cast from a mold or otherwise synthetic. She has 2 average breasts. Her arms are lean and vulpine, leading down to small clawed paws. Her digits have very distinctive articulation. Her legs are femininely sculpted, digitigrade legs with articulated joints leading down to a pair of foxy paws. The sounds of metal cords and grinding gears emit when in motion, and her claws sport a synthetic luster. Tight and compact, her ass lies beneath a long plumed tail that seems to be made from extremely soft fur-like, brass wire that resembles a fox tail.<br />
<br><br />
<br><br />
==Gender==<br />
Female</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Category:Toy_Factory&diff=1456925Category:Toy Factory2020-05-24T03:22:07Z<p>Sagesmith: loc removal</p>
<hr />
<div>{{Del}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Category:The_Zoo&diff=1456924Category:The Zoo2020-05-24T03:21:14Z<p>Sagesmith: monster removal</p>
<hr />
<div>==Description==<br />
The zoo, a place of tranquility and family fun. Or at least it provided that much until the<br />
Prometheus virus gave visitors an urge to free the animals imprisoned here. The original inhabitants <br />
have long since bounded out into the streets, now serving as unwitting carriers for the infection.<br />
<br />
The Zoo was once a place to watch exotic creatures from far away in a safe environment, but ever since P-day exotic creatures roam the grounds that you could only wish were far away, luckily if you need a breather the main entrance and the performance area seem to be safe for now. In the main entrance is [[Kangaroo God]] who will offer a quest or two before allowing access to hir pouch where her image will ambush you, shi requires submission and for you to drink from hir twice before you may access the safety of hir womb and dedicate yourself to [[kangaroo]].<br />
<br />
The northern section of the zoo predominantly featured predatory felines, as someone familiar<br />
with design knows is common for an area near the entrance. Large and powerful as these predators <br />
are, they once lived sedately, pampered to no discernible end by their captors. Now, mutant <br />
imitations scour the path in search of prey, growling and snapping at whoever dares infringe upon <br />
their territory.<br />
<br><br />
<br><br />
<br />
==Quests & Points of Interest:==<br />
*[[Kangaroo_(dedication)]]<br />
*[[Kitty culling]] <br />
*<nowiki>[[Found another Quest? Add it here!]]</nowiki><br />
<br />
[[Category:Locations]]</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Category:The_Ocean&diff=1456923Category:The Ocean2020-05-24T03:20:40Z<p>Sagesmith: monster removal</p>
<hr />
<div>==Description==<br />
*The Ocean! Who wouldn't want to be here, spend a day relaxing on the strangely close and strangely clean beach? Perhaps go swimming? Beware the whales!<br />
*Unfortunately, the surface of the Ocean is deceptively shifting, making mapping nearly impossible. However, there are specific areas.<br />
*Located somewhere on the surface is a mysterious island, where you can dedicate yourself to [[Kaiju (dedication)|Kaiju]], the aspect of Earth.<br />
<br><br />
<br><br />
==Quests & Points of Interest:==<br />
*[[Kaiju (dedication)]] <br />
*[[Eldritch Spawn (dedication)]]<br />
*Sunken Treasure<br />
*[[Trout for Feesh (quest)]]<br />
<div style="float:left; margin-left:20px;"><br />
{{Spoiler Box<br />
| Title = Trout for Feesh Steps<br />
| Content =1st set of tasks:<br />
:Fish for 20 Trout<br />
:Obtain 15 Tufts of Hair from Male Otters.<br />
2nd set of tasks:<br />
:Fish15 Mako Sharks<br />
<br />
}}<br />
</div><br />
<p style="clear:both;"><br />
*<nowiki>[[Found another Quest? Add it here!]]</nowiki><br />
<br />
[[Category:Locations]]</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Category:The_moon&diff=1456922Category:The moon2020-05-24T03:20:03Z<p>Sagesmith: loc removal</p>
<hr />
<div>{{Del}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Category:The_King_Stable&diff=1456921Category:The King Stable2020-05-24T03:19:47Z<p>Sagesmith: loc removal</p>
<hr />
<div>{{Del}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Category:The_Hell_Forge&diff=1456920Category:The Hell Forge2020-05-24T03:19:32Z<p>Sagesmith: loc removal</p>
<hr />
<div>{{Del}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Villainous_Gnome&diff=1456919Villainous Gnome2020-05-24T03:19:17Z<p>Sagesmith: loc removal</p>
<hr />
<div>{{Monster<br />
|arms=<br />
|tail=[[Defiance]], [[Enduring Spirit]]<br />
|groin=<br />
|head=[[Disarming Smile]]<br />
|legs=[[Escape Maneuver]]<br />
|skin=[[Smooth Hide]]<br />
|torso=[[Field of Dread]]<br />
|location1= <br />
|level1= <br />
}}<br />
==Description==<br />
Knows what step 2 is, but won't tell you.<br />
<br />
The Villainous Gnome's body is<br />
covered in smooth, pale skin, with just the hint of a bluish tinge to it. Make no mistake, though: <br />
the unassuming exterior hides untold depths of evil, oozing from each pore and assaulting your nose <br />
with the sickly sweet smell of gnome. His head is typical of your average ne'er-do-well gnome: a <br />
bulbous, plum-shaped nose sits on an equally round and repulsively cute face, while two shifty eyes <br />
peer out from underneath a tall, pointy hat. To add insult to injury, he has a large, bushy beard <br />
sitting about his mouth like the remnants of a recently devoured cream pie. How vile! How evil! Who <br />
knows what depravities he is plotting? His body is horribly undersized, being just about as long and <br />
wide as his head is, like something out of a Sunday morning cartoon. You've seen some horrors the <br />
nanites have inflicted in your time, but the sheer repulsiveness that surrounds him like an aura is <br />
truly mind-boggling. This! Is! Evil! His arms are long for his size, ending in nimble hands and tiny <br />
fingers perfect for getting up to all sorts of villainy and mischief. Steal socks! Hide car keys! <br />
Burn food in the microwave! These gnomish hands, they're capable of stealing the very pleasure from <br />
life itself! His legs are short and stumpy, covered with smooth, hairless skin. Just how does he get <br />
around on things like that? His rump is thick and padded, with plenty of footprint marks all over. <br />
Clearly, he is adapted to deal with being constantly punted, using it as a quick and convenient form <br />
of travel. Such nefarious brilliance, a marvel of adaptation indeed to use another mutant's <br />
defensive tactics to one's own benefit - only one word can describe it: gnomish. A private peek <br />
would reveal that: He has an above average blue-tinged shaft. He has average balls.<br />
<br><br />
<br><br />
==Gender==<br />
Male</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Two_Headed_Giant&diff=1456918Two Headed Giant2020-05-24T03:18:48Z<p>Sagesmith: loc removal</p>
<hr />
<div>{{Monster<br />
|arms=[[Superior Fist]]<br />
|tail=<br />
|groin=[[Cock Slap]]<br />
|head=<br />
|legs=[[Foot Stomp]]<br />
|skin=[[Thick Hide]]<br />
|torso=[[Muscle Mass]]<br />
|location1=<br />
|level1=<br />
}}<br />
==Description==<br />
The Two Headed Giant's body<br />
is covered in oily human flesh. His head is an oddity, or more accurately his heads! Two sloping <br />
human heads look around, each guided by a will of its own. His body is very large and muscular, <br />
following the rest of the body in that regard. While human-like in frame and design, few would <br />
forgive one for calling the stooping figure otherwise. His arms are very burly, looking like he <br />
could crush melons between them. His legs are quite large, suited for carrying heavy loads and <br />
kicking annoying ankle-biters. His ass is a bit on the pudgy side, but lacks any other oddities. A <br />
private peek would reveal that: He has an above average dangling penis. He has small balls.<br />
<br><br />
<br><br />
==Gender==<br />
Male<br />
<br><br />
<br></div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Mountain_Man&diff=1456917Mountain Man2020-05-24T03:18:34Z<p>Sagesmith: loc removal</p>
<hr />
<div>{{Monster<br />
|arms=[[Slip Beneath]]<br />
|tail=<br />
|groin=<br />
|head=[[Terrifying Visage]]<br />
|legs=[[Wild Swing]]<br />
|skin=[[Deadly Body Odor]]<br />
|torso=[[Juggernaut]]<br />
|level1= <br />
}}<br />
==Description==<br />
Appears to be juuuust fine.<br />
<br />
The Mountain Man's body is covered in dark plaid flannel. His head is surmounted by a coon-skin cap. Human features <br />
are half-hidden by a grizzled beard. His body is broad-shouldered and well-muscled. The flannel <br />
shirt covers most of the muscle, but even the hands and wrists look like he could wring something's <br />
neck. He has 2 nipples. His arms are thick with muscle. The associated hands are strong and covered <br />
in calluses, occasionally twitching as if to grasp someone or something. His legs are stocky and <br />
bearing a few scars on the traditional human design. The belt holding up his pants has a neatly <br />
closed leather knife sheath. Atop his legs is a well-worn ass lacking in inhuman adornments. A <br />
private peek would reveal that: He has an average wrinkled shaft. He has small balls.<br />
<br><br />
<br><br />
==Gender==<br />
Male<br />
<br><br />
<br></div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Gargoyle_Sentinel&diff=1456916Gargoyle Sentinel2020-05-24T03:18:18Z<p>Sagesmith: loc removal</p>
<hr />
<div>{{Monster<br />
|arms=[[Bear Hug]], [[Gouging Claws]]<br />
|tail=<br />
|groin=[[Protein Shield]]<br />
|head=<br />
|legs=<br />
|skin=[[Abrasive Hide]]<br />
|torso=[[Guarding Stance]], [[Juggernaut]], [[Muscle Mass]]<br />
|location1= <br />
|level1= <br />
}}<br />
==Description==<br />
Is currently negotiating rights to a Saturday morning cartoon series.<br />
<br />
The Gargoyle Sentinel's body<br />
is covered in thick gray hide that appears to be made of abrasive stone. While his skin seems less <br />
than flexible, it no doubt provides some protection. His head is heavy-browed, with short horns <br />
sticking from his forehead. Tusks appear from his square lower jaw, and his features are angular and <br />
hard, as if carved from stone. A soft glow emanates from his eyes. His body is possessed of a <br />
chiseled look, bearing heavy, defined musculature and a sturdy frame. His shoulders are broad and <br />
masculine, leading to a thick neck. Coming out of his back is a pair of large, bat-like wings that <br />
could easily wrap about his form, and possibly another's. His arms are thick and heavily muscled, <br />
ending in large, clawed hands. On further inspection, those claws are blunted, more for intimidating <br />
show than actual use. His legs are short but thick, the smaller length giving him a more top-heavy <br />
look. His feet end in claws more suited for gripping onto things than inflicting injury. He has a <br />
thick, firm ass made of two sculpted globes of muscle. Over his rump rests a long, flexible tail, <br />
ending in a pointed spade. A private peek would reveal that: He has a forearm length smooth and <br />
stiff shaft. He has fist sized balls.<br />
<br><br />
<br><br />
==Gender==<br />
Male</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Djinn&diff=1456915Djinn2020-05-24T03:17:57Z<p>Sagesmith: loc removal</p>
<hr />
<div>{{Monster<br />
|arms=[[Flamethrower]], [[Heavy Smash]]<br />
|tail=<br />
|groin=<br />
|head=[[Biting Wit]]<br />
|legs=[[Pounce]]<br />
|skin=[[Conductive]]<br />
|torso=[[Muscle Mass]], [[Vitality]]<br />
|level1=<br />
}} <br />
==Description==<br />
This is the evil, red kind, not the good, blue, Robin Williams kind.<br />
<br />
The Djinn's<br />
body is covered in dark red flesh. His head is bald and dark red skinned with a single black topknot <br />
ponytail. His eyes glow golden. His body is thick muscled and smooth like a body builder, with <br />
seamless golden rings in both nipples. His arms are dark red, thick muscled, and with a golden band <br />
around each wrist. His legs are heavily muscled and dark red, covered in poofy golden pants. He also <br />
wears curly pointed shoes on his feet. His ass is tight, muscled, and dark red. A private peek would <br />
reveal that: He has a leg sized dark red penis. He has fist sized balls.<br />
<br><br />
<br><br />
==Gender==<br />
Male</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Category:The_City&diff=1456914Category:The City2020-05-24T03:17:31Z<p>Sagesmith: loc removal</p>
<hr />
<div>{{Del}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Rubber_Balls&diff=1456913Rubber Balls2020-05-24T03:16:45Z<p>Sagesmith: loc removal</p>
<hr />
<div>{{Monster Profile<br />
|arms= -<br />
|tail= -<br />
|groin= -<br />
|head= -<br />
|legs= -<br />
|skin= -<br />
|torso=[[Rubber Bounce]], [[Rubbery Hide]], [[Tumble]]<br />
|height=5<br />
|mass=135%<br />
|breasts= -<br />
|breast size= -<br />
|clits= -<br />
|clit length= -<br />
|cocks= -<br />
|cock length= -<br />
|balls= -<br />
|ball size= -<br />
|cunts= -<br />
|cunt length= -<br />
|gender=Neuter<br />
|sayverb=sproings<br />
|flags=[[Template]] and [[Toy]]<br />
|supports= -<br />
|location=[//wiki.flexiblesurvival.com/w/Category:The_City The City] <br />
|description=A common and very weak monster, found roaming Fairhaven. Canine monsters often hunt these, carrying them around and playing with them as they try to bounce away.<br />
The {{FULLPAGENAME}}'s body is covered in smooth black rubber, perfectly formed without mar or tearing. Their head is composed of multiple featureless orbs that cluster together atop their shoulders, the only discernible features their smooth and glassy eyes and a vague facsimile of a mouth. Their body is formed by dozens of swirling orbs of all shapes and sizes. They seem to orbit in a tight-knit storm, <br />
swirling in unison or in random patterns as the moment inspires them. Their arms are a swirling storm of balls, from fingers that consist of marble-sized orbs to shoulders formed of a few heavy globes. Their legs are sleek, vibrating spheres formed in a vaguely leg-like pattern, roaming around each other in a flurry of tiny movements. made up of a handful of heavy balls, the spaces between filled by tiny marbles of ebony. A private peek would reveal that: Their groin resembles that of rubber balls.<br />
==Research==<br />
Topic Name: Mystery of Balls<br><br />
Description: How do rubber balls work? Nanites can't, usually, partition an individual out across multiple, separate, bodies like that, and yet, there's rubber balls, breaking the rules. Perhaps this is worth looking into.<br><br />
Completed: 1:38 PM, Saturday, 1st day of the spring month May in the year 2012 AD.<br><br />
Result: As it turns, rubber balls are not separated at all. Too thin for the naked eye, the balls are bound by delicate filaments that hold the mass somewhat together. These binds are quick to dissolve on death, but, provided the creature remains alive, can be reforged from ball to ball. While a ball is separated from the mass, it is inert. These filaments may be of use in future research and design, considering their flexibility, resilience, and ability to conduct nanites.<br />
}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Raccoon_Guy&diff=1456912Raccoon Guy2020-05-24T03:16:24Z<p>Sagesmith: loc removal</p>
<hr />
<div>{{Monster Profile<br />
|arms=[[Clever Paws]], [[Rending Claws]]<br />
|tail=[[Tail Flip]]<br />
|groin=[[Deep Healing]]<br />
|head= -<br />
|legs=[[Skitter]]<br />
|skin=[[Furry Hide]]<br />
|torso= -<br />
|height=5<br />
|mass=100%<br />
|breasts=2<br />
|breast size=0<br />
|clits=0<br />
|clit length=0<br />
|cocks=1<br />
|cock length=10<br />
|balls=2<br />
|ball size=15<br />
|cunts=0<br />
|cunt length=0<br />
|gender=Male<br />
|sayverb=trills<br />
|flags=[[Anthro]], [[Biped]]<br />
|supports=[//wiki.flexiblesurvival.com/w/Category:Supports_Arm_Divider Supports Arm Divider][[Category:Supports_Arm_Divider]] [//wiki.flexiblesurvival.com/w/Category:Supports_Tail_Divider Supports Tail Divider][[Category:Supports_Tail_Divider]] [//wiki.flexiblesurvival.com/w/Category:Supports_Kemonomimi Supports Kemonomimi][[Category:Supports_Kemonomimi]]<br />
|location=[//wiki.flexiblesurvival.com/w/Category:The_City The City] <br />
|description=Never mistaken for a statue.<br />
The {{FULLPAGENAME}}'s body is covered in a soft, dusky gray pelt, the same hue as the sky before a storm. His head is angular and distinctly animalistic, with a dark nose framed by whiskers and a characteristic 'mask' of black fur surrounding the eyes. Atop his head rests a pair of triangular, pointed ears that twitch every so often. His body is muscular and lithe, strong enough to allow for extended runs but compact enough to slip through narrow spaces. He has 2 nipples. His arms are long and powerful, ending in hands that sport clever, nimble digits with a single sharp claw apiece. His legs are lithe and well-toned with a digitigrade stance, made for bursts of speed and running on one's toes. A fluffy, ringed tail swishes behind him, the plume flicking back and forth and semaphoring its owner's emotions.<br />
}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Blue_Gryphon&diff=1456911Blue Gryphon2020-05-24T03:16:10Z<p>Sagesmith: loc removal</p>
<hr />
<div>{{Monster Profile<br />
|head= -<br />
|torso=[[Lactaid]], [[Solid Frame]]<br />
|arms=[[Small Claws]]<br />
|legs=[[Lunge]], [[Raking Claws]]<br />
|tail= -<br />
|skin=[[Furry Hide]]<br />
|groin= -<br />
|height=5<br />
|mass=100%<br />
|breasts=2<br />
|breast size=17<br />
|clits=1<br />
|clit length=4<br />
|cocks=1<br />
|cock length=13<br />
|balls=2<br />
|ball size=7<br />
|cunts=1<br />
|cunt length=13<br />
|gender=Herm<br />
|sayverb=squawks<br />
|flags=[[Anthro]], [[Avian]], [[Biped]], [[Feline]], [[Hybrid]], [[Mythical]]<br />
|supports=[//wiki.flexiblesurvival.com/w/Category:Supports_Tail_Divider Supports Tail Divider][[Category:Supports_Tail_Divider]] [//wiki.flexiblesurvival.com/w/Category:Supports_Leg_Splitter Supports Leg Splitter][[Category:Supports_Leg_Splitter]] [//wiki.flexiblesurvival.com/w/Category:Supports_Kemonomimi Supports Kemonomimi][[Category:Supports_Kemonomimi]]<br />
|location=[//wiki.flexiblesurvival.com/w/Category:The_City The City] <br />
|description=While comparatively rare, '''Blue Gryphons''' are sought out by players for their valuable [[Lactaid]] healing power. The wings are a nice bonus.<br />
The {{FULLPAGENAME}}'s body is covered in soft blue fur. Her head is avian, with a powerful yellow beak that protrudes in a clean curve. Above, feline ears twitch and turn atop her altered head. Her body is packing a decent amount of toned muscle with just enough healthy softness to form gentle curves in all the right places. Full, blue feathered wings sprout from her back and fold neatly against her. In the right light, her nipples shine with smears of milk, occasionally becoming trickles down her chest and stomach. Sie has 2 average breasts. Her arms are well muscled and vaguely avian, sporting dangerous talons at the end of each digit. Her legs are dramatically altered, with powerful digitigrade legs of leonine musculature, great claws on her soft, blue-furred feet-paws. She has a thin leonine tail swaying over her ass. Its soft, blue-furred length has a tuft of blue fur at the end. It sways in a very feline motion, flickering with no obvious reason, perhaps displaying some unseen emotion.<br />
}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Category:Techno_Safari&diff=1456910Category:Techno Safari2020-05-24T03:15:38Z<p>Sagesmith: loc removal</p>
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<div>{{Del}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Category:Swelled_Reeds&diff=1456909Category:Swelled Reeds2020-05-24T03:15:18Z<p>Sagesmith: loc removal</p>
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<div>{{Del}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Ribbed_Frog&diff=1456908Ribbed Frog2020-05-24T03:15:04Z<p>Sagesmith: loc removal</p>
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<div>{{Monster Profile<br />
|head=[[Engulf]], [[Jelly Whip]]<br />
|torso=[[Vitality]], [[Water Adaptation]]<br />
|arms= -<br />
|legs=[[Lunge]]<br />
|tail= -<br />
|skin=[[Slime Toss]], [[Smooth Hide]]<br />
|groin= -<br />
|height=7<br />
|mass=100%<br />
|breasts=0<br />
|breast size=0<br />
|clits= -<br />
|clit length= -<br />
|cocks=1<br />
|cock length=6<br />
|balls=2<br />
|ball size=2<br />
|cunts=0<br />
|cunt length=0<br />
|gender=Male<br />
|sayverb=ribbits<br />
|flags=[[Amphibian]], [[Anthro]], [[Biped]]<br />
|supports= -<br />
|location= [//wiki.flexiblesurvival.com/w/Category:Swelled_Reeds Swelled Reeds]<br />
|description=The {{FULLPAGENAME}}'s body is covered in damp, smooth skin that appears to breathe. It is tinted an almost emerald green and carries a <br />
thin layer of mucus. His head is wide, ending in a sort of snout. Large eyes and an enormous mouth <br />
are the main features of his face. His body is formed by dozens of swirling orbs of all shapes and <br />
sizes. They seem to orbit in a tight-knit storm, swirling in unison or in random patterns as the <br />
moment inspires them. His arms are muscular appendages that end with four round sticky toes. There <br />
is webbing between each digit. His legs are bulging with muscles and mostly humanoid until the <br />
ankles. From there, each becomes a large webbed foot with three sticky toes. His ass is barely there <br />
at all although it looks like it may have had a tail at some time. A private peek would reveal that: <br />
He has an above average smooth, wide, and upwardly curved shaft. He has tiny balls.<br />
}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Raptagon&diff=1456907Raptagon2020-05-24T03:14:18Z<p>Sagesmith: loc removal</p>
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<div>{{Monster Profile<br />
|arms=[[Raking Claws]]<br />
|tail= -<br />
|groin= -<br />
|head=[[Flamethrower]], [[Sharp Bite]]<br />
|legs=[[Pounce]], [[Small Claws]]<br />
|skin=[[Mirrored Flesh]]<br />
|torso=[[Tooth and Nail]]<br />
|height=9<br />
|mass=85%<br />
|breasts=2<br />
|breast size=25<br />
|clits=1<br />
|clit length=6<br />
|cocks=1<br />
|cock length=20<br />
|balls=2<br />
|ball size=16<br />
|cunts=1<br />
|cunt length=17<br />
|gender=[[Herm]]<br />
|sayverb=viscerally screeches<br />
|flags=[[Dragon]] & [[Hybrid]]<br />
|supports=?<br />
|location= [//wiki.flexiblesurvival.com/w/Category:Swelled_Reeds Swelled Reeds]<br />
|description=The {{FULLPAGENAME}}'s head is distinctly draconic, extending outwards into a svelte and charismatic muzzle. Their nose ending in two vertical slits at the very tip (or if female) extending outwards into a broad muzzle with a chiseled jawline. Multi-colored plumage covers their scales from the base of their neck, up towards the spine, creating a crest both beguiling and wondrous to behold. Their plumage seems to carry its colors only at the very tips, the rest fading softly into a milky white.<br />
}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Nile_Croc&diff=1456906Nile Croc2020-05-24T03:14:02Z<p>Sagesmith: loc removal</p>
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<div>{{Monster Profile<br />
|arms=[[Full Nelson]]<br />
|tail=[[Wild Swing]]<br />
|groin=[[Overpenetrate]]<br />
|head=[[Water Adaptation]]<br />
|legs=[[Foot Stomp]]<br />
|skin=[[Scaled Hide]]<br />
|torso=[[Muscle Mass]]<br />
|height=8<br />
|mass=100%<br />
|breasts=0<br />
|breast size=0<br />
|clits=0<br />
|clit length=0<br />
|cocks=1<br />
|cock length=8<br />
|balls=2<br />
|ball size=7<br />
|cunts=0<br />
|cunt length=0<br />
|gender=Male<br />
|sayverb=tuts<br />
|flags=[[Amphibian]], [[Anthro]], [[Biped]], [[Reptile]]<br />
|supports= ?<br />
|location=[//wiki.flexiblesurvival.com/w/Category:Swelled_Reeds Swelled Reeds]<br />
|description=The {{FULLPAGENAME}}'s head is elongated into a crocodilian snout with pearly white teeth lining their maw, though their<br />
otherwise-perfect dental health is broken up by the occasional golden tooth. A ruby-studded, golden circlet has been fitted <br />
around their head, and gold colored markings resembling an Eye of Horus have been painted around their eyes. Two rows of <br />
crocodilian spikes run from the top of their head down to their neck.<br />
}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Lily_Pad&diff=1456905Lily Pad2020-05-24T03:13:33Z<p>Sagesmith: loc removal</p>
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<div>{{Monster Profile<br />
|head=[[Disarming Smile]]<br />
|torso=[[Chlorophyll]]<br />
|arms=[[Flutter]], [[Group Hug]]<br />
|legs= -<br />
|tail=[[Erotic Dance]]<br />
|skin=[[Smooth Hide]]<br />
|groin=[[Reinforcing Nectar]]<br />
|height=5<br />
|mass=100%<br />
|breasts=2<br />
|breast size=6<br />
|clits=1<br />
|clit length=4<br />
|cocks= -<br />
|cock length= -<br />
|balls= -<br />
|ball size= -<br />
|cunts=1<br />
|cunt length=5<br />
|gender=Female<br />
|sayverb=soothingly rustles<br />
|flags=[[Anthro]], [[Aquatic]], [[Biped]] & [[Plant]]<br />
|supports= ?<br />
|location=[//wiki.flexiblesurvival.com/w/Category:Swelled_Reeds Swelled Reeds]<br />
|description=The Lily pad has a delicate arrangement of dark green leaves forming their face. Their neck is made up out of a multitude of stalks bundled together to almost look like musculature. Several large leaves growing outwards from their slender neck form the base of their face. The leaves sweep upwards in elegant arcs to sculpt the chin and cheeks while a myriad of vibrant smaller petals comprise their features. Their nose is petite and shaped by a slightly darker mass of vines. Beneath it sits a thin, vividly colored mouth, made from delicate petals. Long, pointed ears of brightly colored bracts the same color as their lips save darker at the base and growing lighter towards the flared tips on either side of their head. Their eyes are simply softly glowing green orbs resting in two hollow indentations in their face. Their hair is composed of a single large flower, the numerous petals flaring out in all their glory (if you're Fem/Herm). Resting a short ways above the eyebrows is a large, floppy round disk, the top decorated with a large blooming flower (if not Fem/Herm).<br />
}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Category:Sweaty_Jungle&diff=1456904Category:Sweaty Jungle2020-05-24T03:12:22Z<p>Sagesmith: loc removal</p>
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<div>{{Del}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Category:Somnium_Arbors&diff=1456903Category:Somnium Arbors2020-05-24T03:12:10Z<p>Sagesmith: loc removal</p>
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<div>{{Del}}</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Category:Shady_Keep&diff=1456902Category:Shady Keep2020-05-24T03:11:59Z<p>Sagesmith: monster removal</p>
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<div>==Description==<br />
:Grating up at the sky like an ogre's rotted teeth lie various pavilions. Their gaudy and myriad<br />
colors are dampened and worn from wear. The patchwork tents lie near stalls and among other remnants <br />
of carnival equipment. At one time, it was likely the grounds for quite the fair, and some of the <br />
booths still bare the marks of baubles and trinkets whose luster has been tarnished over the past <br />
few years.<br />
<br />
:From the debris and the design-work on the pavilions and stalls, the last fair to be through<br />
the county fair grounds must have been a Renaissance Faire. Wooden shield signs and other telltale <br />
work lie in debris or even still hanging. Westwards lie the remnants of more conventional carnival <br />
accoutrements ranging from the skeletal remains of rides to the looming corpse of a ferris wheel. To <br />
the north, a castle-like keep peeks through the gray of the sky to leer with gaping windows.<br />
<br />
:Amongst the various pavilions, a golden pavilion baring a crest of rampant dragons stands out<br />
from the gloom, a shining example of pristine that emanates a sense of prestige.<br />
<br><br />
<br><br />
==Quests & Points of Interest:==<br />
*[[Stage]]<br />
*[[Tess]]<br />
*[[Casey]]<br />
*<nowiki>[[Found another Quest? Add it here!]]</nowiki> <br />
*<nowiki>[[Found another Quest? Add it here!]]</nowiki><br />
<br />
<br />
<br />
[[Category:Locations]]</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Category:Seelie_Sweets&diff=1456901Category:Seelie Sweets2020-05-24T03:11:14Z<p>Sagesmith: monster removal</p>
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<div>A mysterious Candy Store has opened up in Fairhaven! What sort of wonders could be inside...<br />
<br />
==Candy Store==<br />
Located just southwest of Zephyr in [[Fairhaven]], this is the outlet store of Seelie Sweets Candy.<br />
<br />
Cassy (!) sits inside, manning the store with her sweet smile.<br />
===Map===<br />
<br />
[[image:Candy-Store.png|300px]]<br />
<br />
==Candy Factory==<br />
The factory lies in the northwest corner of [[Woodfield]].<br />
===Map===<br />
<br />
[[image:Candy-Factory.png]]<br />
<br><br />
<br><br />
==Quests & Points of Interest:==<br />
*[[Cassy]] (Seelie Sweets Store)<br />
*<nowiki>[[Found another Quest? Add it here!]]</nowiki> <br />
*<nowiki>[[Found another Quest? Add it here!]]</nowiki><br />
<br><br />
<br><br />
[[Category:Locations]]</div>Sagesmithhttp://wiki.flexiblesurvival.com/index.php?title=Category:Scrublands&diff=1456900Category:Scrublands2020-05-24T03:10:07Z<p>Sagesmith: loc removal</p>
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<div>{{Del}}</div>Sagesmith